Theurgist (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Not all teurges are religious – some view the divine from an entirely theoretical viewpoint. Studying the astral plane and its energies rather than theology, these scholars sometimes call themselves astral magicians. They study divine powers in a scholarly way and have a spellbook.

Class Information

This is a theurge archetype.

Hit Dice: d6.

Class Abilities

This archetype has all normal class abilities, except as noted.

Alignment and Code of Conduct

An astral magician is not religious, follows no religious dogma, and has no code of conduct. They can pick spells and domains regardless of their own alignment. Casting an aligned spell is still an action of that alignment, and doing so a lot can cause an alignment change, just as it can for any spellcaster. This replaces the alignment restrictions on spells.

Divine Focus

An astral magician uses a mystical symbol of his own choice as a divine focus.

Domain Access

An astral magician does not gain domain powers. An astral magician has access to all spells on any domain's list of spells, and can learn and cast these spells as domain spells, in addition to mage armor. They can learn spells from any alignment domain. This is a modification to the domain ability.

Spellbook

The astral magician has a spellbook, just like a wizard. A level one astral magician starts with all of the standard level zero cleric spells (orisons) and three level one spells each from the cleric and domain lists. In addition he has a number of level one cleric spells equal to his Wisdom modifier and level one domain spells equal to his Intelligence modifier from personal research and excellence as a student. If the astral magician has a negative modifier for either attribute, he does not receive fewer spells. Each level the astral magician advances, he learns two new cleric spells and two new domain spells for free, representing his magical study. Any additional spells must be scribed in the same manner a wizard does.

Astral magicians can learn and use the Spell mastery feat, just like a wizard can. Like a wizard, an astral magician can prepare read magic from memory alone.

Table: The Astral Magician

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Advanced somatics, channel spells, domain access, orisons 3 1+1 — — — — — — — —
2nd +1 +0 +0 +3 4 2+2 — — — — — — — —
3rd +1 +1 +1 +3 4 2+2 1+1 — — — — — — —
4th +2 +1 +1 +4 Bonus feat 5 3+3 2+2 — — — — — — —
5th +2 +1 +1 +4 5 3+3 2+2 1+1 — — — — — —
6th +3 +2 +2 +5 5 3+3 3+3 2+2 — — — — — —
7th +3 +2 +2 +5 6 4+4 3+3 2+2 1+1 — — — — —
8th +4 +2 +2 +6 6 4+4 3+3 3+3 2+2 — — — — —
9th +4 +3 +3 +6 6 4+4 4+4 3+3 2+2 1+1 — — — —
10th +5 +3 +3 +7 6 4+4 4+4 3+3 3+3 2+2 — — — —
11th +5 +3 +3 +7 6 5+5 4+4 4+4 3+3 2+2 1+1 — — —
12th +6/+1 +4 +4 +8 Bonus feat 6 5+5 4+4 4+4 3+3 3+3 2+2 — — —
13th +6/+1 +4 +4 +8 6 5+5 5+5 4+4 4+4 3+3 2+2 1+1 — —
14th +7/+2 +4 +4 +9 6 5+5 5+5 4+4 4+4 3+3 3+3 2+2 — —
15th +7/+2 +5 +5 +9 6 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1 —
16th +8/+3 +5 +5 +10 6 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2 —
17th +8/+3 +5 +5 +10 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1
18th +9/+4 +6 +6 +11 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2
19th +9/+4 +6 +6 +11 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3
20th +10/+5 +6 +6 +12 Bonus feat 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 4+4 4+4

In addition to the stated number of spells per day for 1st- through 9th-level spells, a teurge gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the teurge may receive for having a high wisdom score apply to both regular spells and domain spells separately and is thus applied twice.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Chaotic, Evil, Good, and Lawful Spells
  • Domains
  • Spells
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.