How far can you move in an action, how fast can you run on a racetrack? More important that you think in an action scene.
While large and heavy creatures usually have poor reflexes, they may well have a respectable Move score because of their long legs. However, true sprinters are still slight of build.
Move | m/s | kph | mph | Example |
---|---|---|---|---|
O | 1,00 | 4 | 2,5 | - |
1 | 1,25 | 5 | 3 | - |
2 | 1,60 | 6 | 4 | Brisk walk |
3 | 2,0 | 8 | 5 | - |
4 | 2,5 | 10 | 6 | - |
5 | 3 | 12 | 8 | Running man |
6 | 4 | 16 | 10 | - |
7 | 5 | 20 | 13 | Inner city traffic |
8 | 6 | 25 | 16 | - |
9 | 8 | 30 | 20 | Freight ship |
10 | 10 | 40 | 25 | World-record sprinter |
11 | 12 | 50 | 30 | Inner-city traffic limit |
12 | 16 | 60 | 40 | Race horse |
13 | 20 | 80 | 50 | Highway traffic |
14 | 25 | 100 | 60 | Torpedo boat, Cheetah |
15 | 30 | 125 | 80 | Racing pigeon |
16 | 40 | 160 | 100 | Zeppelin |
17 | 50 | 200 | 125 | - |
18 | 60 | 250 | 160 | Bullet train |
19 | 80 | 300 | 200 | - |
20 | 100 | 400 | 250 | Most propeller planes |
21 | 125 | 500 | 300 | - |
22 | 160 | 600 | 400 | - |
23 | 200 | 800 | 500 | Fast propeller plane |
24 | 250 | 1000 | 600 | - |
25 | 300 | 1250 | 800 | Jet liner |
For greater Move scores, +10 Move equals *10 movement speed.
Combat Movement
In combat, a character can move a number of meters equal to his Move with any 3-shot action he takes, or he can dedicate an action to running, moving twice that at the expense of other activity.
Noncombat Movement
Movement out of combat is handled differently, In general, you move much more quickly out of combat than when you are ducking and weaving in combat - see the table above. This assumes there are no obstacles to hinder movement - which there usually is.
Moving at noncombat speed in combat, if allowed, means you may not use your Dodge for defence - only your Move. You can only attack once per sequence, at the very end.
The rules do not really cover high-speed combat and chases at this point.
Jumping
A character can normally jump a distance equal to half her Move as the second part of a double move action - the first part bing a running start. A standing jump is only Move/4 meters. You can push your Move for jumping in the normal way.
Distance
When calculating jump distances, add the vertical and horizontal parts of the jump together, and distance upwards counts double. So a leap two meters up and four meters forward counts as an eight-meter jump.
Attribute Schticks
These are the Schticks related to Movement. Check with your GM which of them are applicable for this game.
- Dash
- Everpresent - Genre