Difference between revisions of "Transmute Spiritual (Action Powers)"

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(Celestrial City)
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You call on astral spirits to transform a place. This creates an urban landscape, a mix of palatial pavilions and park. It has a radius in meters equal to your [[Create (Action)|Create]] result.  
 
You call on astral spirits to transform a place. This creates an urban landscape, a mix of palatial pavilions and park. It has a radius in meters equal to your [[Create (Action)|Create]] result.  
As a part of this process, you can manufacture objects with [[Body (Action)|Body]] equal or less than your [[Mind (Action)|Mind]] and buildings with a [[Body (action)|Action]] equal to your [[Create  (Action)|Create]]. You do not  have exact control over what's created, but it  will always be aesthetically and functionally pleasing to you.
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As a part of this process, you can manufacture objects with [[Body (Action)|Body]] equal or less than your [[Mind (Action)|Mind]] and buildings with a [[Body (Action)|Body]] equal to your [[Create  (Action)|Create]]. You do not  have exact control over what's created, but it  will always be aesthetically and functionally pleasing to you.
  
Objects and buildings of the same Body can be morphed to merge with the theme, but constructions of higher [[Body (action)|Action]] can only be whitewashed.
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If you succeed at a [[Create (Action)|Create]] roll against the [[Body (Action)|Body]] of a construction, it can be morphed to merge with the theme, but constructions of higher [[Body (Action)|Action]] are only whitewashed; they retain form and function but are decorated to fit the new setting.
  
 
The change lasts for the rest of the scene.
 
The change lasts for the rest of the scene.

Revision as of 08:18, 23 May 2018

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Main article: Powers (Action)

Bless

Trigger Action (Combo)

When you are using another power that usually only affects yourself, you can trigger this power to have it affect another person who is within Mind meters of you. You can do this for several people, with a separate shot cost for each. The power will affect everyone as long as they remain in the area or until it ends normally.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Celestial City

Limit Break

You call on astral spirits to transform a place. This creates an urban landscape, a mix of palatial pavilions and park. It has a radius in meters equal to your Create result. As a part of this process, you can manufacture objects with Body equal or less than your Mind and buildings with a Body equal to your Create. You do not have exact control over what's created, but it will always be aesthetically and functionally pleasing to you.

If you succeed at a Create roll against the Body of a construction, it can be morphed to merge with the theme, but constructions of higher Action are only whitewashed; they retain form and function but are decorated to fit the new setting.

The change lasts for the rest of the scene.

Lore

Basic Action

Touching an object tells you how it was made and if there are any legends or stories it has been involved in you learn those. You can tell its exact abilities.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Seance of Power

Limit Break

You hold a seance to share power among the participants. You all form a chain of hands with up to your Mind participants. Select one power known to a participant. All participants can use this power for a scene.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.