True Identity (Action)

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Revision as of 11:56, 15 March 2012 by Starfox (talk | contribs) (→‎Mistaken Identity: polish)
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Heroic Action Role-Play

This is a Limitation for Action.

Mistaken Identity

You have a secret but significant identity, and this identity is destined to become known and/or play a part in upcoming events. You can be the long-lost child of the old king, the destined savior of all lizardfolk, or a dragon bound to human form and abilities by a curse. The DM has to approve your choice, and its usually best to pick your true identity in play, once you know what the campaign is all about. A Snakeyes roll in a social context makes the identity into a critical part of the action.

Sometimes, you might not know if you have Mistaken Identity or True Identity - these two limitations can be exchanged as the story develops.