Warrior Poet (Apath)

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Unofficial rules compendium

A warrior poet is halfway between a warrior and a bard, mixing poetry and oratory with deft sword strikes.

Class Information

This is a multiclass archetype.

Primary Class: Ranger.

Secondary Class: Bard.

The warrior poet has all the class features of the primary class except as noted here. A warrior poet cannot multiclass as a either the primary or secondary class, or with any of their subclasses, combination classes, or multiclass archetypes.

Alignment: Any.

Class Abilities

This archetype has all normal ranger class abilities, except as noted.

Class Skills

The class skills of the warrior poet are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Swim (Str).

Bardic Knowledge

A warrior poet is learned in many subjects and gains the bardic knowledge ability as a bard of his level. This replaces the Track ability.

Bardic Performance

A warrior poet has the bardic performance ability of a bard of his level. In order to qualify for a performance ability, the warrior poet needs both Perform ranks and class level equal to the level requirement of the ability, but the efficiency of known abilities are based solely on class level and not on skill ranks.

This replaces wild empathy, favored enemy, hunter's bond, woodland stride, swift tracker, camouflage, hide in plain sight, and master hunter abilities.

Well Versed

A second level warrior poet has the bard's well versed ability. This replaces Endurance.

Table: Warrior Poet Spells Known
Level Spells Known
1st 2nd 3rd 4th
1st
2nd
3rd
4th 2
5th 3
6th 4
7th 4 2
8th 4 3
9th 5 4
10th 5 4 2
11th 5 4 3
12th 6 5 4
13th 6 5 4 2
14th 6 5 4 3
15th 6 6 5 4
16th 6 6 5 4
17th 6 6 5 4
18th 6 6 6 5
19th 6 6 6 5
20th 6 6 6 5

Spells

A warrior poet gains the ability to cast a small number of arcane spells, which are drawn from the bard spell list. A warrior poet can only cast bard spells of level one to four and has no access to bard spells of level 5 or higher - these are not on his spell list.

A warrior poet can cast bard spells gained from the warrior poet archetype while wearing light or medium armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a warrior poet wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component, but a warrior poet can ignore the normal arcane spell failure chance of bard spells when wearing light or medium armor. A multiclass warrior poet still incurs the normal arcane spell failure chance for arcane spells received from other classes.

To prepare or cast a spell, a warrior poet must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a warrior poet's spell is 10 + the spell level + the warrior poet's Charisma modifier. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level.

Like other spellcasters, a warrior poet can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Ranger. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). When Table: Ranger indicates that the warrior poet gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.

A warrior poet’s selection of spells is extremely limited. A warrior poet at level four knows two spells. As the warrior poet advances in level, the number of spells of each level know is given on Table: Warrior Poet Spells Known. Unlike spells per day, the number of spells a warrior poet knows is not affected by his Charisma score. The numbers on on Table: Warrior Poet Spells Known are fixed.

Cantrips: At level 1, 2, 4, and 13, a warrior poet learns one cantrip taken from the list of zero-level bard spells. These spells are cast like any other spell, but they do not consume any slots and may be used again.

This replaces the ranger's spell ability.

Lore Master

A 5th level warrior poet becomes very knowledge, gaining the lore master ability of a bard of his level. This replaces favored terrain.

Jack of All Trades

A 10th level warrior poet can emulate the heroes of his tales, and gains the Jack of all trades ability of a bard of his level. This replaces Quarry and Improved Quarry.

Table: Warrior Poet

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +1 +2 +2 +0 Bardic knowledge, bardic performance, cantrip, countersong, distraction, fascinate, inspire courage +1
2nd +2 +3 +3 +0 Cantrip, combat style feat, well-versed
3rd +3 +3 +3 +1 Inspire competence +2
4th +4 +4 +4 +1 Cantrip 0
5th +5 +4 +4 +1 Inspire courage +2, lore master 1/day 1
6th +6/+1 +5 +5 +2 Combat style feat, suggestion 1
7th +7/+2 +5 +5 +2 Inspire competence +3 1 0
8th +8/+3 +6 +6 +2 Dirge of doom 1 1
9th +9/+4 +6 +6 +3 Evasion, inspire greatness 2 1
10th +10/+5 +7 +7 +3 Combat style feat, jack-of-all-trades 2 1 0
11th +11/+6/+1 +7 +7 +3 Inspire competence +4, inspire courage +3, lore master 2/day 2 1 1
12th +12/+7/+2 +8 +8 +4 Soothing performance 2 2 1
13th +13/+8/+3 +8 +8 +4 Cantrip 3 2 1 0
14th +14/+9/+4 +9 +9 +4 Combat style feat, frightening tune 3 2 1 1
15th +15/+10/+5 +9 +9 +5 Inspire competence +5, inspire heroics 3 2 2 1
16th +16/+11/+6/+1 +10 +10 +5 Improved evasion, jack of all trades (all class skills) 3 3 2 1
17th +17/+12/+7/+2 +10 +10 +5 Inspire courage +4, lore master 3/day 4 3 2 1
18th +18/+13/+8/+3 +11 +11 +6 Combat style feat, mass suggestion 4 3 2 2
19th +19/+14/+9/+4 +11 +11 +6 Inspire competence +6, jack of all trades (take 10) 4 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 Deadly performance 4 4 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class skills
  • Track
  • Spellcasting
  • Wild Empathy
  • Favored Enemy
  • Endurance
  • Favored Terrain
  • Hunter's Bond
  • Woodland Stride
  • Swift Tracker
  • Quarry
  • Camouflage
  • Hide in Plain Sight
  • Improved Quarry
  • Master Hunter