Difference between revisions of "Way of the Four Elements (5A)"

From Action
Jump to navigation Jump to search
m (Martial Arts Die for spell damage)
(1st full)
Line 1: Line 1:
{{5A}}{{wip}}
+
{{5A}}
''Simple Revision.
+
 
 +
 
 +
 
 +
''You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together.
 +
 
 +
''Many monks of this tradition tattoo their bodies with representations of their ki powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves.
 +
 
 +
Source: Player's Handbook
 +
 
 +
== Subclass Abilities ==
 +
=== Essence Pool ===
 +
At 3rd level, you get a pool of points that can only be used to power your elemental disciplines.
 +
This pool has a number of essence points equal to the number of ki points you have in your Ki Pool. When you recover ki points for any reason, you also recover essence points in the same way.
  
 
=== Disciple of the Elements ===
 
=== Disciple of the Elements ===
You gain the ability to cast certain spells using ki.
+
When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.
Each spell requires an action and has a ki point cost.
 
You ignore any material components these spells may have.
 
  
Each damage dice of these spells is replaced with your martial arts die. So, for example, a 1st level Burning Hands spell cast at 6th level would do 3d8 fire damage, instead of the 3d6 fire damage a 1st level Burning Hands normally does.
+
You know the Elemental Attunement discipline and one other elemental discipline of your choice. You learn one additional elemental discipline of your choice at 6th, 11th, and 17th level.
  
You can spend additional ki points to cast these spells as a higher level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
+
Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline.
  
=== Elementalism Pool ===
+
'''Casting Elemental Spells.
At 3rd level, you get a pool of points that can only be used to power your elemental disciplines.  
+
Some elemental disciplines allow you to cast spells. See chapter 10 for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it.
This pool has a number of elmentalism points equal to the number of ki points you have in your Ki Pool..  
+
 
The elementalism pool recharges when you finish a long rest.
+
Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as Burning Hands does. The spell's level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Sweeping Cinder Strike to cast Burning Hands, you can spend 2 ki points to cast it as a 2nd-level spell (the discipline's base cost of 1 ki point plus 1 for the additional spell level).
 +
 
 +
The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.
 +
 
 +
{| class="wikitable"
 +
|+ Spells and Ki Points
 +
|valign="bottom"| '''Monk Levels ||valign="bottom"| '''Maximum Ki Points for a Spell
 +
|-
 +
|valign="top"| 3rd-4th ||valign="top"| 1
 +
|-
 +
|valign="top"| 5th-8th ||valign="top"| 2
 +
|-
 +
|valign="top"| 9th-12th ||valign="top"| 3
 +
|-
 +
|valign="top"| 13th-16th ||valign="top"| 4
 +
|-
 +
|valign="top"| 17th-20th ||valign="top"| 5
 +
|}
  
=== Lesser Elemental Disciplines ===
+
When rolling damage for a spell cast this way, you can replace each die with your martial arts die.
At 6th, 11th, and 17th level you learn a new discipline whose level requirement is half your monk level or lower.
 

Revision as of 09:39, 14 October 2021

5A5A logo
Starfox's 5th Edition Fan Page


You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together.

Many monks of this tradition tattoo their bodies with representations of their ki powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves.

Source: Player's Handbook

Subclass Abilities

Essence Pool

At 3rd level, you get a pool of points that can only be used to power your elemental disciplines. This pool has a number of essence points equal to the number of ki points you have in your Ki Pool. When you recover ki points for any reason, you also recover essence points in the same way.

Disciple of the Elements

When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.

You know the Elemental Attunement discipline and one other elemental discipline of your choice. You learn one additional elemental discipline of your choice at 6th, 11th, and 17th level.

Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline.

Casting Elemental Spells. Some elemental disciplines allow you to cast spells. See chapter 10 for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it.

Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as Burning Hands does. The spell's level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Sweeping Cinder Strike to cast Burning Hands, you can spend 2 ki points to cast it as a 2nd-level spell (the discipline's base cost of 1 ki point plus 1 for the additional spell level).

The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.

Spells and Ki Points
Monk Levels Maximum Ki Points for a Spell
3rd-4th 1
5th-8th 2
9th-12th 3
13th-16th 4
17th-20th 5

When rolling damage for a spell cast this way, you can replace each die with your martial arts die.