Difference between revisions of "Way of Mercy (5A)"

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{{5A}}
 
{{5A}}
''Simple Revision.
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This is a [[Monk (5A)|Monk]] monastic tradition for [[5A]].
 
 
Too powerful with the revised Ki recovery rules here.
 
If not using these rules, this is one of the few recommended monk subclasses.
 
 
 
'''Hand of Healing
 
At 3rd level, your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature (except yourself) and restore a number of hit points equal to a roll of your Martial Arts die + your proficiency bonus in the Medicine skill.
 
You take 1 hp of damage when you do this.
 
No resistance or immunity can reduce the damage you take.
 
 
 
'''Physician's Touch
 
Using these options costs 1 ki per use.
 
 
 
'''Flurry of Healing and Harm
 
If you use a Physician's Touch option with both your flurry of blows attacks, the total cost is 3 ki - one for Flurry of Blows and one for each attack altered by Physician's Touch.
 
 
 
== Designer's Notes ==
 
It is a bit sad to go in and nerf a monk subclass.
 
But considering how much the base monk has improved, I felt I had to cut the Way of Mercy down a bit to make it comparable to other subclasses.
 
  
 
''Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy.
 
''Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy.
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''The walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death.
 
''The walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death.
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'' '''Greyhawk:''' ''
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''Individual monks choose this path to distance themselves from violence. Strong in Zindria and the far south, individual mercy monks walk the roads all over the world.
  
 
Source: Tasha's Cauldron of Everything
 
Source: Tasha's Cauldron of Everything
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{| class="wikitable"  
 
{| class="wikitable"  
 
|+ '''Merciful Mask'''
 
|+ '''Merciful Mask'''
|valign="bottom"| d6 ||valign="bottom"| '''Mask Appearance
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|valign="bottom"| '''d6 ||valign="bottom"| '''Mask Appearance
 
|-
 
|-
 
|valign="top"| 1 ||valign="top"| Raven
 
|valign="top"| 1 ||valign="top"| Raven
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=== Hands of Healing ===
 
=== Hands of Healing ===
 
At 3rd level, your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier.
 
At 3rd level, your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier.
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<span style="background-color:yellow">You can do this a number of times equal to your proficiency bonus, regaining all uses at the end of a long rest.</span>
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When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.
  
 
=== Hands of Harm ===
 
=== Hands of Harm ===
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When you use Hands of Healing on a creature, you can also end one disease or one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned.
 
When you use Hands of Healing on a creature, you can also end one disease or one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned.
  
When you use Hands of Harm on a creature, you can subject that creature to the poisoned condition until the end of your next turn.
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When you use Hands of Harm on a creature, you can spend one point of ki to subject that creature to the poisoned condition until the end of your next turn.
  
 
=== Flurry of Healing and Harm ===
 
=== Flurry of Healing and Harm ===
Starting at 11th level, you can now mete out a flurry of comfort and hurt. You can now replace any unarmed strike with a use of your Hands of Healing.
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Starting at 11th level, you can now mete out a flurry of comfort and hurt.  
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<span style="text-decoration: line-through;background-color:coral">When you use Flurry of Blows</span>
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You can now replace each of the unarmed strikes
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<span style="background-color:yellow">you do on your turn</span>
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with a use of your Hands of Healing without spending ki points for the healing.
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<span style="background-color:yellow">This only counts as one use of Hands of healing against your daily limit.
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''Yes, this means mercy monks can take the attack action out of combat in order to heal more.''
  
 
=== Hand of Ultimate Mercy ===
 
=== Hand of Ultimate Mercy ===
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Once you use this feature, you can't use it again until you finish a long rest.
 
Once you use this feature, you can't use it again until you finish a long rest.
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== Designer's Notes ==
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It is a bit sad to go in and nerf Hands of Healing.
 +
But considering that ki is no longer a daily resource, I felt I had to cut the Way of Mercy down a bit to make it comparable to other subclasses. They regain some of this with the increased healing of Flurry of Healing and Hurt.

Latest revision as of 12:02, 8 March 2022

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This is a Monk monastic tradition for 5A.

Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy.

Those who follow the Way of Mercy might be members of a religious order, administering to the needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies.

The walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death.

Greyhawk: Individual monks choose this path to distance themselves from violence. Strong in Zindria and the far south, individual mercy monks walk the roads all over the world.

Source: Tasha's Cauldron of Everything

Monastic Tradition Abilities

Implements of Mercy

When you choose this tradition at 3rd level, you gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit.

You also gain a special mask, which you often wear when using the features of this subclass. You determine its appearance, or generate it randomly by rolling on the Merciful Mask table.

Merciful Mask
d6 Mask Appearance
1 Raven
2 Blank and white
3 Crying visage
4 Laughing visage
5 Skull
6 Butterfly

Hands of Healing

At 3rd level, your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. You can do this a number of times equal to your proficiency bonus, regaining all uses at the end of a long rest.

When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.

Hands of Harm

At 3rd level, you use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die + your Wisdom modifier. You can use this feature only once per turn.

Physician's Touch

Starting at 6th level, you can administer even greater cures with a touch, and if you feel it's necessary, you can use your knowledge to cause harm.

When you use Hands of Healing on a creature, you can also end one disease or one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned.

When you use Hands of Harm on a creature, you can spend one point of ki to subject that creature to the poisoned condition until the end of your next turn.

Flurry of Healing and Harm

Starting at 11th level, you can now mete out a flurry of comfort and hurt. When you use Flurry of Blows You can now replace each of the unarmed strikes you do on your turn with a use of your Hands of Healing without spending ki points for the healing. This only counts as one use of Hands of healing against your daily limit.

Yes, this means mercy monks can take the attack action out of combat in order to heal more.

Hand of Ultimate Mercy

By 17th level, Your mastery of life energy opens the door to the ultimate mercy. As an action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 ki points. The creature then returns to life, regaining a number of hit points equal to 4d10 + your Wisdom modifier. If the creature died while subject to any of the following conditions, it revives with them removed: blinded, deafened, paralyzed, poisoned, and stunned.

Once you use this feature, you can't use it again until you finish a long rest.

Designer's Notes

It is a bit sad to go in and nerf Hands of Healing. But considering that ki is no longer a daily resource, I felt I had to cut the Way of Mercy down a bit to make it comparable to other subclasses. They regain some of this with the increased healing of Flurry of Healing and Hurt.