Difference between revisions of "Transmute Illusion (Action Powers)"

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Basic Action
 
Basic Action
  
You create a scene. In this area, you can change the appearance and feel of all objects and even create entirely new illusory objects and background creatures. You can make dangerous objects appear harmless (creating a [[Transmute_(Action_Powers_Technique)#Set_Trap|Trap)), create [[Cover_(Action)|Cover]] or [[Shapeshift_(Action_Powers_Technique)#Free_Running|hindering terrain]], create a distraction, create an illusory shop with illusory wares, or just to set the mood for a scene. You can change the apparent apparel and grooming of creatures in the area, but not disguise their appearance.
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You create a scene. In this area, you can change the appearance and feel of all objects and even create entirely new illusory objects and background creatures. You can make dangerous objects appear harmless (creating a [[Transmute_(Action_Powers_Technique)#Set_Trap|Trap]], create [[Cover_(Action)|Cover]] or [[Shapeshift_(Action_Powers_Technique)#Free_Running|hindering terrain]], create a distraction, create an illusory shop with illusory wares, or just to set the mood for a scene. You can change the apparent apparel and grooming of creatures in the area, but not disguise their appearance.
  
 
The illusion will fool all senses. After an hour sitting on a tree trunk disguised as an opulent couch someone might get a backache, but he will not realize why. Close inspection, trading  illusory goods, or actual physical effects on a victim allows an opposed [[Create (Action)|Create]] roll to discover the illusory nature of the scenery.
 
The illusion will fool all senses. After an hour sitting on a tree trunk disguised as an opulent couch someone might get a backache, but he will not realize why. Close inspection, trading  illusory goods, or actual physical effects on a victim allows an opposed [[Create (Action)|Create]] roll to discover the illusory nature of the scenery.
  
You can completely control scenery up to your [[Create (Action)|Create]] meters in diameter. If you make the scenery larger, you control lessen. At ten times the size, you can change color and form, but not feel or sound. At a hundred times the size, you can only make changes in color.
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You can completely control scenery up to your [[Create (Action)|Create]] meters in diameter. If you make the scenery larger, you control lessen. At ten times the size, you can change color, form, and sound but not scent or touch. At a hundred times the size, you can only make changes in color.
  
 
Scenery lasts for a scene. To maintain the Scenery you need to spend a Basic Action on it each scene, at the end of a scene in which you did not spend a Basic Action on it, it disappears.
 
Scenery lasts for a scene. To maintain the Scenery you need to spend a Basic Action on it each scene, at the end of a scene in which you did not spend a Basic Action on it, it disappears.

Revision as of 16:12, 30 March 2012

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Main article: Powers (Action)

Illusory Apparel

Basic Action

You create illusory clothes on yourself or another willing creature. As long as clothes alone are sufficient to create an identity, you can do a Acting & Disguise stunt using the Create skill.

The illusion lasts a number of hours equal to your Mind. You can mimic a specific outfit if you are familiar with it or have used Capture Scene on it. Close inspection allows an opposed Create roll to discover the illusory nature of the clothes.

You can also use this with various stunts to confuse and embarrass opponents.

Kaleidoscope

Basic Action

Create an area of shifting colors and images with a diameter equal to your Create roll in meters.

The affected area becomes treacherous to the senses; it is possible to sense what is near, but perception rolls and ranged attacks suffer a penalty of -1 per meter of distance. This will fool even extraordinary senses or powers that enhance the senses.

Scenery

Basic Action

You create a scene. In this area, you can change the appearance and feel of all objects and even create entirely new illusory objects and background creatures. You can make dangerous objects appear harmless (creating a Trap, create Cover or hindering terrain, create a distraction, create an illusory shop with illusory wares, or just to set the mood for a scene. You can change the apparent apparel and grooming of creatures in the area, but not disguise their appearance.

The illusion will fool all senses. After an hour sitting on a tree trunk disguised as an opulent couch someone might get a backache, but he will not realize why. Close inspection, trading illusory goods, or actual physical effects on a victim allows an opposed Create roll to discover the illusory nature of the scenery.

You can completely control scenery up to your Create meters in diameter. If you make the scenery larger, you control lessen. At ten times the size, you can change color, form, and sound but not scent or touch. At a hundred times the size, you can only make changes in color.

Scenery lasts for a scene. To maintain the Scenery you need to spend a Basic Action on it each scene, at the end of a scene in which you did not spend a Basic Action on it, it disappears.