Difference between revisions of "Transmute Illusion (Action Powers)"

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Basic Action
 
Basic Action
  
You create illusory clothes on yourself or another willing creature. As long as clothes alone are sufficient to create an identity, you can do a [[Charm_(Action)#Acting_.26_Disguise|Acting & Disguise stunt]] using the [[Create (Action)|Create]] skill.
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You create illusory clothes on up to your [[Mind (Action)|Mind]] willing creatures within [[Mind (Action)|Mind]] meters.
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You can instead affect a single unwilling target with a Create vs. Dodge check, with normal range penalties.
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Each target can get a separate outfit, and you can hide and/or modify the appearance of existing clothes.
  
The illusion lasts a number of hours equal to your [[Mind (Action)|Mind]]. You can mimic a specific outfit if you are familiar with it or have used [[Illusion_(Action_Powers_Form)#Capture_Scene|Capture Scene]] on it. Close inspection allows an opposed [[Create (Action)|Create]] roll to discover the illusory nature of the clothes.
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You can use this to set up  a [[Charm_(Action)#Acting_.26_Disguise|Acting & Disguise]] stunt.
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As long as clothes alone are sufficient to create an identity, targets can do a [[Charm_(Action)#Acting_.26_Disguise|Acting & Disguise]] stunt using your [[Create (Action)|Create]] skill.
  
You can also use this with various stunts to confuse and embarrass opponents.
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The illusion can last for the rest of the session or until an event you decide on. You can mimic a specific outfit if you are familiar with it or have used [[Illusion_(Action_Powers_Form)#Capture_Scene|Capture Scene]] on it. Close inspection allows an opposed [[Create (Action)|Create]] roll to discover the illusory nature of the clothes. A creature that has seen through the illusion can  make a melee attack that negates the illusion on that target.
  
=== Mirage ===
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You can create equipment as a part of the apparel, and this equipment appears functional, but it cannot actually have a physical effect.
Basic Action, then a Stance
 
  
This is an illusion of one or more creatures, designed to fool or create an artistic effect. A mirage lasts until the end of the round once created, but can be maintained as a stance.
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=== Kaleidoscope ===
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Basic Action
  
Mirages are [[Deceit Stunts (Action)|interaction stunts]], using your [[Create (Action)|Create skill]] against [[Spot (Action)|Spot]] to try and trick onlookers into believing in them. A well thought out mirage can often get a hefty situation bonus.
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Create an area of shifting colors and images with a diameter equal to your [[Create (Action)|Create]] roll in meters.
  
=== Scene ===
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The affected area becomes treacherous to the senses; it is possible to sense what is near, but perception rolls and ranged attacks suffer a penalty of -1 per meter of distance. This will fool even extraordinary senses or powers that enhance the senses.
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Moving in the area requires a [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] or [[Move_(Action_Powers_Technique)#Terrain_Driving|Terrain Driving]] stunt against your [[Create (Action)|Create]]. You can ignore the movement penalty, but not the increased range penalty in the area.
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=== Scenery ===
 
Basic Action
 
Basic Action
  
You create a scene. In this area, you can change the appearance and feel of all objects. You cannot make obviously dangerous objects appear harmless, but other than that you can change the setting  as you like, and the illusion will fool all senses. After an hour sitting on a tree trunk disguised as an opulent couch someone might get a backache, but he will not realize why. Close inspection allows an opposed [[Create (Action)|Create]] roll to discover the illusory nature of the scene.
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You create a scene. In this area, you can change the appearance and feel of all objects and even create entirely new illusory objects and background creatures. You can make dangerous objects appear harmless (creating a [[Transmute_(Action_Powers_Technique)#Set_Trap|Trap]], create [[Cover_(Action)|Cover]] or [[Shapeshift_(Action_Powers_Technique)#Free_Running|hindering terrain]], create a distraction, create an illusory shop with illusory wares, or just to set the mood for a scene. You can change the apparent apparel and grooming of creatures in the area, but not disguise their appearance.
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The illusion will fool all senses. What you create lacks substance, but can fool the sense of touch as long as no real pressure is applied.
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After an hour sitting on a tree trunk disguised as an opulent couch someone might get a backache, but may not realize why.  
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Close inspection, trading  illusory goods, or actual physical effects on a victim allows an opposed [[Create (Action)|Create]] roll to discover the illusory nature of the scenery.
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Within this limitation, what you create works just as the real thing, with an effective Create Skill equal to your [[Mind (Action)|Mind]].
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You can completely control scenery up to your [[Create (Action)|Create]] meters in diameter. If you make the scenery larger, you control lessen. At ten times the size, you can change color, form, and sound but not scent or touch. At a hundred times the size, you can only make changes in color.
  
You can completely control a scene up to your [[Create (Action)|Create]] meters in diameter. If you make the scene larger, you control lessen. At ten times the size, you can change color and form, but not feel or sound. At a hundred times the size, you can only make changes in color.
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Scenery lasts for a scene. To maintain the Scenery you need to spend a Basic Action on it each scene, at the end of a scene in which you did not spend a Basic Action on it, it disappears.

Revision as of 10:40, 4 June 2023

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Main article: Powers (Action)

Illusory Apparel

Basic Action

You create illusory clothes on up to your Mind willing creatures within Mind meters. You can instead affect a single unwilling target with a Create vs. Dodge check, with normal range penalties. Each target can get a separate outfit, and you can hide and/or modify the appearance of existing clothes.

You can use this to set up a Acting & Disguise stunt. As long as clothes alone are sufficient to create an identity, targets can do a Acting & Disguise stunt using your Create skill.

The illusion can last for the rest of the session or until an event you decide on. You can mimic a specific outfit if you are familiar with it or have used Capture Scene on it. Close inspection allows an opposed Create roll to discover the illusory nature of the clothes. A creature that has seen through the illusion can make a melee attack that negates the illusion on that target.

You can create equipment as a part of the apparel, and this equipment appears functional, but it cannot actually have a physical effect.

Kaleidoscope

Basic Action

Create an area of shifting colors and images with a diameter equal to your Create roll in meters.

The affected area becomes treacherous to the senses; it is possible to sense what is near, but perception rolls and ranged attacks suffer a penalty of -1 per meter of distance. This will fool even extraordinary senses or powers that enhance the senses. Moving in the area requires a Free Running or Terrain Driving stunt against your Create. You can ignore the movement penalty, but not the increased range penalty in the area.

Scenery

Basic Action

You create a scene. In this area, you can change the appearance and feel of all objects and even create entirely new illusory objects and background creatures. You can make dangerous objects appear harmless (creating a Trap, create Cover or hindering terrain, create a distraction, create an illusory shop with illusory wares, or just to set the mood for a scene. You can change the apparent apparel and grooming of creatures in the area, but not disguise their appearance.

The illusion will fool all senses. What you create lacks substance, but can fool the sense of touch as long as no real pressure is applied. After an hour sitting on a tree trunk disguised as an opulent couch someone might get a backache, but may not realize why. Close inspection, trading illusory goods, or actual physical effects on a victim allows an opposed Create roll to discover the illusory nature of the scenery. Within this limitation, what you create works just as the real thing, with an effective Create Skill equal to your Mind.

You can completely control scenery up to your Create meters in diameter. If you make the scenery larger, you control lessen. At ten times the size, you can change color, form, and sound but not scent or touch. At a hundred times the size, you can only make changes in color.

Scenery lasts for a scene. To maintain the Scenery you need to spend a Basic Action on it each scene, at the end of a scene in which you did not spend a Basic Action on it, it disappears.