Difference between revisions of "Zuoken (Greyhawk Action)"

From Action
Jump to navigation Jump to search
m (polish)
m (polish)
(No difference)

Revision as of 16:06, 8 September 2012

ActionT4 logo
Greyhawk (Action)Greyhawk Arms
Greyhawk Action!


The prophet of mastery among the Baklunish, Zouken is an ideal for all seeking perfection, especially in the arts of war and psychic powers.

Zuoken (zoo-OH-ken) is an ascended martial artist in the service of Xan Yae. He was a Baklunish man of unremarkable appearance, but had achieved the highest level of skill in edel ("gift of fate," psionics), and da'shon ("falling hail," a complicated form of unarmed combat practiced by one of Xan Yae's sects). His symbol is a striking fist. In 505 CY, he stopped manifesting to his faithful; investigation has revealed that his essence is held somewhere in the central Flanaess; his followers continue to seek the exact place so that he may be freed.

To learn da'shon is to be on the path to perfection, for the use of weapons is a hindrance to the ability of mankind to attain the goal; once the goal is reached, one can use such things without fear of losing sight of perfection. One must strive to achieve the pinnacle of physical and mental ability. One must pursue harmony to achieve perfection, so every issue must be considered from both sides so that a balance may be struck between the two, allowing a harmonious resolution.

Zuoken's clerics teach da'shon and the way of Zuoken and Xan Yae. They wander the land to accelerate their physical and mental advancement, undergo many tests of hardship within and outside their temples in the pursuit of perfection, search for their god's prison, and attack monks of the Scarlet Brotherhood when encountered. As aging and infirmity are concerns for those who perfect their bodies, they care for the elderly to acclimatize themselves with its changes. Although Zuoken is confined in some way, his clerics receive their spells normally.

Alignment: Lawful Neutral.

Weapon: Unarmed strike (gain Improved Unarmed Combat feat).

Pathfinder Domains

Healing (Restoration), Knowledge (Memory), Strength, Protection (Defense), War (Tactics).

Pathfinder Traits

Action Domains

Force, Life, Light, Order, Spiritual.