T3

Creatures / Schticks / Regeneration

Your wounds visibly heal during at an astonishing rate. You recover damage at the beginning of each Sequence. The rate of regeneration depends on the number of schtick picks; you are limited to four schticks in Regeneration.

  1. Your WoundPoints total is reduced by 1 at the beginning of each Sequence.
  2. Regenerate your Constitution in points.
  3. Regenerate half of all Wound Points taken each Sequence.
  4. Regenerate all Wound Points at the beginning of each Sequence.

Wound Points may not be reduced below 0 (undamaged). This ability stops working when you fail a DeathTest until you are again in action. Take InevitableComeback to regenerate from the dead.

Normally, damage inflicted by acid, fire and similar disrupting attacks cannot be regenerated. You may elect to have some other forms of damage that cannot be regenerated, instead.

Unnamed Regeneration

This power is much to complex to use for an unnamed creature. Unnamed creatures that are put out of action but who have InevitableComeback, InstantHealing, or Regeneration are just laid prone; check for them at the end of each sequence, adding their number of schticks to an open-ended roll. The difficulty is the number of sequences of the current fight. If it makes this roll, it returns to the fight whole and sound.