Difference between revisions of "Token Occultist (Apath)"

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Revision as of 18:36, 28 October 2016

ApathApath Logo
Unofficial rules compendium

The token occultist does not use objects as implements. Instead, he uses symbolic representations, most commonly cards but sometimes other divination tokens.

Class Information

This is an occultist archetype that can cast random spells rapidly.

Publisher: Pathways Magazine.

Class: Occultist.

Hit Die: d8.

Class Features

The token occultist has all the standard occultist’s class features, except as noted below.

Token Ties (Ex)

At 1st level the token occultist forms a bond with a deck of cards or set of divination tokens. This set functions as an implement for all the occultist's and implement powers and serves as his implement component to cast occultist spells of all the schools that he knows. The set must consist of 54 or more unique tokens. Rune stones, divination sticks, cards, sets of bones or teeth, and different-colored stones are all used as implements by token occultists. If a token or the entire set is lost, the token occultist must replace any missing parts before he can prepare spells again. The token occultist can create a replacement token with an hour of work and an appropriate Craft check (DC 10), or she can purchase spares at a cost of 1 gp each.

Each particular spell is tied to a specific token in the set, as determined by the token occultist when the spell is learned. There will always be a number of "blank" tokens, that are not associated with any spell. As a swift action, the token occultist can randomly select one token from the set. If the token picked is tied to a spell, the token occultist can immediately cast that spell with a reduced casting time. A spell with a casting time of one round or less can be cast as a free action, a spell with a casting time of one round can be cast as a standard action. A spell with a casting time longer than one round can be cast in half the usual casting time. Casting a spell in this manner uses up a spell slot of the spells actual level. It is not possible to alter a spell cast this way using metamagic feats. If the token occultist chooses to not cast the spell, there is no effect. In either case, the card or token must be returned to the set (a free action).

A token occultist that wishes to share an implement power with another character hands all the tokens related to the spells of that implement school to their ally. Sorting out these tokens is a full-round action.

This is a modification of the implements ability and replaces the implement normally gained at level 2.

Linking Spells to Cards
Token occultists that use cards as implements tend to use a system when assigning spells to cards. In general, one suit is assigned to each school of spells, while the numbers indicate the level of the spell (10 indicating level zero). A token occultist who picks the same school more than once generally assigns each set of spells to a separate suit. Once the token occultist learns a fifth school of magic, the jacks and court cards together are treated as another two suits (black and red), with arbitrary spell assigned to the court cards. Similar systems can be used with other kinds of decks. Using such a system is optional; spells can be assigned to tokens in any manner as long as the set has at least 54 tokens and each spell is assigned a unique token.

Magic Circles (Su)

At 8th level, instead of drawing magic circles on the ground using an appropriate substance, the token occultist instead places 10 random tokens in a circle, one per round. This works the same way as the occultist's magic circles ability, but puts the token occultist's tokens at risk. The token occultist need not return these tokens to her set, and often cannot do so if they are destroyed or he leaves the circle behind.

Fast Circles (Su)

At 16th level, when using fast circles, the token occultist need only place a single random token on the ground.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Implements (level 2)
  • Magic Circles
  • Fast Circles
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