Difference between revisions of "Transmute Force (Action Powers)"

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m (→‎Force Armor: Basic Action)
(→‎Wall of Force: expanded)
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=== Wall of Force===
 
=== Wall of Force===
Basic Action, Stance, and Trigger Action
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Basic Action
  
You can create a wall of night-invulnerable force. A wall of force is transparent and permits speech and interactions, but stops powers and attacks.  
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You can create a wall of night-invulnerable force. A wall of force is transparent and permits speech and interactions, but stops powers and attacks. The wall lasts for a scene unless destroyed.
  
As a basic action you can create a 3 by 3 meter surface of force. You can spend multiple basic actions to build a large contionous force field, but no dimension of such a force field can be more than your [[Create (Action)|Create]] in meters. Once created, maintaining the wall from round to round counts as a Stance for you.  
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As a basic action you can create a 3 by 3 meter surface of force. You can spend multiple basic actions to build a large continuous force field, but no dimension of such a force field can be more than your [[Create (Action)|Create]] in meters. If you create a continuous barrier hedging an area, you can create a roof and floor as well with no additional effort.
  
The wall is stationary relative to its frame of reference - if created i a vehicle it moves with that vehicle. It is unaffected by gravity and can be placed wholly or partially inside material objects, but any creature inside the wall when it appears is pushed to either side of it - the creature chooses which side.
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The wall is stationary relative to its frame of reference - if created on a vehicle it moves with that vehicle. It is unaffected by gravity and can be placed wholly or partially inside material objects. Any creature inside the wall when it appears is pushed to either side of it - the creature chooses which side.
  
If your concentration is broken (typically a [[Setback (Action)|Setback]]) the wall disappears. If it takes damage matching twice your [[Create (Action)|Create]] it disappears, but you can choose to take a [[Actions_(Action)#Trigger_Action|Trigger Action]] to sustain the wall, exerting yourself to increase the limit to three times your [[Create (Action)|Create]] for the current shot.
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If your concentration is broken (typically a [[Setback (Action)|Setback]]) the wall disappears. If it takes damage matching twice your [[Create (Action)|Create]] it disappears, but you can choose to take a [[Actions_(Action)#Trigger_Action|Trigger Action]] to sustain the wall, exerting yourself to increase the limit to three times your [[Create (Action)|Create]] for the current shot. It can be broken with a [[All_Attributes_(Action)#Feat_of_Strength|Feat of Strength]] by [[Body (Action)|Body]] matching your [[Create (Action)|Create]].
  
 
=== Wireframe Visualization ===
 
=== Wireframe Visualization ===

Revision as of 20:12, 19 June 2011

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Templates for Action
Main article: Powers (Action)

Bastion of Force

Stance

You create an immobile defensive sphere with a diameter equal to your Mind in meters. You and allies can use your Create skill instead of the normal Dodge, Impress, and Maneuver skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your Create skill as the difficulty if that would be higher.

If you leave the protected area, the stance ends.

Craft Force

Basic Action

You can create simple objects out of intangible force fields. You can make these items semitransparent or merely translucent, but not fully solid-looking. They glow, but you can make this glow so faint it is only visible in the dark. In this way, you can create basic tools, arms, and armor of no more than Blacksmith sophistication. These items' hardness exceeds that or normal metal but they lack a certain solidity and they perform as ordinary items of their type. The duration is minutes equal to the Action Result. The difficulty is the Toughness of the item; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant.

Force Armor

Basic Action

Your target's skin is protected by a very tight and form-fitting force field. He gains 2 points of armor, increasing Toughness. You can take this schtick several times gaining 2 additional points of armor each time to a maximum of 10 points. It lasts for one scene or about 15 minutes. You can maintain this armor on yourself between scenes, but not on others; to protect others you must use it in or right before an action scene.

Force Armor also acts to keep put hostile environments.

Force Shield

Stance

You create an armored shield in front of you that gives you 5 points of armor, increasing your Toughness. The shield is only good in one direction (about a 180 degree arc), but you can change its orientation each time you take an action, including trigger actions.

Wall of Force

Basic Action

You can create a wall of night-invulnerable force. A wall of force is transparent and permits speech and interactions, but stops powers and attacks. The wall lasts for a scene unless destroyed.

As a basic action you can create a 3 by 3 meter surface of force. You can spend multiple basic actions to build a large continuous force field, but no dimension of such a force field can be more than your Create in meters. If you create a continuous barrier hedging an area, you can create a roof and floor as well with no additional effort.

The wall is stationary relative to its frame of reference - if created on a vehicle it moves with that vehicle. It is unaffected by gravity and can be placed wholly or partially inside material objects. Any creature inside the wall when it appears is pushed to either side of it - the creature chooses which side.

If your concentration is broken (typically a Setback) the wall disappears. If it takes damage matching twice your Create it disappears, but you can choose to take a Trigger Action to sustain the wall, exerting yourself to increase the limit to three times your Create for the current shot. It can be broken with a Feat of Strength by Body matching your Create.

Wireframe Visualization

Inherent

You can visualize something you are creating as an intangible image, which you can then use as a model and blueprint, simply filling out the empty spots. This makes building tasks using Create skill Routine for you, which means you can opt to roll ±0 in the Create skill, even when working on entirely new construction. This never applies to opposed tasks.