Difference between revisions of "Whip (Action)"

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{{Action weapon
 
{{Action weapon
 
|weapon=Whip
 
|weapon=Whip
|damage={{+}}1
+
|damage={{+}}0
 
|type=Melee
 
|type=Melee
 +
|range=Reach
 
|hands=1H
 
|hands=1H
 
|size=Medium
 
|size=Medium
 +
|range=Close
 
|tech=Ancient
 
|tech=Ancient
 
|property1=disarm
 
|property1=disarm
|property2=intercept
+
|property2=entangle
|property3=entangle
+
|property3=stun
 
|property4=
 
|property4=
  
|description=Between four and six meters of corded leather, the whip tapers off to a narrow point. This amplifies the users movements; the end of the whip can move at super-sonic speeds to deliver smarting stings and create the trademark whiplash sound.
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|description=Between three and six meters of corded leather, the whip tapers off to a narrow point. This amplifies the users movements; the end of the whip can move at super-sonic speeds to deliver smarting stings and create the trademark whiplash sound. The whip can be a very good weapon to stunt with and can attack a creature up to 5 meters away.
  
 
}}
 
}}

Latest revision as of 14:17, 22 July 2012

This is a weapon data page for Action.

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Heroic Action Role-Play


Whip

One-handed ancient melee weapon

Hands: 1H
Size: Medium
Tech: Ancient
Type: Melee
Range: Close
Damage: +0 Blunt
Properties: Disarm, entangle, stun

Between three and six meters of corded leather, the whip tapers off to a narrow point. This amplifies the users movements; the end of the whip can move at super-sonic speeds to deliver smarting stings and create the trademark whiplash sound. The whip can be a very good weapon to stunt with and can attack a creature up to 5 meters away.