Difference between revisions of "Warrior Poet (5A)"

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=== Everlasting Fame ===
 
=== Everlasting Fame ===
 
At 15th level, you have developed a certain style of clothing and fighting that makes you a distinctive symbol of valor and endurance in a fight.  
 
At 15th level, you have developed a certain style of clothing and fighting that makes you a distinctive symbol of valor and endurance in a fight.  
When you clearly identify yourself by using weapons, your special style of clothing, and your heraldic mark if you have one, you and allies who end their turn within 10 ft. of you gain 5 temporary hit point at the end of each of your individual turns.
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When you clearly identify yourself by using your customary weapons and style of clothing, including your heraldic arms if you have one, you and allies who end their turn within 10 ft. of you gain 5 temporary hit point at the end of each of your individual turns.
 
This increases to 8 temporary hit points at level 18.
 
This increases to 8 temporary hit points at level 18.
  
 
A downside to this is that you are easily identified when dressed like this. Any Intelligence (History) check to identify you and remember information about you have advantage.
 
A downside to this is that you are easily identified when dressed like this. Any Intelligence (History) check to identify you and remember information about you have advantage.

Revision as of 22:12, 24 October 2021

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This is a Fighter subclass for 5A

A warrior poet is a warrior that channels the conflicting emotions of a fighting man into art. This art carries a deep meaning for other warriors, making the warrior poet a leader of men.

Bonus Proficiencies

At 3rd level when you choose this martial archetype, you gain proficiency with the Perform skill and a musical instrument of your choice. If you are already proficient in the Perform skill, you gain proficiency in another skill of your choice.

Warrior Inspiration

At 3rd level, you can inspire others through stirring words or music. This is a variant of the bard's Bardic Inspiration ability. To use this ability, you use a bonus action on your turn. You and one creature other than yourself within 30 feet of you who can hear you become inspired, gaining one Bardic Inspiration die, a d6.

Once within the next 10 minutes, each of you can roll your die and add the number rolled to one ability check, attack roll, or saving throw you make. If you add the bardic inspiration die to an attack roll and hit, you can also add the same die result to the damage of that attack. You can wait until after the roll of the d20 before deciding to use your Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Warrior's Rest

Beginning at 3rd level, you can use soothing music or oration to revitalize your ´allies during a short rest. You and any friendly creatures recover hit points equal to your Charisma bonus at the end of a short rest. This is in addition to healing gained by spending hit dice.

Enduring Inspiration

Starting at 7th level, you regain all of your expended uses of Warrior Inspiration when you finish a long or short rest.

Greater Inspiration

At 10th level, your bardic inspiration die turn into d8s. At 18th level, they turn into d10s.

Everlasting Fame

At 15th level, you have developed a certain style of clothing and fighting that makes you a distinctive symbol of valor and endurance in a fight. When you clearly identify yourself by using your customary weapons and style of clothing, including your heraldic arms if you have one, you and allies who end their turn within 10 ft. of you gain 5 temporary hit point at the end of each of your individual turns. This increases to 8 temporary hit points at level 18.

A downside to this is that you are easily identified when dressed like this. Any Intelligence (History) check to identify you and remember information about you have advantage.