Difference between revisions of "Transmute Force (Action Powers)"

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Basic Action
 
Basic Action
  
You can create simple objects out of intangible force fields. You can make these items semitransparent or merely translucent, but not fully solid-looking. They glow, but you can make this glow so faint it is only visible in the dark. In this way, you can create basic tools, arms, and armor of no more than [[Tech_Level_(Action)|Blacksmith]] sophistication, tough their hardness exceeds that or normalmetal. The duration is minutes equal to the Action Result.
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You can create simple objects out of intangible force fields. You can make these items semitransparent or merely translucent, but not fully solid-looking. They glow, but you can make this glow so faint it is only visible in the dark. In this way, you can create basic tools, arms, and armor of no more than [[Tech_Level_(Action)|Blacksmith]] sophistication, tough their hardness exceeds that or normal metal. The duration is minutes equal to the Action Result. The difficulty is the [[Toughness (Action)|Toughness]] of the item; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant.
  
 
=== Force Armor ===
 
=== Force Armor ===

Revision as of 11:08, 11 January 2011

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Main article: Powers (Action)

Bastion of Force

Stance

You create an immobile defensive sphere with a diameter equal to your Mind in meters. You and allies can use your Create skill instead of the normal Charm, Dodge, and Impress skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your Create skill as the difficulty if that would be higher.

If you leave the protected area, the stance ends.

Craft Force

Basic Action

You can create simple objects out of intangible force fields. You can make these items semitransparent or merely translucent, but not fully solid-looking. They glow, but you can make this glow so faint it is only visible in the dark. In this way, you can create basic tools, arms, and armor of no more than Blacksmith sophistication, tough their hardness exceeds that or normal metal. The duration is minutes equal to the Action Result. The difficulty is the Toughness of the item; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant.

Force Armor

Basic Action or Limit Break

Your target's skin is protected by a very tight and form-fitting force field. He gains 2 points of armor, increasing Toughness. You can take this schtick several times gaining 2 additional points of armor each time to a maximum of 10 points. If you use this as a Basic Action, it lasts until the end of the round, if you use it as a Limit Break it lasts for one scene or about 15 minutes.

Force Shield

Stance

You create an armored shield in front of you that gives you 5 points of armor, increasing your Toughness. The shield is only good in one direction (about a 180 degree arc), but you can change its orientation each time you take an action, including trigger actions.

Wall of Force

Limit Break and Stance

You can create a wall of night-invulnerable force. A wall of force is transparent and permits speech and interactions, but stops powers and attacks. Once created, maintaining the wall counts as a Stance for you. The wall can be as long as your Create roll in meters. It is always a globe or a segment of a globe; lens shaped or spherical. The minimum diameter of the sphere is 5 meters - creating a full sphere that size takes a Create roll of 16. The wall is unaffected by gravity and can be placed wholly or partially inside material objects, but any creature in or adjacent to (within one meter of) the wall when it appears is pushed to either side of it - the creature chooses which side.

If your concentration is broken (typically a Setback) the wall disappears. If it takes damage matching twice your Create it disappears, but you can choose to take a Trigger Action to sustain the wall, exerting yourself to increase the limit to three times your Create for the current shot.

Wireframe Visualization

Inherent

You can visualize something you are creating as an intangible image, which you can then use as a model and blueprint, simply filling out the empty spots. This makes building tasks using Create skill Routine for you, which means you can opt to roll ±0 in the Create skill, even when working on entirely new construction. This never applies to opposed tasks.