Difference between revisions of "Transmute Ice (Action Powers)"

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You can coat a section of floor or flat ground with sleet or ice, making it treacherous to walk on. The slick melts naturally; in tropical climes it melts by the end of the round, in temperate climate it lasts a minute and in cold climate it lasts indefinitely.  
 
You can coat a section of floor or flat ground with sleet or ice, making it treacherous to walk on. The slick melts naturally; in tropical climes it melts by the end of the round, in temperate climate it lasts a minute and in cold climate it lasts indefinitely.  
 
 
{{:Slippery (Action)}}
 
{{:Slippery (Action)}}

Revision as of 13:13, 26 November 2007

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Templates for Action
Main article: Powers (Action)

Cold Spell

Basic Action or Limit Break

This allows you to cause cold weather is a fairly small area, such as a field, square, or large room (about 100 meter diameter). Temperature drops about twenty degrees Celsius (10 degrees Fahrenheit). The change is instantaneous and maintained by the power; it the power is disrupted natural weather conditions quickly return. This unseasonable cold sends people inside in search of shelter; those who have to remain outside huddle together around heaters and garbage-can bonfires, abandoning their posts. People unsuitably dresses suffer one point of impairment due to numbing and cold exhaustion.

If this is used as a Limit Break rather than a basic action, the area affected is much larger and can be increased with successive uses; the diameter of the effect is one kilometer and each additional use of the power doubles the diameter.

Sleet

Basic Action

You can coat a section of floor or flat ground with sleet or ice, making it treacherous to walk on. The slick melts naturally; in tropical climes it melts by the end of the round, in temperate climate it lasts a minute and in cold climate it lasts indefinitely. Slippery (Action)