d20 Modern

Classes / Undead Potence

The Undead are renowned for their strength, and this discipline is the source.

Prerequisite: Cainite or Ghoul.

Hit Die: 1d8 (but remember that Undead always have 1d12)

Class Skills: The Undead Potence class skills (and the key ability for each skill) are: Climb (Str), Intimidate (Cha), Jump (Str), and Swim (Str).

Skill Points at Each Level: 2 + Int modifier.

Level Base Attack Fort Ref Will Class Feature Def Rep
1 +0 +1 +0 +1 Strength +2 +1 +0
2 +1 +2 +0 +2 Talent +2 +0
3 +2 +2 +1 +2 Strength +4 +2 +0
4 +3 +2 +1 +2 Talent +2 +0
5 +3 +3 +1 +2 Strength +6 +3 +1
6 +4 +3 +2 +3 Talent +3 +1
7 +5 +4 +2 +4 Strength +8 +4 +1
8 +6/+1 +4 +2 +4 Talent +4 +1
9 +6/+1 +4 +3 +4 Strength +10 +4 +2
10 +7/+2 +5 +3 +5 Talent +5 +2

Class Features

All of the following are class features of the Undead Potence class.

Strength (Ex): You gain an inherent bonus to Strength. This increases as level 3, 5, 7, and 9.

Talents

You can choose one of these talents at 2nd, 4th, 6th, 8th, and 10th level. If a talent has prerequisites, you must fulfill them in order to pick that talent.

Improviser (Ex): You are adept at using improvised weapons. You no longer have the normal -4 penalty when striking with an improvised weapon.

Potent Grip (Ex): You have such strong hands that you can grapple with just one hand, and only get a -10 penalty instead of the normal -20 penalty.

Heft (Ex): Your limit on what weapons you can use in two hands increase by one. Thus, if human-sized you can use a Huge weapon in a two-handed grip.

Improved Heft (Ex): Your limit on what weapons you can use in two hands increase by two. You are also able to use a weapon one size larger than yourself in one hand.
Requirements: Heft.

Advanced Heft (Su): Your limit on what weapons you can use in two hands increase by three. You are also able to use a weapon one size larger than yourself in one hand.
Requirements: Improved Heft.

Fist of Caine (Su): As full-round action, you can strike at a distance. You strike the air with such force that the blow is transferred through the air to your target. The range of this ability is 5 feet per level of Undead Strength. As it is a ranged attack, you use Dexterity to hit. You do your normal brawling damage, but half is transformed into sonic energy damage.
Cost: 1 blood point.

Pain Touch (Su): You have such control over your Strength that you can apply it with but a touch or handshake. As a full-round action, you may do an unarmed touch attack against a foe. This is a subtle power. Onlookers will only realize that the target was attacked if you hit and do damage, and they succeed in a Spot check versus your Bluff check.
Prerequisites: Potent Grip.
Cost: 1 blood point.