Difference between revisions of "Whip (Action)"
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m (|range=Reach) |
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|damage={{+}}0 | |damage={{+}}0 | ||
|type=Melee | |type=Melee | ||
+ | |range=Reach | ||
|hands=1H | |hands=1H | ||
|size=Medium | |size=Medium | ||
+ | |range=Close | ||
|tech=Ancient | |tech=Ancient | ||
|property1=disarm | |property1=disarm | ||
− | |property2= | + | |property2=entangle |
− | |property3= | + | |property3=stun |
|property4= | |property4= | ||
− | |description=Between three and six meters of corded leather, the whip tapers off to a narrow point. This amplifies the users movements; the end of the whip can move at super-sonic speeds to deliver smarting stings and create the trademark whiplash sound. The whip can be a very good weapon to stunt with. | + | |description=Between three and six meters of corded leather, the whip tapers off to a narrow point. This amplifies the users movements; the end of the whip can move at super-sonic speeds to deliver smarting stings and create the trademark whiplash sound. The whip can be a very good weapon to stunt with and can attack a creature up to 5 meters away. |
}} | }} |
Latest revision as of 14:17, 22 July 2012
This is a weapon data page for Action.
Heroic Action Role-Play |
Whip
One-handed ancient melee weapon
Hands: 1H
Size: Medium
Tech: Ancient
Type: Melee
Range: Close
Damage: +0 Blunt
Properties: Disarm, entangle, stun
Between three and six meters of corded leather, the whip tapers off to a narrow point. This amplifies the users movements; the end of the whip can move at super-sonic speeds to deliver smarting stings and create the trademark whiplash sound. The whip can be a very good weapon to stunt with and can attack a creature up to 5 meters away.