Difference between revisions of "Void Fighter (Apath)"

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== Table: Void Fighter ==
 
== Table: Void Fighter ==
 
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|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''||valign="top"|'''Unarmed Damage'''||valign="top"|'''AC Bonus'''
|valign="top"||valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''||valign="top"|'''Unarmed Damage'''||valign="top"|'''AC Bonus'''
 
 
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|valign="top"|1st||valign="top"|+1||valign="top"|+2||valign="top"|+0||valign="top"|+0||valign="top"|Bonus feat||valign="top"|1d6||valign="top"|+0
 
|valign="top"|1st||valign="top"|+1||valign="top"|+2||valign="top"|+0||valign="top"|+0||valign="top"|Bonus feat||valign="top"|1d6||valign="top"|+0

Revision as of 15:15, 3 December 2013

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Unofficial rules compendium

The void fighter is a specialist in unarmed combat, practicing the Way of the Void. Unlike the true monk, they do not live to perfect an inner force or spiritual purity - the power of their fists and the skills they learn are enough.

Class Abilities

Class Skills

Acrobatics, Climb, Craft, Escape Artist, Heal, Jump, Perform, and Swim.

Weapon and Armor Proficiency

The void fighter is proficient with all simple and martial weapons. No proficiency with shields or any kind of armor.

AC Bonus (Ex)

When unarmored and unencumbered, the void fighter adds her Wisdom bonus (if any) to her AC. In addition, a void fighter gains a +1 bonus to AC at 1st level. This bonus increases by 1 for every four void fighter levels thereafter (+2 at 4th, +3 at 8th, and so on).

These bonuses to AC apply even against touch attacks or when the void fighter is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

This replaces armor training.

Agile

Starting at 2nd level, a void fighter gains a +1 bonus on Reflex saves. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.

Unarmed Attacks (ex)

The void fighter gains the Improved Unarmed Combat feat as a bonus feat at level 1. The damage of the void fighter increases with base attack bonus; when base attack bonus reaches +4, unarmed damage becomes 1d8. At base attack +8 unarmed damage becomes 1d10, at +12 it becomes 2d6 and at +16 it becomes 2d8 and at +20 it becomes 2d10. The void fighter can select to do either lethal or subdual damage with unarmed attacks and when grappling.

This damage is for a Medium character. For Small and Large characters, see martial arts strikes.

This ability replaces Weapon Training 1-4.

Evasion (Ex)

At 3nd level and higher, a void fighter can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the void fighter is not wearing armor. A helpless void fighter does not gain the benefit of evasion. This ability replaces Armor Training 1-4.

Unarmored Mastery (ex)

This works just like Armor Mastery, only the void fighter must be wearing no armor.

Improved Evasion (Ex)

Gained at 20th level, this ability works like evasion, except that while the void fighter still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless void fighter does not gain the benefit of improved evasion. This ability replaces Weapon Mastery.

Table: Void Fighter

Level Base Attack Bonus Fort Save Ref Save Will Save Special Unarmed Damage AC Bonus
1st +1 +2 +0 +0 Bonus feat 1d6 +0
2nd +2 +3 +0 +0 Bonus feat, agile 1d6 +0
3rd +3 +3 +1 +1 Evasion 1d6 +0
4th +4 +4 +1 +1 Bonus feat 1d8 +1
5th +5 +4 +1 +1 valign="top" valign="top"|1d8 +1
6th +6/+1 +5 +2 +2 Bonus feat 1d8 +1
7th +7/+2 +5 +2 +2 valign="top" valign="top"|1d8 +1
8th +8/+3 +6 +2 +2 Bonus feat 1d10 +2
9th +9/+4 +6 +3 +3 valign="top" valign="top"|1d10 +2
10th +10/+5 +7 +3 +3 Bonus feat 1d10 +2
11th +11/+6/+1 +7 +3 +3 valign="top" valign="top"|1d10 +2
12th +12/+7/+2 +8 +4 +4 Bonus feat 2d6 +3
13th +13/+8/+3 +8 +4 +4 valign="top" valign="top"|2d6 +3
14th +14/+9/+4 +9 +4 +4 Bonus feat 2d6 +3
15th +15/+10/+5 +9 +5 +5 valign="top" valign="top"|2d6 +3
16th +16/+11/+6/+1 +10 +5 +5 Bonus feat 2d8 +4
17th +17/+12/+7/+2 +10 +5 +5 valign="top" valign="top"|2d8 +4
18th +18/+13/+8/+3 +11 +6 +6 Bonus feat 2d8 +4
19th +19/+14/+9/+4 +11 +6 +6 Unarmored mastery 2d8 +4
20th +20/+15/+10/+5 +12 +6 +6 Bonus feat, improved evasion 2d10 +5

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Weapon and Armor Proficiency
  • Bravery
  • Weapon Training
  • Armor Training
  • Armor Mastery
  • Weapon Mastery