Difference between revisions of "Warrior Poet (Apath)"

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== Class Information ==
 
== Class Information ==
This is a [http://mcarchetype.wikispaces.com/New+Home+Page multiclass archetype].
+
This is a [[Hybrid Class (Apath) | hybrid class]], a combination of bard and ranger.
  
'''Primary Class: ''' Ranger.
+
'''Publisher:''' [https://www.patreon.com/trailseeker?ty=h Trailseeker].
  
'''Secondary Class: ''' Bard.
+
'''Alignment''': Any.
 +
 
 +
'''Hit Dice:''' d10.
 +
 
 +
'''Starting Wealth:''' 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
  
The warrior poet  has all the class features of the primary class except as noted here.
+
=== Class Skills ===
A warrior poet cannot multiclass as a either the primary or secondary class, or with any of their subclasses, combination classes, or multiclass archetypes.  
+
The class skills of the warrior poet are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Swim (Str).
  
'''Alignment''': Any.
+
'''Skill Ranks Per Level:''' 6 + Int modifier.
  
 
== Class Abilities ==
 
== Class Abilities ==
 
This archetype has all normal ranger class abilities, except as noted.  
 
This archetype has all normal ranger class abilities, except as noted.  
  
=== Class Skills ===
+
=== Bardic Knowledge (Ex) ===
The class skills of the warrior poet are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Swim (Str).
+
A warrior poet adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
 
 
=== Bardic Knowledge ===
 
A warrior poet is learned in many subjects and gains the [http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Bardic-Knowledge-Ex- bardic knowledge] ability as a bard of his level. This replaces the Track ability.
 
  
 
=== Bardic Performance  ===
 
=== Bardic Performance  ===
A warrior poet has the [http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Bardic-Performance bardic performance] ability of a bard of his level. In order to qualify for a performance ability, the warrior poet needs both Perform ranks and class level equal to the level requirement of the ability, but the efficiency of known abilities are based solely on class level and not on skill ranks.
+
A warrior poet has the [http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Bardic-Performance bardic performance] ability of a bard of his level. In order to qualify for a performance ability, the warrior poet needs Perform ranks equal to the level requirement of the ability, but the efficacy of known abilities are based solely on class level and not on skill ranks.
  
This replaces wild empathy, favored enemy, hunter's bond, woodland stride, swift tracker, camouflage, hide in plain sight, and master hunter abilities.
+
The warrior poet gains the following bardic performances when his perform skill ranks makes him qualify:
 +
countersong (1 rank), fascinate (1 rank), inspire courage (1 rank), dirge of doom (8 ranks), inspire greatness (9 ranks), frightening tune (14 ranks), inspire heroics (15 ranks), deadly performance (20 ranks).
  
=== Well Versed ===
+
This replaces wild empathy, favored enemy, hunter's bond, woodland stride, swift tracker, evasion, camouflage, improved evasion, hide in plain sight, and master hunter abilities.
A second level warrior poet has the bard's [http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Well-Versed-Ex- well versed] ability. This replaces Endurance.
 
  
 +
=== Spells ===
 
{| class="wikitable" align="right"
 
{| class="wikitable" align="right"
 
|+'''Table: Warrior Poet Spells Known'''
 
|+'''Table: Warrior Poet Spells Known'''
|rowspan=2| '''Level'''||colspan=5|'''Spells Known'''
+
|rowspan=2| '''Level'''||colspan=5 align=center|'''Spells Known'''
 
|-
 
|-
|| '''1st''' ||| '''2nd''' ||| '''3rd''' ||| '''4th'''  
+
|| '''Zero''' ||| '''1st''' ||| '''2nd''' ||| '''3rd''' ||| '''4th'''  
 
|-
 
|-
|valign="top"|1st||valign="top"|—||valign="top"|—||valign="top"|—||valign="top"|—
+
|valign="top"|1st ||align="center"| 3 ||align="center"| — ||align="center"| — ||align="center"| — ||align="center"| —  
 
|-
 
|-
|valign="top"|2nd||valign="top"|—||valign="top"|—||valign="top"|—||valign="top"|—
+
| 2nd ||align="center"| 4 ||align="center"| — ||align="center"| — ||align="center"| — ||align="center"| —  
 
|-
 
|-
|valign="top"|3rd||valign="top"|—||valign="top"|—||valign="top"|—||valign="top"|—
+
| 3rd ||align="center"| 5 ||align="center"| — ||align="center"| — ||align="center"| — ||align="center"| —  
 
|-
 
|-
|valign="top"|4th||valign="top"|2||valign="top"|—||valign="top"|—||valign="top"|—
+
| 4th ||align="center"| 5 ||align="center"| 2 ||align="center"| — ||align="center"| — ||align="center"| —  
 
|-
 
|-
|valign="top"|5th||valign="top"|3||valign="top"|—||valign="top"|—||valign="top"|—
+
| 5th ||align="center"| 5 ||align="center"| 3 ||align="center"| — ||align="center"| — ||align="center"| —  
 
|-
 
|-
|valign="top"|6th||valign="top"|4||valign="top"|—||valign="top"|—||valign="top"|—
+
| 6th ||align="center"| 6 ||align="center"| 4 ||align="center"| — ||align="center"| — ||align="center"| —  
 
|-
 
|-
|valign="top"|7th||valign="top"|4||valign="top"|2||valign="top"|—||valign="top"|—
+
| 7th ||align="center"| 6 ||align="center"| 4 ||align="center"| 2 ||align="center"| — ||align="center"| —  
 
|-
 
|-
|valign="top"|8th||valign="top"|4||valign="top"|3||valign="top"|—||valign="top"|—
+
| 8th ||align="center"| 6 ||align="center"| 4 ||align="center"| 3 ||align="center"| — ||align="center"| —  
 
|-
 
|-
|valign="top"|9th||valign="top"|5||valign="top"|4||valign="top"|—||valign="top"|—
+
| 9th ||align="center"| 6 ||align="center"| 5 ||align="center"| 4 ||align="center"| — ||align="center"| —  
 
|-
 
|-
|valign="top"|10th||valign="top"|5||valign="top"|4||valign="top"|2||valign="top"|—
+
| 10th ||align="center"| 6 ||align="center"| 5 ||align="center"| 4 ||align="center"| 2 ||align="center"| —  
 
|-
 
|-
|valign="top"|11th||valign="top"|5||valign="top"|4||valign="top"|3||valign="top"|—
+
| 11th ||align="center"| 6 ||align="center"| 5 ||align="center"| 4 ||align="center"| 3 ||align="center"| —  
 
|-
 
|-
|valign="top"|12th||valign="top"|6||valign="top"|5||valign="top"|4||valign="top"|—
+
| 12th ||align="center"| 6 ||align="center"| 6 ||align="center"| 5 ||align="center"| 4 ||align="center"| —  
 
|-
 
|-
|valign="top"|13th||valign="top"|6||valign="top"|5||valign="top"|4||valign="top"|2
+
| 13th ||align="center"| 6 ||align="center"| 6 ||align="center"| 5 ||align="center"| 4 ||align="center"| 2  
 
|-
 
|-
|valign="top"|14th||valign="top"|6||valign="top"|5||valign="top"|4||valign="top"|3
+
| 14th ||align="center"| 6 ||align="center"| 6 ||align="center"| 5 ||align="center"| 4 ||align="center"| 3  
 
|-
 
|-
|valign="top"|15th||valign="top"|6||valign="top"|6||valign="top"|5||valign="top"|4
+
| 15th ||align="center"| 6 ||align="center"| 6 ||align="center"| 6 ||align="center"| 5 ||align="center"| 4  
 
|-
 
|-
|valign="top"|16th||valign="top"|6||valign="top"|6||valign="top"|5||valign="top"|4
+
| 16th ||align="center"| 6 ||align="center"| 6 ||align="center"| 6 ||align="center"| 5 ||align="center"| 4  
 
|-
 
|-
|valign="top"|17th||valign="top"|6||valign="top"|6||valign="top"|5||valign="top"|4
+
| 17th ||align="center"| 6 ||align="center"| 6 ||align="center"| 6 ||align="center"| 5 ||align="center"| 4  
 
|-
 
|-
|valign="top"|18th||valign="top"|6||valign="top"|6||valign="top"|6||valign="top"|5
+
| 18th ||align="center"| 6 ||align="center"| 6 ||align="center"| 6 ||align="center"| 6 ||align="center"| 5  
 
|-
 
|-
|valign="top"|19th||valign="top"|6||valign="top"|6||valign="top"|6||valign="top"|5
+
| 19th ||align="center"| 6 ||align="center"| 6 ||align="center"| 6 ||align="center"| 6 ||align="center"| 5  
 
|-
 
|-
|valign="top"|20th||valign="top"|6||valign="top"|6||valign="top"|6||valign="top"|5
+
| 20th ||align="center"| 6 ||align="center"| 6 ||align="center"| 6 ||align="center"| 6 ||align="center"| 5  
 
|}
 
|}
=== Spells ===
+
A warrior poet gains the ability to cast a small number of arcane spells, which are drawn from the [http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---bard bard spell list]. A warrior poet can only cast bard spells of level up to four and has no access to bard spells of level 5 or higher—these are not on his spell list.  
A warrior poet gains the ability to cast a small number of arcane spells, which are drawn from the [http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---bard bard spell list]. A warrior poet can only cast bard spells of level one to four and has no access to bard spells of level 5 or higher - these are not on his spell list.  
 
  
 
A warrior poet can cast bard spells gained from the warrior poet archetype while wearing light or medium armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a warrior poet wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component, but a warrior poet can ignore the normal arcane spell failure chance of bard spells when wearing light or medium armor. A multiclass warrior poet still incurs the normal arcane spell failure chance for arcane spells received from other classes.
 
A warrior poet can cast bard spells gained from the warrior poet archetype while wearing light or medium armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a warrior poet wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component, but a warrior poet can ignore the normal arcane spell failure chance of bard spells when wearing light or medium armor. A multiclass warrior poet still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Line 87: Line 88:
 
Like other spellcasters, a warrior poet can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Ranger. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). When Table: Ranger indicates that the warrior poet gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
 
Like other spellcasters, a warrior poet can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Ranger. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). When Table: Ranger indicates that the warrior poet gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
  
A warrior poet’s selection of spells is extremely limited. A warrior poet at level four knows two spells. As the warrior poet advances in level, the number of spells of each level know is given on Table: Warrior Poet Spells Known. Unlike spells per day, the number of spells a warrior poet knows is not affected by his Charisma score. The numbers on on Table: Warrior Poet Spells Knownare fixed.  
+
A warrior poet’s selection of spells is extremely limited. A first level warrior poet knows three cantrips (level zero spells). As the warrior poet advances in level, the number of spells of each level know is given on Table: Warrior Poet Spells Known. Unlike spells per day, the number of spells a warrior poet knows is not affected by his Charisma score. The numbers on Table: Warrior Poet Spells Known are fixed.
 +
 
 +
Upon reaching 4th level, and at every third warrior poet level after that (7th, 10th, 13th, and so on), a warrior poet can choose to learn a new spell in place of one he already knows. In effect, the warrior poet “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A warrior poet may swap only a single spell at any given level.
 +
 
 +
''' Cantrips '''
 +
A warrior poet learns cantrips, or 0-level spells, as noted on Table: Warrior Poet Spells Known. These spells are cast like any other spell, but they do not consume any slots and may be used again.
 +
 
 +
This replaces the ranger's favored terrain and spells abilities.
 +
 
 +
=== Combat Style Feats (Ex) ===
 +
At 2nd level, a warrior poet must select one combat style to pursue. These combat styles are the same as the [http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Combat-Style-Feat-Ex- ranger combat styles], but gained at different levels.
 +
 
 +
The warrior poet's expertise manifests in the form of bonus feats at 2nd, 4th, 6th, 12th, and 18th level. He can choose feats from his selected combat style, even if he does not fulfill the prerequisites.
  
'''Cantrips:''' At level 1, 2, 4, and 13, a warrior poet learns one cantrip taken from the list of zero-level bard spells. These spells are cast like any other spell, but they do not consume any slots and may be used again.
+
The benefits of the warrior poet's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a warrior poet selects a combat style, it cannot be changed.
  
This replaces the ranger's spell ability.
+
=== Well-Versed ===
 +
A 3rd level warrior poet gains the bard's [http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Well-Versed-Ex- well-versed] ability. This replaces Endurance.
  
=== Lore Master ===
+
=== Lore Master (Ex) ===
A 5th level warrior poet becomes very knowledge, gaining the [http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Lore-Master-Ex- lore master] ability of a bard of his level. This replaces favored terrain.
+
At 7th level, the warrior poet becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A warrior poet can choose not to take 10 and can instead roll normally. In addition, once per day, the warrior poet can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 7th, to a maximum of three times per day at 19th level.
  
 
=== Jack of All Trades ===
 
=== Jack of All Trades ===
A 10th level warrior poet can emulate the heroes of his tales, and gains the [http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Jack-of-All-Trades-Ex- Jack of all trades] ability of a bard of his level. This replaces Quarry and Improved Quarry.
+
A 10th level warrior poet can emulate the heroes of his tales, and gains the jack of all trades ability. He can use any skill, even if the skill normally requires him to be trained. At 16th level, the warrior poet considers all skills to be class skills. At 19th level, the warrior poet can take 10 on any skill check, even if it is not normally allowed.
  
 
== Table: Warrior Poet ==
 
== Table: Warrior Poet ==
 
{| class="wikitable"
 
{| class="wikitable"
|rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=4 align="center" |'''Spells per Day'''
+
|rowspan=2 valign="bottom" | '''Class<br>Level''' ||rowspan=2 valign="bottom" | '''Base <br>Attack<br>Bonus''' ||rowspan=2 valign="bottom" | '''Fort<br>Save''' ||rowspan=2 valign="bottom" | '''Ref<br>Save''' ||rowspan=2 valign="bottom" | '''Will<br>Save''' ||rowspan=2 valign="bottom" | '''Special''' ||colspan=4 align="center"  valign="bottom" |'''Spells per Day'''
 
|-
 
|-
| '''1'''||| '''2'''||| '''3'''||| '''4'''
+
| '''1''' ||| '''2''' ||| '''3''' ||| '''4'''
 
|-
 
|-
|valign="top"|1st||valign="top"|+1||valign="top"|+2||valign="top"|+2||valign="top"|+0||valign="top"|Bardic knowledge, bardic performance, cantrip, countersong, distraction, fascinate, inspire courage +1||valign="top"|—||valign="top"|—||valign="top"|—||valign="top"|—
+
|valign="top"|1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"|+2 ||valign="top"|+0 ||valign="top"|Bardic knowledge, bardic performance, cantrip, countersong, fascinate, inspire courage +1 ||valign="top"|— ||valign="top"|— ||valign="top"|— ||valign="top"|—
 
|-
 
|-
|valign="top"|2nd||valign="top"|+2||valign="top"|+3||valign="top"|+3||valign="top"|+0||valign="top"|Cantrip, combat style feat, well-versed||valign="top"|—||valign="top"|—||valign="top"|—||valign="top"|—
+
|valign="top"|2nd ||valign="top"|+2 ||valign="top"|+3 ||valign="top"|+3 ||valign="top"|+0 ||valign="top"|Combat style feat ||valign="top"|— ||valign="top"|— ||valign="top"|— ||valign="top"|—
 
|-
 
|-
|valign="top"|3rd||valign="top"|+3||valign="top"|+3||valign="top"|+3||valign="top"|+1||valign="top"|Inspire competence +2||valign="top"|—||valign="top"|—||valign="top"|—||valign="top"|—
+
|valign="top"|3rd ||valign="top"|+3 ||valign="top"|+3 ||valign="top"|+3 ||valign="top"|+1 ||valign="top"|Well-versed ||valign="top"|— ||valign="top"|— ||valign="top"|— ||valign="top"|—
 
|-
 
|-
|valign="top"|4th||valign="top"|+4||valign="top"|+4||valign="top"|+4||valign="top"|+1||valign="top"|Cantrip||valign="top"|0||valign="top"|—||valign="top"|—||valign="top"|—
+
|valign="top"|4th ||valign="top"|+4 ||valign="top"|+4 ||valign="top"|+4 ||valign="top"|+1 ||valign="top"| Combat style feat  ||valign="top"|0 ||valign="top"|— ||valign="top"|— ||valign="top"|—
 
|-
 
|-
|valign="top"|5th||valign="top"|+5||valign="top"|+4||valign="top"|+4||valign="top"|+1||valign="top"|Inspire courage +2, lore master 1/day||valign="top"|1||valign="top"|—||valign="top"|—||valign="top"|—
+
|valign="top"|5th ||valign="top"|+5 ||valign="top"|+4 ||valign="top"|+4 ||valign="top"|+1 ||valign="top"|Inspire courage +2||valign="top"|1 ||valign="top"|— ||valign="top"|— ||valign="top"|—
 
|-
 
|-
|valign="top"|6th||valign="top"|+6/+1||valign="top"|+5||valign="top"|+5||valign="top"|+2||valign="top"|Combat style feat, suggestion||valign="top"|1||valign="top"|—||valign="top"|—||valign="top"|—
+
|valign="top"|6th ||valign="top"|+6/+1 ||valign="top"|+5 ||valign="top"|+5 ||valign="top"|+2 ||valign="top"|Combat style feat ||valign="top"|1 ||valign="top"|— ||valign="top"|— ||valign="top"|—
 
|-
 
|-
|valign="top"|7th||valign="top"|+7/+2||valign="top"|+5||valign="top"|+5||valign="top"|+2||valign="top"|Inspire competence +3||valign="top"|1||valign="top"|0||valign="top"|—||valign="top"|—
+
|valign="top"|7th ||valign="top"|+7/+2 ||valign="top"|+5 ||valign="top"|+5 ||valign="top"|+2 ||valign="top"|Lore master 1/day  ||valign="top"|1 ||valign="top"|0 ||valign="top"|— ||valign="top"|—
 
|-
 
|-
|valign="top"|8th||valign="top"|+8/+3||valign="top"|+6||valign="top"|+6||valign="top"|+2||valign="top"|Dirge of doom||valign="top"|1||valign="top"|1||valign="top"|—||valign="top"|—
+
|valign="top"|8th ||valign="top"|+8/+3 ||valign="top"|+6 ||valign="top"|+6 ||valign="top"|+2 ||valign="top"|Dirge of doom ||valign="top"|1 ||valign="top"|1 ||valign="top"|— ||valign="top"|—
 
|-
 
|-
|valign="top"|9th||valign="top"|+9/+4||valign="top"|+6||valign="top"|+6||valign="top"|+3||valign="top"|Evasion, inspire greatness||valign="top"|2||valign="top"|1||valign="top"|—||valign="top"|—
+
|valign="top"|9th ||valign="top"|+9/+4 ||valign="top"|+6 ||valign="top"|+6 ||valign="top"|+3 ||valign="top"|Evasion, inspire greatness ||valign="top"|2 ||valign="top"|1 ||valign="top"|— ||valign="top"|—
 
|-
 
|-
|valign="top"|10th||valign="top"|+10/+5||valign="top"|+7||valign="top"|+7||valign="top"|+3||valign="top"|Combat style feat, jack-of-all-trades ||valign="top"|2||valign="top"|1||valign="top"|0||valign="top"|—
+
|valign="top"|10th ||valign="top"|+10/+5 ||valign="top"|+7 ||valign="top"|+7 ||valign="top"|+3 ||valign="top"|Jack-of-all-trades ||valign="top"|2 ||valign="top"|1 ||valign="top"|0 ||valign="top"|—
 
|-
 
|-
|valign="top"|11th||valign="top"|+11/+6/+1||valign="top"|+7||valign="top"|+7||valign="top"|+3||valign="top"|Inspire competence +4, inspire courage +3, lore master 2/day||valign="top"|2||valign="top"|1||valign="top"|1||valign="top"|—
+
|valign="top"|11th ||valign="top"|+11/+6/+1 ||valign="top"|+7 ||valign="top"|+7 ||valign="top"|+3 ||valign="top"|Inspire courage +3||valign="top"|2 ||valign="top"|1 ||valign="top"|1 ||valign="top"|—
 
|-
 
|-
|valign="top"|12th||valign="top"|+12/+7/+2||valign="top"|+8||valign="top"|+8||valign="top"|+4||valign="top"|Soothing performance||valign="top"|2||valign="top"|2||valign="top"|1||valign="top"|—
+
|valign="top"|12th ||valign="top"|+12/+7/+2 ||valign="top"|+8 ||valign="top"|+8 ||valign="top"|+4 ||valign="top"|Combat style feat  ||valign="top"|2 ||valign="top"|2 ||valign="top"|1 ||valign="top"|—
 
|-
 
|-
|valign="top"|13th||valign="top"|+13/+8/+3||valign="top"|+8||valign="top"|+8||valign="top"|+4||valign="top"|Cantrip||valign="top"|3||valign="top"|2||valign="top"|1||valign="top"|0
+
|valign="top"|13th ||valign="top"|+13/+8/+3 ||valign="top"|+8 ||valign="top"|+8 ||valign="top"|+4 ||valign="top"|Lore master 2/day  ||valign="top"|3 ||valign="top"|2 ||valign="top"|1 ||valign="top"|0
 
|-
 
|-
|valign="top"|14th||valign="top"|+14/+9/+4||valign="top"|+9||valign="top"|+9||valign="top"|+4||valign="top"|Combat style feat, frightening tune ||valign="top"|3||valign="top"|2||valign="top"|1||valign="top"|1
+
|valign="top"|14th ||valign="top"|+14/+9/+4 ||valign="top"|+9 ||valign="top"|+9 ||valign="top"|+4 ||valign="top"|Frightening tune ||valign="top"|3 ||valign="top"|2 ||valign="top"|1 ||valign="top"|1
 
|-
 
|-
|valign="top"|15th||valign="top"|+15/+10/+5||valign="top"|+9||valign="top"|+9||valign="top"|+5||valign="top"|Inspire competence +5, inspire heroics||valign="top"|3||valign="top"|2||valign="top"|2||valign="top"|1
+
|valign="top"|15th ||valign="top"|+15/+10/+5 ||valign="top"|+9 ||valign="top"|+9 ||valign="top"|+5 ||valign="top"|Inspire heroics ||valign="top"|3 ||valign="top"|2 ||valign="top"|2 ||valign="top"|1
 
|-
 
|-
|valign="top"|16th||valign="top"|+16/+11/+6/+1||valign="top"|+10||valign="top"|+10||valign="top"|+5||valign="top"|Improved evasion, jack of all trades (all class skills)||valign="top"|3||valign="top"|3||valign="top"|2||valign="top"|1
+
|valign="top"|16th ||valign="top"|+16/+11/+6/+1 ||valign="top"|+10 ||valign="top"|+10 ||valign="top"|+5 ||valign="top"|Improved evasion, jack of all trades (all class skills) ||valign="top"|3 ||valign="top"|3 ||valign="top"|2 ||valign="top"|1
 
|-
 
|-
|valign="top"|17th||valign="top"|+17/+12/+7/+2||valign="top"|+10||valign="top"|+10||valign="top"|+5||valign="top"|Inspire courage +4, lore master 3/day||valign="top"|4||valign="top"|3||valign="top"|2||valign="top"|1
+
|valign="top"|17th ||valign="top"|+17/+12/+7/+2 ||valign="top"|+10 ||valign="top"|+10 ||valign="top"|+5 ||valign="top"|Inspire courage +4||valign="top"|4 ||valign="top"|3 ||valign="top"|2 ||valign="top"|1
 
|-
 
|-
|valign="top"|18th||valign="top"|+18/+13/+8/+3||valign="top"|+11||valign="top"|+11||valign="top"|+6||valign="top"|Combat style feat, mass suggestion ||valign="top"|4||valign="top"|3||valign="top"|2||valign="top"|2
+
|valign="top"|18th ||valign="top"|+18/+13/+8/+3 ||valign="top"|+11 ||valign="top"|+11 ||valign="top"|+6 ||valign="top"|Combat style feat ||valign="top"|4 ||valign="top"|3 ||valign="top"|2 ||valign="top"|2
 
|-
 
|-
|valign="top"|19th||valign="top"|+19/+14/+9/+4||valign="top"|+11||valign="top"|+11||valign="top"|+6||valign="top"|Inspire competence +6, jack of all trades (take 10)||valign="top"|4||valign="top"|3||valign="top"|3||valign="top"|2
+
|valign="top"|19th ||valign="top"|+19/+14/+9/+4 ||valign="top"|+11 ||valign="top"|+11 ||valign="top"|+6 ||valign="top"|Jack of all trades (take 10), lore master 3/day  ||valign="top"|4 ||valign="top"|3 ||valign="top"|3 ||valign="top"|2
 
|-
 
|-
|valign="top"|20th||valign="top"|+20/+15/+10/+5||valign="top"|+12||valign="top"|+12||valign="top"|+6||valign="top"|Deadly performance||valign="top"|4||valign="top"|4||valign="top"|3||valign="top"|3
+
|valign="top"|20th ||valign="top"|+20/+15/+10/+5 ||valign="top"|+12 ||valign="top"|+12 ||valign="top"|+6 ||valign="top"|Deadly performance ||valign="top"|4 ||valign="top"|4 ||valign="top"|3 ||valign="top"|3
 
|}
 
|}
  
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* Class skills
 
* Class skills
 
* Track  
 
* Track  
* Spellcasting
+
* Combat Style
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* Spells
 
* Wild Empathy
 
* Wild Empathy
 
* Favored Enemy  
 
* Favored Enemy  
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* Improved Quarry  
 
* Improved Quarry  
 
* Master Hunter
 
* Master Hunter
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:04, 16 January 2018

ApathApath Logo
Unofficial rules compendium

A warrior poet is halfway between a warrior and a bard, mixing poetry and oratory with deft sword strikes.

Class Information

This is a hybrid class, a combination of bard and ranger.

Publisher: Trailseeker.

Alignment: Any.

Hit Dice: d10.

Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills

The class skills of the warrior poet are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Swim (Str).

Skill Ranks Per Level: 6 + Int modifier.

Class Abilities

This archetype has all normal ranger class abilities, except as noted.

Bardic Knowledge (Ex)

A warrior poet adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bardic Performance

A warrior poet has the bardic performance ability of a bard of his level. In order to qualify for a performance ability, the warrior poet needs Perform ranks equal to the level requirement of the ability, but the efficacy of known abilities are based solely on class level and not on skill ranks.

The warrior poet gains the following bardic performances when his perform skill ranks makes him qualify: countersong (1 rank), fascinate (1 rank), inspire courage (1 rank), dirge of doom (8 ranks), inspire greatness (9 ranks), frightening tune (14 ranks), inspire heroics (15 ranks), deadly performance (20 ranks).

This replaces wild empathy, favored enemy, hunter's bond, woodland stride, swift tracker, evasion, camouflage, improved evasion, hide in plain sight, and master hunter abilities.

Spells

Table: Warrior Poet Spells Known
Level Spells Known
Zero 1st 2nd 3rd 4th
1st 3
2nd 4
3rd 5
4th 5 2
5th 5 3
6th 6 4
7th 6 4 2
8th 6 4 3
9th 6 5 4
10th 6 5 4 2
11th 6 5 4 3
12th 6 6 5 4
13th 6 6 5 4 2
14th 6 6 5 4 3
15th 6 6 6 5 4
16th 6 6 6 5 4
17th 6 6 6 5 4
18th 6 6 6 6 5
19th 6 6 6 6 5
20th 6 6 6 6 5

A warrior poet gains the ability to cast a small number of arcane spells, which are drawn from the bard spell list. A warrior poet can only cast bard spells of level up to four and has no access to bard spells of level 5 or higher—these are not on his spell list.

A warrior poet can cast bard spells gained from the warrior poet archetype while wearing light or medium armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a warrior poet wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component, but a warrior poet can ignore the normal arcane spell failure chance of bard spells when wearing light or medium armor. A multiclass warrior poet still incurs the normal arcane spell failure chance for arcane spells received from other classes.

To prepare or cast a spell, a warrior poet must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a warrior poet's spell is 10 + the spell level + the warrior poet's Charisma modifier. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level.

Like other spellcasters, a warrior poet can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Ranger. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). When Table: Ranger indicates that the warrior poet gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.

A warrior poet’s selection of spells is extremely limited. A first level warrior poet knows three cantrips (level zero spells). As the warrior poet advances in level, the number of spells of each level know is given on Table: Warrior Poet Spells Known. Unlike spells per day, the number of spells a warrior poet knows is not affected by his Charisma score. The numbers on Table: Warrior Poet Spells Known are fixed.

Upon reaching 4th level, and at every third warrior poet level after that (7th, 10th, 13th, and so on), a warrior poet can choose to learn a new spell in place of one he already knows. In effect, the warrior poet “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A warrior poet may swap only a single spell at any given level.

Cantrips A warrior poet learns cantrips, or 0-level spells, as noted on Table: Warrior Poet Spells Known. These spells are cast like any other spell, but they do not consume any slots and may be used again.

This replaces the ranger's favored terrain and spells abilities.

Combat Style Feats (Ex)

At 2nd level, a warrior poet must select one combat style to pursue. These combat styles are the same as the ranger combat styles, but gained at different levels.

The warrior poet's expertise manifests in the form of bonus feats at 2nd, 4th, 6th, 12th, and 18th level. He can choose feats from his selected combat style, even if he does not fulfill the prerequisites.

The benefits of the warrior poet's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a warrior poet selects a combat style, it cannot be changed.

Well-Versed

A 3rd level warrior poet gains the bard's well-versed ability. This replaces Endurance.

Lore Master (Ex)

At 7th level, the warrior poet becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A warrior poet can choose not to take 10 and can instead roll normally. In addition, once per day, the warrior poet can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 7th, to a maximum of three times per day at 19th level.

Jack of All Trades

A 10th level warrior poet can emulate the heroes of his tales, and gains the jack of all trades ability. He can use any skill, even if the skill normally requires him to be trained. At 16th level, the warrior poet considers all skills to be class skills. At 19th level, the warrior poet can take 10 on any skill check, even if it is not normally allowed.

Table: Warrior Poet

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +1 +2 +2 +0 Bardic knowledge, bardic performance, cantrip, countersong, fascinate, inspire courage +1
2nd +2 +3 +3 +0 Combat style feat
3rd +3 +3 +3 +1 Well-versed
4th +4 +4 +4 +1 Combat style feat 0
5th +5 +4 +4 +1 Inspire courage +2 1
6th +6/+1 +5 +5 +2 Combat style feat 1
7th +7/+2 +5 +5 +2 Lore master 1/day 1 0
8th +8/+3 +6 +6 +2 Dirge of doom 1 1
9th +9/+4 +6 +6 +3 Evasion, inspire greatness 2 1
10th +10/+5 +7 +7 +3 Jack-of-all-trades 2 1 0
11th +11/+6/+1 +7 +7 +3 Inspire courage +3 2 1 1
12th +12/+7/+2 +8 +8 +4 Combat style feat 2 2 1
13th +13/+8/+3 +8 +8 +4 Lore master 2/day 3 2 1 0
14th +14/+9/+4 +9 +9 +4 Frightening tune 3 2 1 1
15th +15/+10/+5 +9 +9 +5 Inspire heroics 3 2 2 1
16th +16/+11/+6/+1 +10 +10 +5 Improved evasion, jack of all trades (all class skills) 3 3 2 1
17th +17/+12/+7/+2 +10 +10 +5 Inspire courage +4 4 3 2 1
18th +18/+13/+8/+3 +11 +11 +6 Combat style feat 4 3 2 2
19th +19/+14/+9/+4 +11 +11 +6 Jack of all trades (take 10), lore master 3/day 4 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 Deadly performance 4 4 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class skills
  • Track
  • Combat Style
  • Spells
  • Wild Empathy
  • Favored Enemy
  • Endurance
  • Favored Terrain
  • Hunter's Bond
  • Woodland Stride
  • Swift Tracker
  • Quarry
  • Camouflage
  • Hide in Plain Sight
  • Improved Quarry
  • Master Hunter
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