Difference between revisions of "Uncanny Monk (Apath)"

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{{Apath}}
 
{{Apath}}
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''Not all monks practice serene meditation. There are others whose styles are more dramatic, acting out the attack routines of animals or monsters through martial arts, including screeches and dramatic poses. They work to develop their animal instinct rather than the unity with the world normal monks practice. These wild combatants are known as uncanny monks. The uncanny monk is more focused on physical balance than on mental balance, learning to maintain control of her body in any situation. The uncanny monk is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Life|way of life]].
  
''The uncanny monk is somewhat more focused on physical balance than on mental balance, learning to maintain control of his body in any situation.''
+
== Class Information ==
 +
This is a [[Martial Arts (Apath) | martial arts]] archetype
  
The uncanny monk is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Life|way of life]].
+
'''Publisher:''' Purple Duck Games.
 +
 
 +
'''Class: ''' Monk. 
 +
 
 +
'''Hit Die:''' d10.
 +
 
 +
== Class Features ==
 +
The uncanny monk has all the monks class features, except as follows.
  
== Class Abilities ==
 
 
=== Way of Life Armor Class Bonus (Ex) ===
 
=== Way of Life Armor Class Bonus (Ex) ===
When unarmored and unencumbered, the monk adds his Charisma bonus (if any) as a dodge bonus to his Armor Class and Combat Maneuver Defense. This bonus increases by 1 at level four and for every four uncanny monk levels thereafter, up to a maximum of +5 at 20th level.
+
When unarmored and unencumbered, the monk adds her Charisma bonus (if any) as a dodge bonus to her Armor Class and Combat Maneuver Defense. This bonus increases by 1 at level four and for every four uncanny monk levels thereafter, up to a maximum of +5 at 20th level.
 +
 
 +
She loses these bonuses when she loses her Dexterity bonus to Armor Class, when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
  
He loses these bonuses when he loses his Dexterity bonus to Armor Class, when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
+
The uncanny monk can substitute Charisma for Wisdom for the prerequisites of style feats.
  
 
This is a modification to the monk's armor class bonus class feature.
 
This is a modification to the monk's armor class bonus class feature.
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== Table: Uncanny Monk ==
 
== Table: Uncanny Monk ==
 
{|class="wikitable"
 
{|class="wikitable"
| valign="top"| '''Level''' ||valign="top"| '''Base Attack Bonus''' ||valign="top"| '''Fort Save''' ||valign="top"| '''Ref Save''' ||valign="top"| '''Will Save''' ||valign="top"| '''Special''' ||valign="top"| '''Flurry of Blows Attack Bonus''' ||valign="top"| '''Unarmed Damage''' ||valign="top"| '''AC Bonus''' ||valign="top"| '''Fast Movement
+
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save''' ||valign="bottom"|'''Special''' ||valign="bottom"|'''Unarmed<br>Damage''' ||valign="bottom"|'''AC<br>Bonus''' ||valign="bottom"|'''Fast <br>Movement'''
 
|-
 
|-
|valign="top"| 1st||valign="top"| +0||valign="top"| +2||valign="top"| +2||valign="top"| +2||valign="top"| Bonus feat, flurry of blows, stunning fist, unarmed strike||valign="top"| –1/–1||valign="top"| 1d6||valign="top"| +0||valign="top"| +0 ft.
+
|valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Bonus feat, flurry of blows (bonus attack), stunning fist, unarmed strike ||valign="top"| 1d6 ||valign="top"| +0 ||valign="top"| +0 ft.
 
|-
 
|-
|valign="top"| 2nd||valign="top"| +1||valign="top"| +3||valign="top"| +3||valign="top"| +3||valign="top"| Bonus feat, evasion||valign="top"| +0/+0||valign="top"| 1d6||valign="top"| +0||valign="top"| +0 ft.
+
|valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Bonus feat, evasion ||valign="top"| 1d6 ||valign="top"| +0 ||valign="top"| +0 ft.
 
|-
 
|-
|valign="top"| 3rd||valign="top"| +2||valign="top"| +3||valign="top"| +3||valign="top"| +3||valign="top"| Fast movement, maneuver training, uncanny dodge||valign="top"| +1/+1||valign="top"| 1d6||valign="top"| +0||valign="top"| +10 ft.
+
|valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Fast movement, ki pool, ki strike (magic), uncanny dodge ||valign="top"| 1d6 ||valign="top"| +0 ||valign="top"| +10 ft.
 
|-
 
|-
|valign="top"| 4th||valign="top"| +3||valign="top"| +4||valign="top"| +4||valign="top"| +4||valign="top"| Ki pool (magic), slow fall 20 ft.||valign="top"| +2/+2||valign="top"| 1d8||valign="top"| +1||valign="top"| +10 ft.
+
|valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Ki power, stunning fist (fatigued), uncanny dodge ||valign="top"| 1d8 ||valign="top"| +1 ||valign="top"| +10 ft.
 
|-
 
|-
|valign="top"| 5th||valign="top"| +3||valign="top"| +4||valign="top"| +4||valign="top"| +4||valign="top"| High jump, purity of body||valign="top"| +3/+3||valign="top"| 1d8||valign="top"| +1||valign="top"| +10 ft.
+
|valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Purity of body, style strike (1/round) ||valign="top"| 1d8 ||valign="top"| +1 ||valign="top"| +10 ft.
 
|-
 
|-
|valign="top"| 6th||valign="top"| +4||valign="top"| +5||valign="top"| +5||valign="top"| +5||valign="top"| Bonus feat, slow fall 30 ft.||valign="top"| +4/+4/–1||valign="top"| 1d8||valign="top"| +1||valign="top"| +20 ft.
+
|valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Bonus feat, ''ki'' power ||valign="top"| 1d8 ||valign="top"| +1 ||valign="top"| +20 ft.
 
|-
 
|-
|valign="top"| 7th||valign="top"| +5||valign="top"| +5||valign="top"| +5||valign="top"| +5||valign="top"| Improved ucanny dodge, Ki pool (cold iron/silver), wholeness of body||valign="top"| +5/+5/+0||valign="top"| 1d8||valign="top"| +1||valign="top"| +20 ft.
+
|valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Improved uncanny dodge, ''ki'' strike (cold iron/silver) ||valign="top"| 1d8 ||valign="top"| +1 ||valign="top"| +20 ft.
 
|-
 
|-
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +6||valign="top"| +6||valign="top"| +6||valign="top"| Slow fall 40 ft.||valign="top"| +6/+6/+1/+1||valign="top"| 1d10||valign="top"| +2||valign="top"| +20 ft.
+
|valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Ki power, stunning fist (sickened) ||valign="top"| 1d10 ||valign="top"| +2 ||valign="top"| +20 ft.
 
|-
 
|-
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +6||valign="top"| +6||valign="top"| +6||valign="top"| Improved evasion||valign="top"| +7/+7/+2/+2||valign="top"| 1d10||valign="top"| +2||valign="top"| +30 ft.
+
|valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Improved evasion, style strike ||valign="top"| 1d10 ||valign="top"| +2 ||valign="top"| +30 ft.
 
|-
 
|-
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +7||valign="top"| +7||valign="top"| +7||valign="top"| Bonus feat, Ki pool (lawful), slow fall 50 ft.||valign="top"| +8/+8/+3/+3||valign="top"| 1d10||valign="top"| +2||valign="top"| +30 ft.
+
|valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Bonus feat, ki power, ki strike (lawful) ||valign="top"| 1d10 ||valign="top"| +2 ||valign="top"| +30 ft.
 
|-
 
|-
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +7||valign="top"| +7||valign="top"| +7||valign="top"| Diamond body||valign="top"| +9/+9/+4/+4/–1||valign="top"| 1d10||valign="top"| +2||valign="top"| +30 ft.
+
|valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Flurry of blows (bonus attack) ||valign="top"| 1d10 ||valign="top"| +2 ||valign="top"| +30 ft.
 
|-
 
|-
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +8||valign="top"| +8||valign="top"| +8||valign="top"| Abundant step, slow fall 60 ft.||valign="top"| +10/+10/+5/+5/+0||valign="top"| 2d6||valign="top"| +3||valign="top"| +40 ft.
+
|valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Ki power, stunning fist (staggered) ||valign="top"| 2d6 ||valign="top"| +3 ||valign="top"| +40 ft.
 
|-
 
|-
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +8||valign="top"| +8||valign="top"| +8||valign="top"| Diamond soul||valign="top"| +11/+11/+6/+6/+1||valign="top"| 2d6||valign="top"| +3||valign="top"| +40 ft.
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|valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Style strike, tongue of the sun and moon ||valign="top"| 2d6 ||valign="top"| +3 ||valign="top"| +40 ft.
 
|-
 
|-
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +9||valign="top"| +9||valign="top"| +9||valign="top"| Bonus feat, slow fall 70 ft.||valign="top"| +12/+12/+7/+7/+2||valign="top"| 2d6||valign="top"| +3||valign="top"| +40 ft.
+
|valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| Bonus feat, ki power ||valign="top"| 2d6 ||valign="top"| +3 ||valign="top"| +40 ft.
 
|-
 
|-
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +9||valign="top"| +9||valign="top"| +9||valign="top"| Quivering palm||valign="top"| +13/+13/+8/+8/+3/+3||valign="top"| 2d6||valign="top"| +3||valign="top"| +50 ft.
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|valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| Style strike (2/round) ||valign="top"| 2d6 ||valign="top"| +3 ||valign="top"| +50 ft.
 
|-
 
|-
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +10||valign="top"| +10||valign="top"| +10||valign="top"| Ki pool (adamantine), slow fall 80 ft.||valign="top"| +14/+14/+9/+9/+4/+4/–1||valign="top"| 2d8||valign="top"| +4||valign="top"| +50 ft.
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|valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| ki power, ki strike (adamantine) , stunning fist (blind or deaf) ||valign="top"| 2d8 ||valign="top"| +4 ||valign="top"| +50 ft.
 
|-
 
|-
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +10||valign="top"| +10||valign="top"| +10||valign="top"| Timeless body, tongue of the sun and moon||valign="top"| +15/+15/+10/+10/+5/+5/+0||valign="top"| 2d8||valign="top"| +4||valign="top"| +50 ft.
+
|valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Style strike, timeless body ||valign="top"| 2d8 ||valign="top"| +4 ||valign="top"| +50 ft.
 
|-
 
|-
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +11||valign="top"| +11||valign="top"| +11||valign="top"| Bonus feat, slow fall 90 ft.||valign="top"| +16/+16/+11/+11/+6/+6/+1||valign="top"| 2d8||valign="top"| +4||valign="top"| +60 ft.
+
|valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Bonus feat, Ki power ||valign="top"| 2d8 ||valign="top"| +4 ||valign="top"| +60 ft.
 
|-
 
|-
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +11||valign="top"| +11||valign="top"| +11||valign="top"| Empty body||valign="top"| +17/+17/+12/+12/+7/+7/+2||valign="top"| 2d8||valign="top"| +4||valign="top"| +60 ft.
+
|valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Flawless mind ||valign="top"| 2d8 ||valign="top"| +4 ||valign="top"| +60 ft.
 
|-
 
|-
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +12||valign="top"| +12||valign="top"| +12||valign="top"| Perfect self, slow fall any distance||valign="top"| +18/+18/+13/+13/+8/+8/+3||valign="top"| 2d10||valign="top"| +5||valign="top"| +60 ft.
+
|valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| Ki power, perfect self, stunning fist (paralyzed) ||valign="top"| 2d10 ||valign="top"| +5 ||valign="top"| +60 ft.
 
|}
 
|}
  
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* AC Bonus
 
* AC Bonus
 
* Still Mind (lvl 3)
 
* Still Mind (lvl 3)
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<!-- OGL -->
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 21:13, 19 April 2017

ApathApath Logo
Unofficial rules compendium

Not all monks practice serene meditation. There are others whose styles are more dramatic, acting out the attack routines of animals or monsters through martial arts, including screeches and dramatic poses. They work to develop their animal instinct rather than the unity with the world normal monks practice. These wild combatants are known as uncanny monks. The uncanny monk is more focused on physical balance than on mental balance, learning to maintain control of her body in any situation. The uncanny monk is a martial artist of the way of life.

Class Information

This is a martial arts archetype

Publisher: Purple Duck Games.

Class: Monk.

Hit Die: d10.

Class Features

The uncanny monk has all the monks class features, except as follows.

Way of Life Armor Class Bonus (Ex)

When unarmored and unencumbered, the monk adds her Charisma bonus (if any) as a dodge bonus to her Armor Class and Combat Maneuver Defense. This bonus increases by 1 at level four and for every four uncanny monk levels thereafter, up to a maximum of +5 at 20th level.

She loses these bonuses when she loses her Dexterity bonus to Armor Class, when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

The uncanny monk can substitute Charisma for Wisdom for the prerequisites of style feats.

This is a modification to the monk's armor class bonus class feature.

Uncanny Dodge (Ex)

Starting at 3rd level, an uncanny monk can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If an uncanny monk already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

This ability replaces Still Mind.

Improved Uncanny Dodge (Ex)

An uncanny monk of 7th level or higher can no longer be flanked.

This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target has levels in uncanny monk .

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank.

Table: Uncanny Monk

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Unarmed
Damage
AC
Bonus
Fast
Movement
1st +1 +2 +2 +0 Bonus feat, flurry of blows (bonus attack), stunning fist, unarmed strike 1d6 +0 +0 ft.
2nd +2 +3 +3 +0 Bonus feat, evasion 1d6 +0 +0 ft.
3rd +3 +3 +3 +1 Fast movement, ki pool, ki strike (magic), uncanny dodge 1d6 +0 +10 ft.
4th +4 +4 +4 +1 Ki power, stunning fist (fatigued), uncanny dodge 1d8 +1 +10 ft.
5th +5 +4 +4 +1 Purity of body, style strike (1/round) 1d8 +1 +10 ft.
6th +6/+1 +5 +5 +2 Bonus feat, ki power 1d8 +1 +20 ft.
7th +7/+2 +5 +5 +2 Improved uncanny dodge, ki strike (cold iron/silver) 1d8 +1 +20 ft.
8th +8/+3 +6 +6 +2 Ki power, stunning fist (sickened) 1d10 +2 +20 ft.
9th +9/+4 +6 +6 +3 Improved evasion, style strike 1d10 +2 +30 ft.
10th +10/+5 +7 +7 +3 Bonus feat, ki power, ki strike (lawful) 1d10 +2 +30 ft.
11th +11/+6/+1 +7 +7 +3 Flurry of blows (bonus attack) 1d10 +2 +30 ft.
12th +12/+7/+2 +8 +8 +4 Ki power, stunning fist (staggered) 2d6 +3 +40 ft.
13th +13/+8/+3 +8 +8 +4 Style strike, tongue of the sun and moon 2d6 +3 +40 ft.
14th +14/+9/+4 +9 +9 +4 Bonus feat, ki power 2d6 +3 +40 ft.
15th +15/+10/+5 +9 +9 +5 Style strike (2/round) 2d6 +3 +50 ft.
16th +16/+11/+6/+1 +10 +10 +5 ki power, ki strike (adamantine) , stunning fist (blind or deaf) 2d8 +4 +50 ft.
17th +17/+12/+7/+2 +10 +10 +5 Style strike, timeless body 2d8 +4 +50 ft.
18th +18/+13/+8/+3 +11 +11 +6 Bonus feat, Ki power 2d8 +4 +60 ft.
19th +19/+14/+9/+4 +11 +11 +6 Flawless mind 2d8 +4 +60 ft.
20th +20/+15/+10/+5 +12 +12 +6 Ki power, perfect self, stunning fist (paralyzed) 2d10 +5 +60 ft.

Summary of Changed Class Abilities

These class features are lost or modified in this archetype:

  • AC Bonus
  • Still Mind (lvl 3)
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