T3

Attributes / Magic

Your ability to manipulate ambient chi energies in the world around you, and your personal reserve of magical energy. Magic governs the use of Sorcery, Arcanotech, and Creature Powers, and is used to determine the effects of many such schticks. It governs Sorcery and Powers,

Each session, you have a store of Magic Points equal to your Magic attribute. Certain magical effects require Magic Points to function, and they can also help skill rolls directly at a 1:1 ratio. Spending Magic points won't lower you Magic attribute value or hamper your magical powers.

Attribute Schticks

These are the Schticks related to this skill. Check with your GM which of them are applicable for this game.