Difference between revisions of "Wild Singer (Apath)"

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{{Apath}}
 
{{Apath}}
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''The wild singer is a friend of nature and a warrior at heart. Like a druid, she is a divine spellcaster and gains her powers from nature or a nature-oriented deity. Her powers strike fear into the enemies of her tribe and protects the sanctity of the wild.  ''
  
''The savage bard (or savage skald) is a friend of nature and a warrior at heart. Like a druid, he gains his powers from nature or a nature-oriented deity, and is a divine spellcaster. His powers strike fear into the enemies of his tribe and praise and protects the sanctity of the wild. ''
+
== Class Information ==
 +
This is a [http://www.d20pfsrd.com/classes/core-classes/bard bard] and [http://www.d20pfsrd.com/classes/hybrid-classes/skald skald] archetype.
 +
 
 +
'''Alignment:''' Any nonlawful. If a wild singer has a patron, her alignment must be within one step of her patron's alignment. A wild singer's alignment restricts which spells she can cast, see aligned spells, below.  
 +
 
 +
'''Hit Die:''' d8.
  
== Class Information ==
+
=== Class skills (Ex) ===
This is a [http://www.d20pfsrd.com/classes/core-classes/bard bard] and [http://www.d20pfsrd.com/classes/hybrid-classes/skald#TOC-Dirge-of-Doom-Su- skald] archetype.
+
A wild singer loses Linguistics as a class skill. She adds Survival to her list of class skills.
 +
 
 +
The wild bard’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Use Magic Device (Cha).
  
'''Alignment:''' If a savage bard has a patron, his alignment must be within one step of his patron's alignment. A savage bard with a Lawful patron can be of lawful alignment. A savage bard without a patron or one with a non-lawful patron cannot be lawful, just like a regular bard. A savage bard's alignment restricts which spells he can cast, see aligned spells, below.
+
The wild skald's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (oratory, percussion, sing, string, wind) (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
  
'''Hit Die:''' d8.
+
'''Skill Ranks Per Level:  
 +
6 + Int modifier.
  
 
== Class Features ==
 
== Class Features ==
The savage bard has all the standard bard or skald class features, except as noted below. Aligned spells
+
The wild singer has all the standard bard or skald class features, except as noted below.  
 
 
=== Class skills (Ex) ===
 
A savage bard loses Linguistics as a class skill. He adds Survival to his list of class skills.
 
  
=== Weapon and Armor Proficiency (Ex) ===
+
=== Weapon Proficiency (Ex) ===
A savage bard is proficient with all simple weapons, plus the battle axe, chakram, handaxe, shortbow, and throwing axe. A savage skald retains the skalds armor and weapon proficiencies.
+
A wild singer is proficient with all simple weapons, plus the battle axe, chakram, handaxe, shortbow, and throwing axe.  
  
A savage bard is a divine spellcaster and does not suffer from arcane spell failure.
+
A wild singer is a divine spellcaster and does not suffer from arcane spell failure.
  
 
=== Spells ===
 
=== Spells ===
A savage bard casts divine spells, which are drawn from the bard spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs. As a divine spellcaster, the savage bard's ability to cast spells in armor is unrestricted.
+
A wild singer casts divine spells, which are drawn from the bard spell list. However, her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs. As a divine spellcaster, the wild singer's ability to cast spells in armor is unrestricted.
  
==== Spell List ====
+
'''Spell List:
Remove the following spells from the savage bard's class spell list:
+
Remove the following spells from the wild singer's class spell list:
 
''calm emotions, comprehend languages, detect secret doors, illusory script, prestidigitation, read magic, sepia snake sigil, summon monster (I through VI).''
 
''calm emotions, comprehend languages, detect secret doors, illusory script, prestidigitation, read magic, sepia snake sigil, summon monster (I through VI).''
  
Add the following spells to the savage bard’s class spell list:  
+
Add the following spells to the wild singer’s class spell list at the indicated levels:  
#  ''calm animals, detect snares and pits, endure elements, summon nature’'s ally I''
+
#  ''calm animals, detect snares and pits, endure elements, summon nature's ally I''
#  ''bull’s strength, pass without trace, summon nature’'s ally II'';  
+
#  ''bull's strength, pass without trace, summon nature's ally II'';  
#  ''snare, summon nature'’s ally III'';  
+
#  ''snare, summon nature's ally III'';  
#  ''insect plague, summon nature'’s ally IV'';  
+
#  ''insect plague, reincarnate, summon nature's ally IV'';  
#  ''commune with nature, summon nature'’s ally V'';  
+
#  ''commune with nature, summon nature's ally V'';  
#  ''creeping doom, ironwood, reincarnate, summon nature’'s ally VI''.
+
#  ''creeping doom, summon nature's ally VI''.
 +
 
 +
'''Orisons
 +
Wild singers can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under "Spells per Day". These spells are cast like any other spell, but they are not expended when cast and may be used again. This replaces cantrips.
 +
 
 +
'''Chaotic, Evil, Good, and Lawful Spells:
 +
A wild singer can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
  
A savage bard can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
+
=== Wild Empathy (Ex) ===
 +
A wild singer gains the druid's wild empathy ability, using bard or skald level instead of druid level. This replaces bardic knowledge.
  
==== Aligned Spells (Ex) ====
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=== Woodland Stride (Ex) ===
A savage bard can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
+
Starting at 5th level, a wild singer may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her. Woodland stride, trackless step, and resist nature's lure replace lore master for the bard and scribe scroll and spell kenning for the skald.
  
== Table: Savage Bard ==
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=== Trackless Step (Ex) ===
{|class="wikitable"
+
Starting at 11th level, a wild singer leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=6 align=center|'''Spells per Day'''
 
|-
 
||1st|||2nd|||3rd|||4th|||5th|||6th
 
|-
 
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Versatile performance, well-versed ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Inspire competence +2 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| — ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Inspire courage +2, lore master 1/day ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Suggestion, versatile performance ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Inspire competence +3 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Dirge of doom ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Inspire greatness ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Jack-of-all-trades, versatile performance ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Inspire competence +4, inspire courage +3, lore master 2/day ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| Soothing performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| —
 
|-
 
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| — ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| —
 
|-
 
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| Frightening tune, versatile performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| —
 
|-
 
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| Inspire competence +5, inspire heroics ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| —
 
|-
 
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| Jack-of-all-trades (class skills) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1
 
|-
 
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| Inspire courage +4, lore master 3/day ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2
 
|-
 
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| Mass suggestion, versatile performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3
 
|-
 
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| Inspire competence +6, jack-of-all-trades (take 10) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4
 
|-
 
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| Deadly performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5
 
|}
 
  
== Ex-savage bards ==
+
=== Resist Nature's Lure (Ex) ===
A savage bard who grossly violates the code of conduct required by his god loses all spells and class features, except for weapon, armor, and shield proficiencies. He cannot thereafter gain levels as a savage bard of that god until he atones (see the ''atonement'' spell description).
+
Starting at 17th level, a wild singer gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
 +
 
 +
== Ex-wild singers ==
 +
A wild singer who grossly violates the code of conduct required by her god loses all spells and class features, except for weapon, armor, and shield proficiencies. She cannot thereafter gain levels as a wild singer of that god until she atones (see the ''atonement'' spell description).
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 +
 +
=== Bard ===
 +
* Class Skills
 +
* Weapon Proficiency
 +
* Spells
 +
* Loremaster
 +
 +
=== Skald ===
 
* Class Skills
 
* Class Skills
* Weapon and Armor Proficiency
+
* Skill Points per Level
 +
* Weapon Proficiency
 +
* Spells
 +
* Scribe Scroll
 +
* Kenning
 
* Spells
 
* Spells
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 13:38, 22 January 2017

ApathApath Logo
Unofficial rules compendium

The wild singer is a friend of nature and a warrior at heart. Like a druid, she is a divine spellcaster and gains her powers from nature or a nature-oriented deity. Her powers strike fear into the enemies of her tribe and protects the sanctity of the wild.

Class Information

This is a bard and skald archetype.

Alignment: Any nonlawful. If a wild singer has a patron, her alignment must be within one step of her patron's alignment. A wild singer's alignment restricts which spells she can cast, see aligned spells, below.

Hit Die: d8.

Class skills (Ex)

A wild singer loses Linguistics as a class skill. She adds Survival to her list of class skills.

The wild bard’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Use Magic Device (Cha).

The wild skald's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (oratory, percussion, sing, string, wind) (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier.

Class Features

The wild singer has all the standard bard or skald class features, except as noted below.

Weapon Proficiency (Ex)

A wild singer is proficient with all simple weapons, plus the battle axe, chakram, handaxe, shortbow, and throwing axe.

A wild singer is a divine spellcaster and does not suffer from arcane spell failure.

Spells

A wild singer casts divine spells, which are drawn from the bard spell list. However, her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs. As a divine spellcaster, the wild singer's ability to cast spells in armor is unrestricted.

Spell List: Remove the following spells from the wild singer's class spell list: calm emotions, comprehend languages, detect secret doors, illusory script, prestidigitation, read magic, sepia snake sigil, summon monster (I through VI).

Add the following spells to the wild singer’s class spell list at the indicated levels:

  1. calm animals, detect snares and pits, endure elements, summon nature's ally I
  2. bull's strength, pass without trace, summon nature's ally II;
  3. snare, summon nature's ally III;
  4. insect plague, reincarnate, summon nature's ally IV;
  5. commune with nature, summon nature's ally V;
  6. creeping doom, summon nature's ally VI.

Orisons Wild singers can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under "Spells per Day". These spells are cast like any other spell, but they are not expended when cast and may be used again. This replaces cantrips.

Chaotic, Evil, Good, and Lawful Spells: A wild singer can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Wild Empathy (Ex)

A wild singer gains the druid's wild empathy ability, using bard or skald level instead of druid level. This replaces bardic knowledge.

Woodland Stride (Ex)

Starting at 5th level, a wild singer may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her. Woodland stride, trackless step, and resist nature's lure replace lore master for the bard and scribe scroll and spell kenning for the skald.

Trackless Step (Ex)

Starting at 11th level, a wild singer leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Resist Nature's Lure (Ex)

Starting at 17th level, a wild singer gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.

Ex-wild singers

A wild singer who grossly violates the code of conduct required by her god loses all spells and class features, except for weapon, armor, and shield proficiencies. She cannot thereafter gain levels as a wild singer of that god until she atones (see the atonement spell description).

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

Bard

  • Class Skills
  • Weapon Proficiency
  • Spells
  • Loremaster

Skald

  • Class Skills
  • Skill Points per Level
  • Weapon Proficiency
  • Spells
  • Scribe Scroll
  • Kenning
  • Spells
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.