Wild Singer (Apath)

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Unofficial rules compendium

The wild bard (or wild skald) is a friend of nature and a warrior at heart. Like a druid, she is a divine spellcaster and gains her powers from nature or a nature-oriented deity. Her powers strike fear into the enemies of her tribe and protects the sanctity of the wild.

Class Information

This is a bard and [1] archetype.

Publisher: Trailseeker magazine.

Alignment: Any nonlawful. If a wild bard has a patron, her alignment must be within one step of her patron's alignment. A wild bard's alignment restricts which spells she can cast, see aligned spells, below.

Hit Die: d8.

Class skills (Ex)

A wild bard or skald loses Linguistics as a class skill. She adds Survival to her list of class skills.

The wild bard’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Use Magic Device (Cha).

The wild skald's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (oratory, percussion, sing, string, wind) (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier.

Class Features

The wild bard has all the standard bard or skald class features, except as noted below.

Weapon Proficiency (Ex)

A wild bard or skald is proficient with all simple weapons, plus the battle axe, chakram, handaxe, shortbow, and throwing axe.

A wild bard is a divine spellcaster and does not suffer from arcane spell failure.

Spells

A wild bard casts divine spells, which are drawn from the bard spell list. However, her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs. As a divine spellcaster, the wild bard's ability to cast spells in armor is unrestricted.

Spell List: Remove the following spells from the wild bard's class spell list: calm emotions, comprehend languages, detect secret doors, illusory script, prestidigitation, read magic, sepia snake sigil, summon monster (I through VI).

Add the following spells to the wild bard’s class spell list at the indicated levels:

  1. calm animals, detect snares and pits, endure elements, summon nature's ally I
  2. bull's strength, pass without trace, summon nature's ally II;
  3. snare, summon nature's ally III;
  4. insect plague, reincarnate, summon nature's ally IV;
  5. commune with nature, summon nature's ally V;
  6. creeping doom, summon nature's ally VI.

Chaotic, Evil, Good, and Lawful Spells: A wild bard can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Wild Empathy (Ex)

A wild bard or skald gains the druid's wild empathy ability, using bard or skald level instead of druid level. This replaces bardic knowledge.

Ex-wild bards

A wild bard who grossly violates the code of conduct required by her god loses all spells and class features, except for weapon, armor, and shield proficiencies. She cannot thereafter gain levels as a wild bard of that god until she atones (see the atonement spell description).

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

Bard

  • Class Skills
  • Weapon Proficiency
  • Spells

Skald

  • Class Skills
  • Skill Points per Level
  • Weapon Proficiency
  • Spells
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