Weapons (5A)

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Weapons Type Type Cost Damage Damage Type Range Weight Properties
#Quarterstaff Simple Melee 2 sp 1d8 Bludgeoning Melee 4 lb. Versatile (1d8), special (finesse)
#Elfblade Martial Melee 25 gp 1d8 Slashing Melee 2 lb. Finesse, racial (elf)
#Musket Simple Ranged 50 gp 1d12 Piercing 40/120 10 lb. Ammunition, slow-load, two-hand
#Pistol Simple Ranged 25 gp 1d10 Piercing 30/90 3 lb. Ammunition, heavy, slow-load
#Cavalry Pistol Simple Ranged 20 gp 1d12 Piercing 20/40 5 lb. Ammunition, heavy. slow-load
#Arquebus martial Ranged 70 gp 1d12 Piercing 60/180 25 lb. Ammunition, slow-load, static, two-hand
#Rifled Musket martial Ranged 250 gp 1d10 Piercing 120/240 15 lb. Ammunition, heavy, slow-load, two-hand
#Blunderbuss Simple Ranged 50 gp 1d10 Piercing 15/45 8 lb. Ammunition, cone, slow-load, two-hand
#Dragon Simple Ranged 50 gp 1d10 Piercing 15/45 5 lb. Ammunition, cone, slow-load
#Snuff Gun Simple Ranged 20 gp 1d8 Piercing 20/40 0.5 lb. Ammunition, slow-load
#Pepperbox Martial Ranged 500 gp 1d8 Piercing 20/40 4 lb. Ammunition, slow-load (8 shots)

Weapon Descriptions

Elfblade

An elvish forerunner of the rapier, the elfblade is a light, precise cutting weapon with a razor's edge.

Quarterstaff

The wizard's staff can also be a nimble killer in deft hands. The finesse ability is only usable when the quarterstaff is used in two hands. It is possible to let go of the weapon to cast a spell, and then return to a two-handed grip.

Weapon Properties

Racial A racial weapon is mainly used by the indicated race. Other races can use it is seen as odd and costs twice as much to acquire.