Difference between revisions of "Time Powers (FiD)"

From Action
Jump to navigation Jump to search
(Created page with "{{FiD}} Main Page is Powers === Animal Power Effects === {| class="wikitable" |align="center" width="100" | '''Action''' ||align="cen...")
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{FiD}}
 
{{FiD}}
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 +
Time is a mysterious and dangerous power. It allows looking into the past and possible futures, but can create deadly paradoxes.
  
=== Animal Power Effects ===
+
Time is the governing principle of all things, the regulator or the stream from Order to Flux.
 +
Together with Space, Time governs position and movement.
 +
The universe would be incomprehensible without orderly time.
 +
Time is a favorite of disaster theorists.
 +
Many claim that time manipulation is foolhardy and dangerous.
 +
Some claim time is an artifact of our perception; that it is the ultimate prison.
 +
Time travel is possible, but temporal inertia tend to restore events to what they were and minimize the effect of any changes to the past.
 +
 
 +
Time attacks stops time for an instant, then you set up weapons and events to cause harm when time resumes. They are hard to defend against, but likely to cause severe backlash if time is released too soon.
 +
 
 +
=== Time Power Effects ===
 
{| class="wikitable"  
 
{| class="wikitable"  
|align="center" width="100" |   '''Action''' ||align="center" width="20%" | '''Free''' ||align="center" with=20% | '''Equipment''' ||align="center" with=20% | '''Willpower''' ||align="center" with=20% |   '''Trauma'''  
+
|align="center" | '''Action'''  
 +
|align="center" | '''Basic'''   <br> No minimum    <br>  3 Stress
 +
|align="center" | '''Advanced''' <br> Minimum 2 Dice <br>  5 Stress
 +
|align="center" | '''Master'''   <br> Minimum 4 Dice <br>  7 Stress
 +
|align="center" | '''Apex'''     <br> Minimum 6 Dice <br> 13 Stress
 
|-
 
|-
|align="left" valign="top" | '''Attune'''
+
|align="left" valign="top" | '''Attune'''  
|valign="top"| '''Perceive''' <br> You can detect creatures and power use tied to your power.
+
|valign="top"| '''Chrono Sense'''       <br> You can detect time creatures and powers.  
|valign="top"| '''Dismiss''' <br> You can force a creature based on this power that is native to another plane of existence to return to that plane, or to end the operation of an ability of the power you use.  
+
|valign="top"| '''Causality Collapse''' <br> You can force a time creature that is native to another plane of existence to return to that plane. You can end power effects by forcing their duration to run out.  
|valign="top"| '''Summon''' <br> You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
+
|valign="top"| '''Chrono Conjuration''' <br> Summon time creatures or versions of yourself from alternate timelines. A common trick is the three ages of fate, that is yourself at two additional different ages.
|valign="top"| '''Gate''' <br> You can create a portal that allows travel to and from the plane of your power for a limited time.  
+
|valign="top"| '''Wish'''               <br> You can break down causality, causing events to happen without cause. This is beyond dangerous but can allow wish fulfilment.  
 
 
 
|-
 
|-
|align="left" valign="top" | '''Command'''
+
|align="left" valign="top" | '''Command'''  
|valign="top"| '''Communicate''' <br> You can communicate with creatures based on your power even if normally couldn't, allowing you to use the command action normally on them.  
+
|valign="top"| '''Time Whisper''' <br> You can use the command action against creatures that normally wouldn't understand you.
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
+
|valign="top"| '''Temporal Tip''' <br> You can warn allies in the past of events in their future. This reduces the consequences of recent actions, as if the position had been one step better.
|valign="top"| '''Authority''' <br> You can give commands to creatures based on your power, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
+
|valign="top"| '''Time Tongues''' <br> You and allies can communicate with time creatures.
|valign="top"| '''Enslave ''' <br>  You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
+
|valign="top"| '''Time Tyrant''' <br> You can give commands to time creatures as if you were their superior. This does not remove existing motivations, which can lead to conflicts.  
 
|-
 
|-
|align="left" valign="top" | '''Consort'''
+
|align="left" valign="top" | '''Consort'''  
|valign="top"| '''Mask''' <br> You can change your clothes and accessories by imbuing them with your power. This can mask your identity or create fabulous outfits.  
+
|valign="top"| '''Alter Age'''           <br> You can change your age.  
|valign="top"| '''Shapechange''' <br> You assume the form of another creature that manifests your power. Add or subtract 1d to pairs of actions depending on your new shape, or even more if other player's agree.
+
|valign="top"| '''Temporal Transition''' <br> You become yourself from various alternate timelines. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
|valign="top"| '''Transform''' <br> You can shapechange a willing or helpless creatures into a form imbued by your power. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
+
|valign="top"| '''Chrono Change'''       <br> Temporal Transition a willing or helpless creatures into themselves at another age or from alternate timelines. This is permanent, but you can easily break the effect.
|valign="top"| '''Wild Hunt''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
+
|valign="top"| '''Wild Hunt'''           <br> Transform a large number of willing or non-sentient creatures into future versions of themselves with +1d to all combat actions and give them a simple instruction, typically someone for them to hunt.
 
|-
 
|-
|align="left" valign="top" | '''Finesse'''
+
|align="left" valign="top" | '''Finesse'''  
|valign="top"| '''Ride''' <br> If there is a mount or vehicle of the appropriate power, you can ride it as if it was domesticated and you have the keys. You can move and breathe in conditions manifesting your power without damage or hindrance.  
+
|valign="top"| '''Temporal Turbo''' <br> You can increase the speed of a mount or vehicle giving it fine quality.
|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
+
|valign="top"| '''Time Technique''' <br> You set up a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability.
|valign="top"| '''Manipulate''' <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as the target is appropriate to your power.
+
|valign="top"| '''Time Trim'''     <br> You can manipulate time precisely in small spots. This can slow down or hasten alarms, timers, and other mechanisms.
|valign="top"| '''Surge''' <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.  
+
|valign="top"| '''Chrono Charge''' <br> Your set up and then release a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
 
|-
 
|-
|align="left" valign="top" | '''Hunt'''
+
|align="left" valign="top" | '''Hunt'''  
|valign="top"| '''Track''' <br> You can track and pursue based on your power, even if the target does not leave any mundane trail or clues. You can hide in areas where your power is manifest in the environment.
+
|valign="top"| '''Time Trace'''       <br> You can track time-travellers and time warps.
|valign="top"| '''Fine Ranged Attack''' <br> You can use your power to attack, similar in effect to a fine and potent rifle.
+
|valign="top"| '''Temporal Target''' <br> You can set up a ranged attack, similar in effect to a fine and potent rifle.
|valign="top"| '''Area attack''' <br> You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
+
|valign="top"| '''Temporal Torrent''' <br> You can set up an area attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
|valign="top"| '''Barrage''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
+
|valign="top"| '''Chrono Cannon'''   <br> You set up the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
 
|-
 
|-
|align="left" valign="top" | '''Prowl'''
+
|align="left" valign="top" | '''Prowl'''  
|valign="top"| '''Reconnaissance''' <br> You can hide in environments linked to your power. This allows you to hide in impossible places as long as the environment manifests your power. You gain advantage when sneaking on creatures linked to your power.
+
|valign="top"| '''Time Tactician'''     <br> This gives you slight warning of future events, making you less likely to be spotted or surprised, improving your position.
|valign="top"| '''Maneuver''' <br> You can move on and through environments composed of your environment. This allows you to climb on air, swim unhindered, walk through walls of the appropriate material and so on, depending on your exact power.  
+
|valign="top"| '''Double Time'''       <br> You can halve or double speed, increasing the effect of movement maneuvers.  
|valign="top"| '''Travel''' <br> You can bring allies along when you use Reconnaissance and Maneuver.
+
|valign="top"| '''Temporal Transport''' <br> You can bring allies along when you use Time Tactician and Double Time.
|valign="top"| '''Transport''' <br> You and allies can teleport from one location where your power is present to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
+
|valign="top"| '''Time Travel'''       <br> You can time travel, which is extremely dangerous even when you know what you are doing.
 
|-
 
|-
|align="left" valign="top" | '''Skirmish'''
+
|align="left" valign="top" | '''Skirmish'''  
|valign="top"| '''Skirmish Attack''' <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
+
|valign="top"| '''Stopwatch Strike''' <br> Set up a close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
+
|valign="top"| '''Time Touch'''       <br> Same as Stopwatch Strike, except the weapon is fine and potent.
|valign="top"| '''Obstruction''' <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
+
|valign="top"| '''Temporeal Tango''' <br> Create areas of slowed time, useful for distracting some enemies while you fight others.
|valign="top"| '''Flurry''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.
+
|valign="top"| '''Time Torrent'''     <br> Set up attacks in all directions, attacking all enemies in the area.  
 
|-
 
|-
|align="left" valign="top" | '''Study'''
+
|align="left" valign="top" | '''Study'''  
|valign="top"| '''Analyze''' <br> You can identify objects and creatures that manifest your power and see the use of the abilities of your power.  
+
|valign="top"| '''Analyze'''     <br> You can identify objects and creatures linked to time, including clocks. You can see the use of time abilities.  
|valign="top"| '''Research''' <br> You know the powers and abilities of something you analyze.
+
|valign="top"| '''Research'''   <br> You know the powers and abilities of something you analyze.
|valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
+
|valign="top"| '''Hindsight'''   <br> You can read the past events of any object or person. This includes how the target has been moving around as well as significant scenes.
|valign="top"| '''Omniscience''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
+
|valign="top"| '''Hyped Havoc''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
 
|-
 
|-
|align="left" valign="top" | '''Survey'''
+
|align="left" valign="top" | '''Survey'''  
|valign="top"| '''Detect''' <br> You can sense manifestations of your power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
+
|valign="top"| '''Time Tingle'''         <br> You instinctively feel time effects in a wide area. This is always active and requires no rolls.
|valign="top"| '''Sensor''' <br> Choose an object manifesting your power that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
+
|valign="top"| '''Time Twinkle'''       <br> You can can observe the past and possible futures at your location.  
|valign="top"| '''Scry''' <br> Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
+
|valign="top"| '''Temporal Temptation''' <br> You view a known creature, but this vision can be from the near past or a potential future.
|valign="top"| '''Omnipresence''' <br> You perceive from all objects manifesting your power at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
+
|valign="top"| '''Transcend Time'''     <br> You perceive a large area in the past or a potential future, giving you an idea of strategic events.  
 
|-
 
|-
|align="left" valign="top" | '''Sway'''
+
|align="left" valign="top" | '''Sway'''  
|valign="top"| '''Communicate''' <br> You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them.  
+
|valign="top"| '''Tempo'''               <br> You can understand time creatures and gain a sense of their motivations.  
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
+
|valign="top"| '''Translate Time'''     <br> You and allies can communicate with time creatures.
|valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
+
|valign="top"| '''Temporal Temptation''' <br> You can plant suggestions in the mind of any creature, to be triggered under conditions you specify. This is a subtle power, but easier to spot once triggered.
|valign="top"| '''Inculcate'''   <br> You change the personality and motivations of creatures that manifest your power. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
+
|valign="top"| '''Temporal Tyrant'''     <br> You change the personality and motivations of time creatures. This power is permanent, whatever that means for time creatures.  
 
|-
 
|-
|align="left" valign="top" | '''Tinker'''
+
|align="left" valign="top" | '''Tinker'''  
|valign="top"| '''Handle''' <br> You can handle materials that manifest your power as if you had the appropriate tools and protective devices.
+
|valign="top"| '''Temporal Tools'''     <br> You can work with time measuring devices and timers as if you had the appropriate tools and protective devices.
|valign="top"| '''Shape''' <br> You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.  
+
|valign="top"| '''Tailor Tempo'''       <br> You can delay or accelerate timed mechanisms such as traps and computers.  
|valign="top"| '''Create''' <br> You can create objects manifesting your power out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
+
|valign="top"| '''Time Transformation''' <br> You can conjure objects from alternate timelines. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
|valign="top"| '''Fabricate'''   <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
+
|valign="top"| '''Conjurer's Clock'''       <br> This is similar to Time Transformation, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
 
|-
 
|-
|align="left" valign="top" | '''Wreck'''
+
|align="left" valign="top" | '''Wreck'''  
|valign="top"| '''Jimmy''' <br> You can jimmy objects manifesting your power much like a sledgehammer. Noisy and leaves a twisted object in place.  
+
|valign="top"| '''Future Fault'''           <br> You can expose objects to potential future events, much like a sledgehammer. Noisy and leaves a twisted object in place.  
|valign="top"| '''Smash''' <br> Similar to jimmy. When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
+
|valign="top"| '''Age Erodes'''             <br> You can age objects. You can smash even hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
+
|valign="top"| '''Date of Disintegration''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.
+
|valign="top"| '''Tide of Time'''           <br> Similar to Age Erodes, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.  
 
|}
 
|}

Revision as of 23:09, 23 March 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Time is a mysterious and dangerous power. It allows looking into the past and possible futures, but can create deadly paradoxes.

Time is the governing principle of all things, the regulator or the stream from Order to Flux. Together with Space, Time governs position and movement. The universe would be incomprehensible without orderly time. Time is a favorite of disaster theorists. Many claim that time manipulation is foolhardy and dangerous. Some claim time is an artifact of our perception; that it is the ultimate prison. Time travel is possible, but temporal inertia tend to restore events to what they were and minimize the effect of any changes to the past.

Time attacks stops time for an instant, then you set up weapons and events to cause harm when time resumes. They are hard to defend against, but likely to cause severe backlash if time is released too soon.

Time Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Chrono Sense
You can detect time creatures and powers.
Causality Collapse
You can force a time creature that is native to another plane of existence to return to that plane. You can end power effects by forcing their duration to run out.
Chrono Conjuration
Summon time creatures or versions of yourself from alternate timelines. A common trick is the three ages of fate, that is yourself at two additional different ages.
Wish
You can break down causality, causing events to happen without cause. This is beyond dangerous but can allow wish fulfilment.
Command Time Whisper
You can use the command action against creatures that normally wouldn't understand you.
Temporal Tip
You can warn allies in the past of events in their future. This reduces the consequences of recent actions, as if the position had been one step better.
Time Tongues
You and allies can communicate with time creatures.
Time Tyrant
You can give commands to time creatures as if you were their superior. This does not remove existing motivations, which can lead to conflicts.
Consort Alter Age
You can change your age.
Temporal Transition
You become yourself from various alternate timelines. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Chrono Change
Temporal Transition a willing or helpless creatures into themselves at another age or from alternate timelines. This is permanent, but you can easily break the effect.
Wild Hunt
Transform a large number of willing or non-sentient creatures into future versions of themselves with +1d to all combat actions and give them a simple instruction, typically someone for them to hunt.
Finesse Temporal Turbo
You can increase the speed of a mount or vehicle giving it fine quality.
Time Technique
You set up a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability.
Time Trim
You can manipulate time precisely in small spots. This can slow down or hasten alarms, timers, and other mechanisms.
Chrono Charge
Your set up and then release a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Time Trace
You can track time-travellers and time warps.
Temporal Target
You can set up a ranged attack, similar in effect to a fine and potent rifle.
Temporal Torrent
You can set up an area attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Chrono Cannon
You set up the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Time Tactician
This gives you slight warning of future events, making you less likely to be spotted or surprised, improving your position.
Double Time
You can halve or double speed, increasing the effect of movement maneuvers.
Temporal Transport
You can bring allies along when you use Time Tactician and Double Time.
Time Travel
You can time travel, which is extremely dangerous even when you know what you are doing.
Skirmish Stopwatch Strike
Set up a close-range attack, similar in effect to a melee weapon or pistol.
Time Touch
Same as Stopwatch Strike, except the weapon is fine and potent.
Temporeal Tango
Create areas of slowed time, useful for distracting some enemies while you fight others.
Time Torrent
Set up attacks in all directions, attacking all enemies in the area.
Study Analyze
You can identify objects and creatures linked to time, including clocks. You can see the use of time abilities.
Research
You know the powers and abilities of something you analyze.
Hindsight
You can read the past events of any object or person. This includes how the target has been moving around as well as significant scenes.
Hyped Havoc
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Time Tingle
You instinctively feel time effects in a wide area. This is always active and requires no rolls.
Time Twinkle
You can can observe the past and possible futures at your location.
Temporal Temptation
You view a known creature, but this vision can be from the near past or a potential future.
Transcend Time
You perceive a large area in the past or a potential future, giving you an idea of strategic events.
Sway Tempo
You can understand time creatures and gain a sense of their motivations.
Translate Time
You and allies can communicate with time creatures.
Temporal Temptation
You can plant suggestions in the mind of any creature, to be triggered under conditions you specify. This is a subtle power, but easier to spot once triggered.
Temporal Tyrant
You change the personality and motivations of time creatures. This power is permanent, whatever that means for time creatures.
Tinker Temporal Tools
You can work with time measuring devices and timers as if you had the appropriate tools and protective devices.
Tailor Tempo
You can delay or accelerate timed mechanisms such as traps and computers.
Time Transformation
You can conjure objects from alternate timelines. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
Conjurer's Clock
This is similar to Time Transformation, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Future Fault
You can expose objects to potential future events, much like a sledgehammer. Noisy and leaves a twisted object in place.
Age Erodes
You can age objects. You can smash even hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
Date of Disintegration
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
Tide of Time
Similar to Age Erodes, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.