Difference between revisions of "Transmute Ice (Action Powers)"
m (→Sleet: Format) |
m (Ice Wall) |
||
Line 7: | Line 7: | ||
If this is used as a Limit Break rather than a basic action, the area affected is much larger and can be increased with successive uses; the diameter of the effect is one kilometer and each additional use of the power doubles the diameter. | If this is used as a Limit Break rather than a basic action, the area affected is much larger and can be increased with successive uses; the diameter of the effect is one kilometer and each additional use of the power doubles the diameter. | ||
+ | |||
+ | ===Ice Wall=== | ||
+ | Basic Action | ||
+ | |||
+ | You can create a wall of massive ice. It must be created in contact with the ground or solid foundations, but you can control its shape and by buttressing it can be used as a road, rampart or bridge, have a gate and basic catwalk and so on. | ||
+ | |||
+ | The wall has a basic duration (in minutes) and a maximum length (in meters) equal to the skill roll that created it. The maximum height is one-third this value and thickness one-tenth this value. It can curve or bend as you wish. | ||
+ | |||
+ | An earth wall is a solid object with a Toughness equal to your Chi + the skill roll that created it. The normal duration assumes a temperate climate. In topical condition, it will melt in rounds instead of minutes, in cold conditions it will last indefinitely. | ||
=== Sleet === | === Sleet === | ||
Basic Action | Basic Action | ||
− | You can coat a section of floor or flat ground with sleet or ice, making it treacherous to walk on. The slick melts naturally; in tropical climes it melts by the end of the round, in temperate climate it lasts a minute and in cold climate it lasts indefinitely. | + | You can coat a section of floor or flat ground with sleet or ice in a diameter equal to your [[Chi (Action) | Chi]] in meters, making it treacherous to walk on. The slick melts naturally; in tropical climes it melts by the end of the round, in temperate climate it lasts a minute and in cold climate it lasts indefinitely. |
{{:Slippery (Action)}} | {{:Slippery (Action)}} |
Revision as of 13:21, 26 November 2007
Templates for Action |
- Main article: Powers (Action)
Cold Spell
Basic Action or Limit Break
This allows you to cause cold weather is a fairly small area, such as a field, square, or large room (about 100 meter diameter). Temperature drops about twenty degrees Celsius (10 degrees Fahrenheit). The change is instantaneous and maintained by the power; it the power is disrupted natural weather conditions quickly return. This unseasonable cold sends people inside in search of shelter; those who have to remain outside huddle together around heaters and garbage-can bonfires, abandoning their posts. People unsuitably dresses suffer one point of impairment due to numbing and cold exhaustion.
If this is used as a Limit Break rather than a basic action, the area affected is much larger and can be increased with successive uses; the diameter of the effect is one kilometer and each additional use of the power doubles the diameter.
Ice Wall
Basic Action
You can create a wall of massive ice. It must be created in contact with the ground or solid foundations, but you can control its shape and by buttressing it can be used as a road, rampart or bridge, have a gate and basic catwalk and so on.
The wall has a basic duration (in minutes) and a maximum length (in meters) equal to the skill roll that created it. The maximum height is one-third this value and thickness one-tenth this value. It can curve or bend as you wish.
An earth wall is a solid object with a Toughness equal to your Chi + the skill roll that created it. The normal duration assumes a temperate climate. In topical condition, it will melt in rounds instead of minutes, in cold conditions it will last indefinitely.
Sleet
Basic Action
You can coat a section of floor or flat ground with sleet or ice in a diameter equal to your Chi in meters, making it treacherous to walk on. The slick melts naturally; in tropical climes it melts by the end of the round, in temperate climate it lasts a minute and in cold climate it lasts indefinitely. Slippery (Action)