Difference between revisions of "Way of the Sun Soul (5A)"

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You gain the ability to cast certain spells using ki.
 
You gain the ability to cast certain spells using ki.
 
Each spell requires an action and has a ki point cost.
 
Each spell requires an action and has a ki point cost.
 +
You ignore any material components these spells may have.
 +
 
Each damage dice of these spells is replaced with your martial arts die. So, for example, a 1st level Burning Hands spell cast at 6th level would do 3d8 fire damage, instead of the 3d6 fire damage a 1st level Burning Hands normally does.
 
Each damage dice of these spells is replaced with your martial arts die. So, for example, a 1st level Burning Hands spell cast at 6th level would do 3d8 fire damage, instead of the 3d6 fire damage a 1st level Burning Hands normally does.
 +
 
You can spend additional ki points to cast these spells as a higher level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
 
You can spend additional ki points to cast these spells as a higher level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
  

Revision as of 22:13, 12 October 2021

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Radiant Sun Bolt Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.

This extends the reach of your unarmed strikes to 30 ft. until the end of your turn and changes the damage type to radiant.

Searing Arc Strike This version of Burning Hands uses your martial arts die instead of d6s for damage.

Radiant Sun Bolt

Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.

You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.

When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

Flaming Chi

You gain the ability to cast certain spells using ki. Each spell requires an action and has a ki point cost. You ignore any material components these spells may have.

Each damage dice of these spells is replaced with your martial arts die. So, for example, a 1st level Burning Hands spell cast at 6th level would do 3d8 fire damage, instead of the 3d6 fire damage a 1st level Burning Hands normally does.

You can spend additional ki points to cast these spells as a higher level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.

Searing Arc Strike At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the Burning Hands spell as a bonus action.

Searing Sunburst

At 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action that costs 4 ki points, you cast Fireball. See the Flaming Ki ability above for details.

Sun Shield

At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.

If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.

Designer's Notes

With infinitely recharging ki, this might actually be too strong.