Difference between revisions of "Transmute Air (Action Powers)"

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Basic Action
 
Basic Action
  
A churning mass of volatile air can be used to block ranged attacks, fliers and nastiness like gas and gouts of flame. The wall can be formed as a cloud, plane or sphere. It can be transparent or semitransparent with mist, as you desire.
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A churning mass of volatile air can be used to block ranged attacks, fliers, and nastiness like gas and gouts of flame. The wall can be formed as a cloud, plane or sphere. It can be transparent or semitransparent with mist, as you desire.
  
 
Use environmental difficulties to invoke the Wind Wall, it lasts a minute per point of Outcome. The wall has a length or diameter equal to your Magic, , and can curve or bend as you wish. Its height is equal to the Outcome.
 
Use environmental difficulties to invoke the Wind Wall, it lasts a minute per point of Outcome. The wall has a length or diameter equal to your Magic, , and can curve or bend as you wish. Its height is equal to the Outcome.
  
 
Any attempt to jump, fly or make a physical ranged attack through the wall has a minimum difficulty equal to your power skill. Simply moving through the wall is hard and requires a [[Stunt (Action)|Stunt]] roll against your skill. Those failing to pass through the Wind Wall are tossed to the edge of the area, but not directly harmed.
 
Any attempt to jump, fly or make a physical ranged attack through the wall has a minimum difficulty equal to your power skill. Simply moving through the wall is hard and requires a [[Stunt (Action)|Stunt]] roll against your skill. Those failing to pass through the Wind Wall are tossed to the edge of the area, but not directly harmed.

Revision as of 14:44, 18 October 2007

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Templates for Action

Fresh Air

Basic Action

You renew the quality of air, making it breathable and refreshing. You cannot create air where there is no room for it, so you cannot create air under water or inside packed earth. A single application will create enough air for a single creature for one hour; you can easily maintain the air for a number of creatures equal to your skill using this power; more with constant effort.

Creatures whose Body exceeds your Chi counts as one additional creature per point in excess.

Wind Wall

Basic Action

A churning mass of volatile air can be used to block ranged attacks, fliers, and nastiness like gas and gouts of flame. The wall can be formed as a cloud, plane or sphere. It can be transparent or semitransparent with mist, as you desire.

Use environmental difficulties to invoke the Wind Wall, it lasts a minute per point of Outcome. The wall has a length or diameter equal to your Magic, , and can curve or bend as you wish. Its height is equal to the Outcome.

Any attempt to jump, fly or make a physical ranged attack through the wall has a minimum difficulty equal to your power skill. Simply moving through the wall is hard and requires a Stunt roll against your skill. Those failing to pass through the Wind Wall are tossed to the edge of the area, but not directly harmed.