Difference between revisions of "Void Fighter (Apath)"

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m (== Summary of Lost Class Abilities == These abilities of the original class are lost or modified in this archetype:)
m (== Summary of Lost Class Abilities == These abilities of the original class are lost or modified in this archetype:)
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{{Apath}}
 
{{Apath}}
The martial artist is a specialist in unarmed combat. Unlike the true monk, they do not beleive in an inner force or spiritual purity - the power of their fists and the tricks they learn are enough.
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The martial artist is a specialist in unarmed combat. Unlike the true monk, they do not believe in an inner force or spiritual purity - the power of their fists and the skills they learn are enough.
  
 
=== Class Skills ===
 
=== Class Skills ===
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Swim.
 
Swim.
  
=== Weapon and Armor Proficency ===
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=== Weapon and Armor Proficiency ===
 
The martial artist is proficient with all simple and martial weapons. No proficiency with shields or any kind of armor.
 
The martial artist is proficient with all simple and martial weapons. No proficiency with shields or any kind of armor.
  
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This replaces armor training.
 
This replaces armor training.
  
=== Unarmed Attacks''' (ex): The martial artist gains the Improved Unarmed Combat feat as a bonus feat at level 1. The damage of the martial artist increases with base attack bonus; when base attack bonus reaches +4, unarmed damage becomes 1d8. At base attack +8 unarmed damage becomes 1d10, at +12 it becomes 2d6 and at +16 it becomes 2d8 and at +20 it becomes 2d10. The martial artist can select to do either lethal or subdual damage with unarmed attacks. This ability replaces Weapon Training 1-4.
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=== Agile ===
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Starting at 2nd level, a martial artist gains a +1 bonus on Reflex saves. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.
  
=== Evasion''' (Ex): At 3nd level and higher, a martial artist can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the martial artist is not wearing armor. A helpless martial artist does not gain the benefit of evasion. This ability replaces Armor Training 1-4.
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=== Unarmed Attacks (ex) ==
 +
The martial artist gains the Improved Unarmed Combat feat as a bonus feat at level 1. The damage of the martial artist increases with base attack bonus; when base attack bonus reaches +4, unarmed damage becomes 1d8. At base attack +8 unarmed damage becomes 1d10, at +12 it becomes 2d6 and at +16 it becomes 2d8 and at +20 it becomes 2d10. The martial artist can select to do either lethal or subdual damage with unarmed attacks and when grappling. This ability replaces Weapon Training 1-4.
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=== Evasion (Ex) ===
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At 3nd level and higher, a martial artist can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the martial artist is not wearing armor. A helpless martial artist does not gain the benefit of evasion. This ability replaces Armor Training 1-4.
  
 
=== Unarmored Mastery (ex) ===
 
=== Unarmored Mastery (ex) ===
 
This works just like Armor Mastery, only the martial artist must be wearing no armor.
 
This works just like Armor Mastery, only the martial artist must be wearing no armor.
  
=== Improved Evasion''' (Ex) Gained at 20th level, this ability works like evasion, except that while the martial artist still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless martial artist does not gain the benefit of improved evasion. This ability replaces Weapon Mastery.
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=== Improved Evasion (Ex) ===
 +
Gained at 20th level, this ability works like evasion, except that while the martial artist still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless martial artist does not gain the benefit of improved evasion. This ability replaces Weapon Mastery.
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Class Skills
 
* Class Skills
* Weapon and Armor Proficency
+
* Weapon and Armor Proficiency
 +
* Bravery
 
* Weapon Training
 
* Weapon Training
 
* Armor Training
 
* Armor Training
 
* Armor Mastery
 
* Armor Mastery
 
* Weapon Mastery
 
* Weapon Mastery

Revision as of 00:00, 21 August 2012

ApathApath Logo
Unofficial rules compendium

The martial artist is a specialist in unarmed combat. Unlike the true monk, they do not believe in an inner force or spiritual purity - the power of their fists and the skills they learn are enough.

Class Skills

Acrobatics, Climb, Craft, Escape Artist, Heal, Jump, Perform, and Swim.

Weapon and Armor Proficiency

The martial artist is proficient with all simple and martial weapons. No proficiency with shields or any kind of armor.

AC Bonus (Ex)

When unarmored and unencumbered, the martial artist adds her Wisdom bonus (if any) to her AC. In addition, a martial artist gains a +1 bonus to AC at 1st level. This bonus increases by 1 for every four martial artist levels thereafter (+2 at 4th, +3 at 8th, and so on).

These bonuses to AC apply even against touch attacks or when the martial artist is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

When multiclassing to a prestige class class that would ordinarily gain or use medium armor, you can forgo that armor proficiency and have levels in that class count for the purpose of armor class bonus.

This replaces armor training.

Agile

Starting at 2nd level, a martial artist gains a +1 bonus on Reflex saves. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.

= Unarmed Attacks (ex)

The martial artist gains the Improved Unarmed Combat feat as a bonus feat at level 1. The damage of the martial artist increases with base attack bonus; when base attack bonus reaches +4, unarmed damage becomes 1d8. At base attack +8 unarmed damage becomes 1d10, at +12 it becomes 2d6 and at +16 it becomes 2d8 and at +20 it becomes 2d10. The martial artist can select to do either lethal or subdual damage with unarmed attacks and when grappling. This ability replaces Weapon Training 1-4.

Evasion (Ex)

At 3nd level and higher, a martial artist can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the martial artist is not wearing armor. A helpless martial artist does not gain the benefit of evasion. This ability replaces Armor Training 1-4.

Unarmored Mastery (ex)

This works just like Armor Mastery, only the martial artist must be wearing no armor.

Improved Evasion (Ex)

Gained at 20th level, this ability works like evasion, except that while the martial artist still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless martial artist does not gain the benefit of improved evasion. This ability replaces Weapon Mastery.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Weapon and Armor Proficiency
  • Bravery
  • Weapon Training
  • Armor Training
  • Armor Mastery
  • Weapon Mastery