Transmute Ice (Action Powers)

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Main article: Powers (Action)

Cold Spell

Basic Action or Limit Break

This allows you to cause cold weather is a fairly small area, such as a field, square, or large room (about 100 meter diameter). Temperature drops about twenty degrees Celsius (10 degrees Fahrenheit). The change is instantaneous and maintained by the power; it the power is disrupted natural weather conditions quickly return. This unseasonable cold sends people inside in search of shelter; those who have to remain outside huddle together around heaters and garbage-can bonfires, abandoning their posts. People unsuitably dresses suffer one point of impairment due to numbing and cold exhaustion.

If this is used as a Limit Break rather than a basic action, the area affected is much larger and can be increased with successive uses; the diameter of the effect is one kilometer and each additional use of the power doubles the diameter.

Ice Wall

Basic Action

You can create a wall of massive ice. It must be created in contact with the ground or solid foundations, but you can control its shape and by buttressing it can be used as a road, rampart or bridge, have a gate and basic catwalk and so on.

The wall has a basic duration (in minutes) and a maximum length (in meters) equal to the skill roll that created it. The maximum height is one-third this value and thickness one-tenth this value. It can curve or bend as you wish.

An ice wall is a solid object with a Toughness equal to your Chi + the skill roll that created it. The normal duration assumes a temperate climate. In topical condition, it will melt in rounds instead of minutes, in cold conditions it will last indefinitely.

Sleet

Basic Action

You can coat a section of floor or flat ground with sleet or ice in a diameter equal to your Chi in meters, making it treacherous to walk on. The slick melts naturally; in tropical climes it melts by the end of the round, in temperate climate it lasts a minute and in cold climate it lasts indefinitely. Slippery (Action)