Difference between revisions of "Touch (Action Powers)"

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[[Actions (Action)#Stance|Stance]] (Damage Boost)
 
[[Actions (Action)#Stance|Stance]] (Damage Boost)
  
You can imbue a normal [[Melee (Action)|Melee]] attack with extra damage of another type than the attack normally does. Unless the target has some extra resistance to that type of damage, he takes +2 damage from the attack. Against someone immune to the ordinary damage of the weapon or to the elemental effect, the weapon does its basic damage. A target immune both to the elemental damage and the regular damage takes no damage at all.  
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You can imbue a normal [[Melee (Action)|Melee]] attack with +2 extra damage of a specific type. This damage is often of another type than the attack normally does, which requires some special rules.  
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* Unless the target has some extra resistance to either type of damage, he takes +2 damage from the attack.  
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* A target resistant or immune to the ordinary damage of the weapon '''or''' to the extra damage, the weapon does its basic damage without the extra damage. The target does not get to use its resistance.
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* A target resistant to both the extra damage and the weapon's normal damage suffers the +2 extra damage, but gets to apply its resistance.
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* A target immune both to the elemental damage and the regular damage takes no damage at all.  
  
This is the same as the Melee Weapon ability [[Melee Weapon Abilities (Action)#Elemental | Added Damage (Elemental)]]. You can only benefit from one damage-boost stance at a time.
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This is the same as the Melee Weapon ability [[Melee_Weapon_Abilities_(Action)#Extra_Damage | Extra Damage (Elemental)]]. You can only benefit from one damage-boost stance or [[Melee_Weapon_Abilities_(Action)| Extra Damage]] at a time.

Revision as of 10:24, 11 January 2011

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Main article: Powers (Action)

Stance (Damage Boost)

You can imbue a normal Melee attack with +2 extra damage of a specific type. This damage is often of another type than the attack normally does, which requires some special rules.

  • Unless the target has some extra resistance to either type of damage, he takes +2 damage from the attack.
  • A target resistant or immune to the ordinary damage of the weapon or to the extra damage, the weapon does its basic damage without the extra damage. The target does not get to use its resistance.
  • A target resistant to both the extra damage and the weapon's normal damage suffers the +2 extra damage, but gets to apply its resistance.
  • A target immune both to the elemental damage and the regular damage takes no damage at all.

This is the same as the Melee Weapon ability Extra Damage (Elemental). You can only benefit from one damage-boost stance or Extra Damage at a time.