Difference between revisions of "Valet (5A)"

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''You are a personal servant able to provide support and comfort for others. A hallmark of a good servant is the ability to only be visible only when asked for, able to fade into the background yet be constantly attentive to the master's needs. Servants are ubiquitous in most cultures, but very few are servant rogues—this is what allows you to hide in plain sight.  
 
''You are a personal servant able to provide support and comfort for others. A hallmark of a good servant is the ability to only be visible only when asked for, able to fade into the background yet be constantly attentive to the master's needs. Servants are ubiquitous in most cultures, but very few are servant rogues—this is what allows you to hide in plain sight.  
  
''Not all of this rogue archetype are formally servants. You may be such things as a valet, butler, footman, batman, gentleman's or lady's companion, poor relative, maid, lady-in-waiting, or trophy wife.  
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''Not all of this rogue archetype are formally servants. You may be such things as a  
 +
batman,  
 +
butler,  
 +
coachman,
 +
footman,  
 +
gentleman's or lady's companion,  
 +
lady-in-waiting,
 +
maid,
 +
paramour,
 +
poor relative,
 +
trophy spouse, or
 +
valet.  
  
 
'' '''Greyhawk''' ''
 
'' '''Greyhawk''' ''

Revision as of 10:43, 10 March 2022

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Starfox's 5th Edition Fan Page

This is an original Rogue subclass for 5A.

You are a personal servant able to provide support and comfort for others. A hallmark of a good servant is the ability to only be visible only when asked for, able to fade into the background yet be constantly attentive to the master's needs. Servants are ubiquitous in most cultures, but very few are servant rogues—this is what allows you to hide in plain sight.

Not all of this rogue archetype are formally servants. You may be such things as a batman, butler, coachman, footman, gentleman's or lady's companion, lady-in-waiting, maid, paramour, poor relative, trophy spouse, or valet.

Greyhawk The roguish servant is a trope mainly among humans, half-elves, and halflings. Gentlefolk-adventurers often have servants, and the best of them are in this archetype.

Source: Original

Subclass Features

Creature Comforts

At 3rd level, you are capable of providing for the comfort of others through attention and foresight. Mostly, this is a role-playing effect, but when you or an ally takes a short rest and expends Hit Dice to heal, add your proficiency bonus to the number of Hit Points recovered.

Invisible Servant

Starting at 3rd level, you are able to be very unobtrusive (but not actually invisible) when properly attired and acting discreetly. You are able to use Stealth to hide against creatures of the Humanoid type even when you don't have cover or concealment. In most cases, you won't even have to roll to remain unobtrusive. When a humanoid creature wants privacy, you must make a Dexterity (Stealth) check normally in order to hide, but you do not need cover to do so.

If you cause a ruckus by attacking or otherwise performing outrageously while using this ability, you cannot use it again for one minute. If a humanoid creature that is not an ally sees this and spreads the word, you cannot use this ability again until you have finished a long rest.

Serve a Master

At 3rd level, when you finish a long rest, you can select a creature within 100 feet to be your master. You and the master do not need to see each other, but you must both be aware of the other's existence and willing to enter a servant-master relationship. The relationship lasts until the end of your next long rest.

You can use the Help action to assist your master as an action, bonus action, or reaction, and you can do so at a range of 30 feet. You can even assist saving throws in this manner. You need not be capable of performing the action you are assisting, but you and your master must be able to see each other.

Like Master, Like Servant

At 9th level, when you Serve a Master, you can imitate some of your master's abilities.

  • If your master is proficient in a skill, you are also proficient in that skill. If you are already proficient in that skill, there is no additional effect.
  • If your master is proficient with saving throws for a certain ability, you are also proficient with saving throws for that ability.
  • If your master is able to use a certain magic item, you are also able to use that magic item.

Master's Mansion

At 13th level, your discretion becomes legendary. You you can cast Nondetection without a material component, but you can only target yourself and your master. You can also cast Mordenkainen's Private Sanctum as a ritual by inspecting and cleaning the area to be protected. You can end either effect as an action. Though these function as magical spells, they are actually effects of your labor, and you have no limit on how often you can use these abilities.

Pillar of Strength

At 17th level, as a reaction, you can give a creature within 100 feet who you can hear or see (including yourself) advantage or disadvantage on any ability check, saving throw, or attack roll they are about to make.

You can now use Serve a Master to Help your master at any time without expending an action.

Designer's Notes

Done for fun, the capable maid is a classic anime trope.