Difference between revisions of "Tyrant (Apath)"

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<br>''4th level'' - break enchantment, cure serious wounds, dispel good, freedom of movement, inflict serious wounds, mark of justice, poison, summon monster IV, unholy sword.
 
<br>''4th level'' - break enchantment, cure serious wounds, dispel good, freedom of movement, inflict serious wounds, mark of justice, poison, summon monster IV, unholy sword.
  
Asterisked spells are all lawful and evil. Summon monster spells summon only lawful neutral, true netural, lawful eveil, or neutral evil creatures. Corrupt weapon and unholy sword are similar to bless weapon and holy sword respectively, but offer benefits against good creatures instead of evil ones.  
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Asterisked spells are all lawful and evil. Summon monster spells summon only lawful neutral, true netural, lawful eveil, or neutral evil creatures. ''Corrupt weapon'' is similar to ''bless weapon'' but offer benefits against good creatures instead of evil ones.  
  
 
'''Divine Bond''' (Sp): A tyrant's bonded weapon can gain the following abilities, instead of those listed for paladins:
 
'''Divine Bond''' (Sp): A tyrant's bonded weapon can gain the following abilities, instead of those listed for paladins:

Revision as of 20:36, 26 May 2012

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Unofficial rules compendium

The tyrant is the lawful evil version of the paladin, enforcing the tyranny of hell on earth.

Alignment: Lawful Evil

Class Skills: Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).

Aura of Evil (Ex): The tyrant has an evil aura.

Smite Good (Su): The tyrant smites good instead of evil.

Lay on Hands (Su): The lay on hands ability of the tyrant heals both living and undead creatures.

Channel Negative Energy (Su): The tyrant channels negative energy in the same manner as a paladin channels positive energy.

Spells: The tyrant has the following spell list:

1st level - cause fear, corrupt weapon, cure light wounds, curse water, detect good, detect poison, detect undead, divine favor, doom, endure elements, inflict light wounds, magic weapon, misdirection, protection from good, read magic, summon monster I*.
2nd level - bull's strength, darkness, death knell, desecrate, eagle's splendor, hold person, resist energy, shatter, owl's wisdom, summon monster II*, undetectable alignment.
3rd level - bestow curse, contagion, cure moderate wounds, deeper darkness, dispel magic, inflict moderate wounds, magic circle against good, magic weapon, greater, prayer, protection from elements, summon monster III*, .
4th level - break enchantment, cure serious wounds, dispel good, freedom of movement, inflict serious wounds, mark of justice, poison, summon monster IV, unholy sword.

Asterisked spells are all lawful and evil. Summon monster spells summon only lawful neutral, true netural, lawful eveil, or neutral evil creatures. Corrupt weapon is similar to bless weapon but offer benefits against good creatures instead of evil ones.

Divine Bond (Sp): A tyrant's bonded weapon can gain the following abilities, instead of those listed for paladins: Axiomatic, brilliant energy, flaming burst, flaming, keen, menacing, speed, throwing, unholy, vicious.

Add At 11th level, a bonded creature gains the fiendish advanced template instead of the celestial template.

Aura of Faith (Su): The tyrant's weapon becomes evil-aligned.

Aura of Tyranny (Su): The tyrant gains damage resistance 5/good and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. This replaces Aura of Righteousness.

Unholy Champion (Su): At 20th level, a tyrant becomes a conduit for the power of her god. Her DR increases to 10/good. Whenever she uses smite good and successfully strikes a good or chaotic outsider, the outsider is also subject to a banishment, using her tyrant level as the caster level (her weapon and unholy symbol automatically count as objects that the subject hates). After the banishment effect and the damage from the attack is resolved, the smite immediately ends. In addition, whenever she channels positive energy or uses lay on hands to heal a creature, she heals the maximum possible amount.