Difference between revisions of "Tumble (D&D skill)"

From Action
Jump to navigation Jump to search
 
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{IMPORT
+
{{D&D}}  
|page=D&D/Skills/Tumble
 
|wiki=Hastur
 
|status=0
 
|log=Project:Hastur (import)
 
}}{{D&D}}
 
Jump skill can reduce falling damage by more than 1d6; each multiple of 15 on the Jump roll removes another die of falling damage.
 
  
A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit gets a +5 bonus on Tumble checks. Such a character can carry two items no larger that three codes smaller than herself (such as a light weapon or very small bag) strapped to the body. A skullcap and pads on knees and elbows can also be worn.
+
The Tumble skill benefits from the [[Naked Agility (D&D) | Naked Agility]] rule.
[[Category:D&D]]
+
 
 +
A character with 5 or more ranks of Tumble skill can decide whether to use accelerated tumbling after making the roll. Anytime you make a Tumble roll by a margin of 5 or more, you can use this option.
 +
 
 +
If you tumble into someone's space, and you could normally occupy the same space, the difficulty is the same as if you were just tumbling through his reach.
 +
 
 +
===Opposed Tumble (Option)===
 +
The DC of tumbling through an opponent's space or reach is 10 + that opponent's Reflex Save modifier. Make a separate roll against each opponent; you do not incur a penalty for tumbling against multiple opponents.
 +
 
 +
In order to move through an opponent's '''space''' and not provoke an attack of opportunity, you must beat the DC by 10 or more; if you succeed but not by a sufficient margin, you provoke an attack of opportunity but can still make the move.

Latest revision as of 23:57, 8 October 2007

D&DD&D Logo
Unofficial rules compendium


The Tumble skill benefits from the Naked Agility rule.

A character with 5 or more ranks of Tumble skill can decide whether to use accelerated tumbling after making the roll. Anytime you make a Tumble roll by a margin of 5 or more, you can use this option.

If you tumble into someone's space, and you could normally occupy the same space, the difficulty is the same as if you were just tumbling through his reach.

Opposed Tumble (Option)

The DC of tumbling through an opponent's space or reach is 10 + that opponent's Reflex Save modifier. Make a separate roll against each opponent; you do not incur a penalty for tumbling against multiple opponents.

In order to move through an opponent's space and not provoke an attack of opportunity, you must beat the DC by 10 or more; if you succeed but not by a sufficient margin, you provoke an attack of opportunity but can still make the move.