Difference between revisions of "Transmute Tech (Action Powers)"

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(Common Platform)
(Power Battery, Power Capacitor)
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When you use a power of the [[Technology Origin (Action)|Technology Origin]] that normally only affects one target, you can use Common Platform to instead affect all willing targets within [[Mind (Action)|Mind]] meters. Unwilling in this area can choose not to be affected. This does not work on stances or other powers that only affects yourself.
 
When you use a power of the [[Technology Origin (Action)|Technology Origin]] that normally only affects one target, you can use Common Platform to instead affect all willing targets within [[Mind (Action)|Mind]] meters. Unwilling in this area can choose not to be affected. This does not work on stances or other powers that only affects yourself.
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=== Power Battery ===
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Inherent
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You have a battery that contains an extra [[Chi (Action)|Chi]] point for your personal use. This replenishes at the end of each session.
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=== Power Capacitor ===
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Trigger Action (Focus)
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Once per session you can use this power to focus, regardless of other circumstances.
  
 
=== Simple Gadgets ===
 
=== Simple Gadgets ===

Revision as of 15:02, 12 May 2008

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Main article: Powers (Action)

Common Platform

Trigger Action

When you use a power of the Technology Origin that normally only affects one target, you can use Common Platform to instead affect all willing targets within Mind meters. Unwilling in this area can choose not to be affected. This does not work on stances or other powers that only affects yourself.

Power Battery

Inherent

You have a battery that contains an extra Chi point for your personal use. This replenishes at the end of each session.

Power Capacitor

Trigger Action (Focus)

Once per session you can use this power to focus, regardless of other circumstances.

Simple Gadgets

Basic Action

Your powers are used on gadgets that are simple to use, even if the technology behind them is incredibly complex. You can use this power to give away and explain the use of a particular power. You lose the power in question, and whoever you gave it to gains it instead and can use it as long as he keeps the gadget or until the end of the story. You regain the power if you regain the gadget, or you can replace it at the end of a story.