Uncanny Monk (Apath)

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Unofficial rules compendium

Not all monks practice serene meditation. There are others whose styles are more dramatic, acting out the attack routines of animals or monsters through martial arts, including screeches and dramatic poses. They work to develop their animal instinct rather than the unity with the world normal monks practice. These wild combatants are known as uncanny monks. The uncanny monk is more focused on physical balance than on mental balance, learning to maintain control of his body in any situation. The uncanny monk is a martial artist of the way of life.

Class Information

This is a martial arts archetype

Class: Monk.

Hit Die: d8.

Class Features

The uncanny monk has all the monks class features, except as follows.

Way of Life Armor Class Bonus (Ex)

When unarmored and unencumbered, the monk adds his Charisma bonus (if any) as a dodge bonus to his Armor Class and Combat Maneuver Defense. This bonus increases by 1 at level four and for every four uncanny monk levels thereafter, up to a maximum of +5 at 20th level.

He loses these bonuses when he loses his Dexterity bonus to Armor Class, when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

This is a modification to the monk's armor class bonus class feature.

Uncanny Dodge (Ex)

Starting at 3rd level, an uncanny monk can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A rogue with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against him.

If an uncanny monk already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

This ability replaces Still Mind.

Improved Uncanny Dodge (Ex)

An uncanny monk of 7th level or higher can no longer be flanked.

This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target has levels in uncanny monk .

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank.

Table: Uncanny Monk

Level Base Attack Bonus Fort Save Ref Save Will Save Special Flurry of Blows Attack Bonus Unarmed Damage AC Bonus Fast Movement
1st +0 +2 +2 +2 Bonus feat, flurry of blows, stunning fist, unarmed strike –1/–1 1d6 +0 +0 ft.
2nd +1 +3 +3 +3 Bonus feat, evasion +0/+0 1d6 +0 +0 ft.
3rd +2 +3 +3 +3 Fast movement, maneuver training, uncanny dodge +1/+1 1d6 +0 +10 ft.
4th +3 +4 +4 +4 Ki pool (magic), slow fall 20 ft. +2/+2 1d8 +1 +10 ft.
5th +3 +4 +4 +4 High jump, purity of body +3/+3 1d8 +1 +10 ft.
6th +4 +5 +5 +5 Bonus feat, slow fall 30 ft. +4/+4/–1 1d8 +1 +20 ft.
7th +5 +5 +5 +5 Improved uncanny dodge, Ki pool (cold iron/silver), wholeness of body +5/+5/+0 1d8 +1 +20 ft.
8th +6/+1 +6 +6 +6 Slow fall 40 ft. +6/+6/+1/+1 1d10 +2 +20 ft.
9th +6/+1 +6 +6 +6 Improved evasion +7/+7/+2/+2 1d10 +2 +30 ft.
10th +7/+2 +7 +7 +7 Bonus feat, Ki pool (lawful), slow fall 50 ft. +8/+8/+3/+3 1d10 +2 +30 ft.
11th +8/+3 +7 +7 +7 Diamond body +9/+9/+4/+4/–1 1d10 +2 +30 ft.
12th +9/+4 +8 +8 +8 Abundant step, slow fall 60 ft. +10/+10/+5/+5/+0 2d6 +3 +40 ft.
13th +9/+4 +8 +8 +8 Diamond soul +11/+11/+6/+6/+1 2d6 +3 +40 ft.
14th +10/+5 +9 +9 +9 Bonus feat, slow fall 70 ft. +12/+12/+7/+7/+2 2d6 +3 +40 ft.
15th +11/+6/+1 +9 +9 +9 Quivering palm +13/+13/+8/+8/+3/+3 2d6 +3 +50 ft.
16th +12/+7/+2 +10 +10 +10 Ki pool (adamantine), slow fall 80 ft. +14/+14/+9/+9/+4/+4/–1 2d8 +4 +50 ft.
17th +12/+7/+2 +10 +10 +10 Timeless body, tongue of the sun and moon +15/+15/+10/+10/+5/+5/+0 2d8 +4 +50 ft.
18th +13/+8/+3 +11 +11 +11 Bonus feat, slow fall 90 ft. +16/+16/+11/+11/+6/+6/+1 2d8 +4 +60 ft.
19th +14/+9/+4 +11 +11 +11 Empty body +17/+17/+12/+12/+7/+7/+2 2d8 +4 +60 ft.
20th +15/+10/+5 +12 +12 +12 Perfect self, slow fall any distance +18/+18/+13/+13/+8/+8/+3 2d10 +5 +60 ft.

Summary of Changed Class Abilities

These class features are lost or modified in this archetype:

  • AC Bonus
  • Still Mind (lvl 3)
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