Difference between revisions of "Weapon Master (D&D balance)"

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{| class="wikitable"
 
{| class="wikitable"
 
|colspan=2|<br> '''Entry Point'''
 
|colspan=2|<br> '''Entry Point'''
|-
 
||Level 5-6|||+0
 
|-
 
||Level 7-9|||-1
 
 
|-
 
|-
 
||Level 10-14|||-2
 
||Level 10-14|||-2
|-
 
||Level 15+|||-3
 
 
|-
 
|-
 
|colspan=2|<br> '''Relative Cost'''
 
|colspan=2|<br> '''Relative Cost'''
 
|-
 
|-
 
||Takes ½ of available feats|||-1
 
||Takes ½ of available feats|||-1
|-
 
||Takes almost all available feats ||| -2
 
|-
 
||Takes ½ of available skill points|||-1
 
|-
 
||Takes almost all available skill points ||| -2
 
|-
 
||Requires many specific spells (only classes with a limited spell list)|||-1
 
|-
 
||Requires multiclassing |||-2
 
 
|-
 
|-
 
|colspan=2|<br> '''Prerequisites'''
 
|colspan=2|<br> '''Prerequisites'''
 
|-
 
|-
||5 ranks of skills |||-1
+
||Each feat or selective class ability |||-5
|-
 
||Each feat or selective class ability |||-1
 
 
|-
 
|-
 
|colspan=2|<br> '''Class Abilities'''
 
|colspan=2|<br> '''Class Abilities'''
 
|-
 
|-
||Gain or lose the use of armor proficiency feats ||| +2
+
||Each entry in the special section of the class progression table |||+9
|-
 
||Level-developing ability (turn undead, companion, AC bonus etc) ||| +2
 
|-
 
||+2 skill points/level|||+2
 
|-
 
||+1  hit point/level (one increment of hit dice)|||+2
 
|-
 
||Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) ||| +2
 
|-
 
||One extra good save category ||| +2
 
|-
 
||Each entry in the special section of the class progression table |||+
 
|-
 
||+1 level of bard, cleric or druid spellcasting||| +1†
 
|-
 
||+1 level of sorcerer/wizard spellcasting||| +3†
 
|-
 
||Each spell level of prestige-class-specific spells||| +1†
 
 
|-
 
|-
||<br> '''Total''' |||  
+
||<br> '''Total''' ||| +1
 
|}
 
|}
 
[[Category:D&D]]
 
[[Category:D&D]]

Latest revision as of 21:27, 29 March 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

This is a class by Segmarian


Entry Point
Level 10-14 -2

Relative Cost
Takes ½ of available feats -1

Prerequisites
Each feat or selective class ability -5

Class Abilities
Each entry in the special section of the class progression table +9

Total
+1