Difference between revisions of "Transmute Gifts (Action Powers)"

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<noinclude>{{Action Power Templates}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{tocright}}</noinclude>
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=== Fetish ===
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Finisher
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This power binds a supernatural creature into an object, creating an [[Items_(Action)|item]] of power.
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Supernatural creatures include
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[[Creatures_(Action)#Fairies| Fairies]],
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[[Creatures_(Action)#Epitomes| Epitomes]],
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[[Creatures_(Action)#Gifted | Gifted]],
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and
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[[Creatures_(Action)#Strange| Strange]].
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The creature does not need to breathe, eat, or drink while in a fetish, nor does it age.
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It is possible to communicate with the creature when holding the fetish.
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Breaking the object frees the creature.
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The [[Items_(Action)|item]] has a number of [[Items_(Action)#Item_Schticks|Item Schticks]] and [[Items_(Action)#Item_Limitations|Item Limitations]] equal to the creature's highest skill value -10. What [[Items_(Action)#Item_Schticks|Item Schticks]] and [[Items_(Action)#Item_Limitations|Item Limitations]] the item gains depends on the creature bound to the fetish.
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=== Gift Circle ===
 
=== Gift Circle ===

Revision as of 07:29, 15 January 2020

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Templates for Action

Fetish

Finisher

This power binds a supernatural creature into an object, creating an item of power. Supernatural creatures include Fairies, Epitomes, Gifted, and Strange. The creature does not need to breathe, eat, or drink while in a fetish, nor does it age. It is possible to communicate with the creature when holding the fetish. Breaking the object frees the creature.

The item has a number of Item Schticks and Item Limitations equal to the creature's highest skill value -10. What Item Schticks and Item Limitations the item gains depends on the creature bound to the fetish.


Gift Circle

Trigger Action (Combo)

When you are using another power that usually only affects yourself, you can trigger this power to have it affect to your Mind creatures who are touching. If you can form a chain of hands to affect creatures adjacent to other targets. The power will affect everyone in the chain as long as you continue to touch one another (remain adjacent) or until the effect ends normally.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Invoke Elements

Limit Break

You call on elemental spirits to transform a place. This makes the place you are in go feral, as if abandoned by all Folk and not maintained for 100 years. Manufactured objects with Body equal or less than your Mind are reduced to dirt and Body equal or less than your Create are ruined and stop working, but keep their basic form. This has no effect on creatures of any kind.

In a highly artificial area, such as inside a building or a city street, you affect an area with a diameter equal to your Mind and the effect is blocked by walls. In an natural area or an area of only moderate development, such as a field or village, the effect is a radius equal to your Create in meters and is not stopped by walls.