Difference between revisions of "Transmute Space (Action Powers)"

From Action
Jump to navigation Jump to search
(Call Armor)
m (polish)
Line 5: Line 5:
  
 
Instantly [[Teleport (Action)|Teleports]] a set of armor you own onto your body from any distance. If the armor has been stolen from you, make a [[Create (Action)|Create]] check against the current owner's [[Mind (Action)|Mind]] to take it back. If it is currently being worn by someone else, the call fails. If this power ever fails, you are no longer considered the owner of that armor until you recover it normally.
 
Instantly [[Teleport (Action)|Teleports]] a set of armor you own onto your body from any distance. If the armor has been stolen from you, make a [[Create (Action)|Create]] check against the current owner's [[Mind (Action)|Mind]] to take it back. If it is currently being worn by someone else, the call fails. If this power ever fails, you are no longer considered the owner of that armor until you recover it normally.
 
  
 
=== Recall Object ===
 
=== Recall Object ===

Revision as of 07:04, 26 June 2010

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Call Armor

Basic Action

Instantly Teleports a set of armor you own onto your body from any distance. If the armor has been stolen from you, make a Create check against the current owner's Mind to take it back. If it is currently being worn by someone else, the call fails. If this power ever fails, you are no longer considered the owner of that armor until you recover it normally.

Recall Object

Basic Action

Instantly Teleports an object you own into your hand from any distance. The difficulty depends on the size of the object.

Use this table for armor and weapons.

Difficulty Weapon Size Armor Size
3 Tiny -
6 Small -
9 Medium Small
12 Large Medium
15 Special Large

In most cases, the difficulty of personal equipment is the same as that of an equivalent-size weapon. For more large objects, such as vehicles, the difficulty is the Body of the object.

If the object has been stolen from you, add the current owner's Mind to the difficulty. If you fail to call a stolen object, it is no longer considered yours for this purpose until you retreive it normally.

Teleport Circle

Limit Break

You create a Teleport Circle, a beacon that can be used as the target for long-range teleport powers.

A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane Create techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones.

A Teleport Circle lasts until you remove it or it is dispelled. You can only keep one Teleport Circle running at any one time. You can learn this power several times; you can maintain one teleport circle for each time you have taken it.