Difference between revisions of "Theurgist (Apath)"

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{{Apath}}
 
{{Apath}}
''Not all teurges are religious – some view the divine from an entirely theoretical viewpoint. Studying the astral plane and its energies rather than theology, these scholars sometimes call themselves astral magicians. They study divine powers in a scholarly way and have a spellbook.''
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''Not all sacerdotes are religious – some view the divine from an entirely theoretical viewpoint. Studying astral powers as arcana rather than theology, these scholars are sometimes called astral magicians. They refuse the limitations faith would place on their powers and have a spellbook rather than divine inspiration. Religious institutions and especially inquisitors are often suspicious of theurgists and some condemn them as heretics.''
 +
 
 +
'''Publisher:''' Purple Duck Games.
 +
 
 +
== Class Information ==
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This is a [[Sacerdote (Apath) | sacerdote]] archetype.
 +
 
 +
'''Hit Dice:''' d6.
 +
 
 +
==== Class Skills ====
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The theurgist's class skills (and the key ability for each skill) are
 +
Craft (Int),
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Heal (Wis),
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Knowledge (Any) (Int),
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Linguistics (Int),
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Profession (Wis),
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Sense Motive (Wis),
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and Spellcraft (Int).
 +
 
 +
'''Skill Points per Level''':  2 + Int modifier.
  
 
== Class Abilities ==
 
== Class Abilities ==
 
This archetype has all normal class abilities, except as noted.
 
This archetype has all normal class abilities, except as noted.
 +
 +
=== Access All Domains ===
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A theurgist has access to all spells on any domain's list of spells, and can learn and cast these spells as domain spells, in addition to ''mage armor''. They can learn spells from any alignment domain. A theurgist must add the ''mage armor'' spell to his spellbook in the normal fashion, he does not automatically begin play knowing it but it is on the domain spell list and he can pick it as one of his starting domain spells if desired. This is a modification to the domains ability.
 +
 +
Note that a theurgist does not actually have any domains (he just has access to all domain spells), and thus cannot take any feats for which a specific domain is a prerequisite.
  
 
=== Alignment and Code of Conduct ===
 
=== Alignment and Code of Conduct ===
An astral magician is not religious, follows no religious dogma, and has no code of conduct. They have an ordinary alignment aura and can pick spells and domains regardless of their own alignment. Casting an aligned spell is still an action of that alignment, and doing so a lot can cause an alignment change, just as it can for any spellcaster. This replaces the [[#Chaotic.2C_Evil.2C_Good.2C_and_Lawful_Spells|alignment restrictions on spells]].
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A theurgist is not religious, follows no religious dogma, and has no code of conduct. They can use spells and domains regardless of alignment. Casting an aligned spell is still an action of that alignment, and doing so a lot can cause an alignment change, just as it can for any spellcaster. This replaces Chaotic, Evil, Good, and Lawful Spells.
 +
 
 +
=== Arcane Spells ===
 +
Theurgists cast arcane spells. A theurgist can prepare and cast any spell in his spellbook. Otherwise this works exactly like a sacerdote's spellcasting. Because of the theurgist specializes in the study of the astral plane, their magic resembles that of clerics rather than wizards, but the way they study and use magic marks them as arcane casters. Theurgists are familiar with how divine magic works and can use both arcane and divine spell-completion items (scrolls) as long as the spell is on either their cleric or domain spell list.
  
=== Aura & Divine Focus ===
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Since he is an arcane spellcaster, a theurgist does not use a divine focus. He can use the divine wrath ability (often called arcane wrath by theurgists) without any special implement.
An astral magician has no special aura and uses a mystical symbol of his own choice as a divine focus.
 
  
=== Domain Access ===
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This replaces advanced spells.
An astral magician does not gain domain powers. An astral magician has access to all spells on any domain's list of spells, and can learn and cast these spells as domain spells, in addition to ''mage armor''. They can learn spells from any alignment domain. This is a modification to the domain ability.
 
  
 
=== Spellbook ===
 
=== Spellbook ===
The astral magician has a spellbook, just like a wizard. A level one astral magician starts with all of the standard level zero cleric spells (orisons) and three level one spells each from the cleric and domain lists. In addition he has a number of level one cleric spells equal to his Wisdom modifier and level one domain spells equal to his Intelligence modifier from personal research and excellence as a student. If the astral magician has a negative modifier for either attribute, he does not receive fewer spells. Each level the astral magician advances, he learns two new cleric spells and two new domain spells for free, representing his magical study. Any additional spells must be scribed in the same manner a wizard does.
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The theurgist keeps two separate spellbooks, like the wizard class feature. A level one theurgist starts with a cleric spellbook with all of the standard level zero cleric spells (orisons) and three level one spells from the cleric spell list, plus a number of level one cleric spells equal to his Intelligence modifier from personal research and excellence as a student. He also starts with a domain spellbook with an equal number of first level spells from any domains of his choice or ''mage armor''. Each level the theurgist advances, he learns two new cleric spells and two new domain spells for free, representing his theological study. Any additional spells must be scribed in the same manner a wizard does.  
 
 
Astral magicians can learn and use the Spell mastery feat, just like a wizard can. Like a wizard, an astral magician can prepare ''read magic'' from memory alone.
 
  
This modifies the [[#Spells|spells]] ability.
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Theurgists can learn and use the Spell Mastery feat with their class spells and can prepare read magic from memory alone, just like a wizard.
  
== Table: The Astral Magician ==
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If a theurgist records a spell that is both a domain spell and a cleric spell, he can prepare that spell in either type of spell slot, as long as the spell slot is of the appropriate level for each type.
{| class="wikitable"
 
|rowspan=2| ''' Level'''||rowspan=2| ''' Base Attack Bonus'''||rowspan=2| ''' Fort Save'''||rowspan=2| ''' Ref Save'''||rowspan=2| ''' Will Save'''||rowspan=2| ''' Special'''||colspan=10|'''Spells per Day'''
 
|-
 
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
||1st|||+0|||+0|||+0|||+2||| Advanced somatics, channel spells, domain access, orisons|||3|||1+1|||—|||—|||—|||—|||—|||—|||—|||—
 
|-
 
||2nd|||+1|||+0|||+0|||+3||| |||4|||2+2|||—|||—|||—|||—|||—|||—|||—|||—
 
|-
 
||3rd|||+1|||+1|||+1|||+3||| |||4|||2+2|||1+1|||—|||—|||—|||—|||—|||—|||—
 
|-
 
||4th|||+2|||+1|||+1|||+4|||Bonus feat |||5|||3+3|||2+2|||—|||—|||—|||—|||—|||—|||—
 
|-
 
||5th|||+2|||+1|||+1|||+4||| |||5|||3+3|||2+2|||1+1|||—|||—|||—|||—|||—|||—
 
|-
 
||6th|||+3|||+2|||+2|||+5||| |||5|||3+3|||3+3|||2+2|||—|||—|||—|||—|||—|||—
 
|-
 
||7th|||+3|||+2|||+2|||+5||| |||6|||4+4|||3+3|||2+2|||1+1|||—|||—|||—|||—|||—
 
|-
 
||8th|||+4|||+2|||+2|||+6||| Bonus feat |||6|||4+4|||3+3|||3+3|||2+2|||—|||—|||—|||—|||—
 
|-
 
||9th|||+4|||+3|||+3|||+6||| |||6|||4+4|||4+4|||3+3|||2+2|||1+1|||—|||—|||—|||—
 
|-
 
||10th|||+5|||+3|||+3|||+7||| |||6|||4+4|||4+4|||3+3|||3+3|||2+2|||—|||—|||—|||—
 
|-
 
||11th|||+5|||+3|||+3|||+7||| |||6|||5+5|||4+4|||4+4|||3+3|||2+2|||1+1|||—|||—|||—
 
|-
 
||12th|||+6/+1|||+4|||+4|||+8||| Bonus feat |||6|||5+5|||4+4|||4+4|||3+3|||3+3|||2+2|||—|||—|||—
 
|-
 
||13th|||+6/+1|||+4|||+4|||+8||| |||6|||5+5|||5+5|||4+4|||4+4|||3+3|||2+2|||1+1|||—|||—
 
|-
 
||14th|||+7/+2|||+4|||+4|||+9||| |||6|||5+5|||5+5|||4+4|||4+4|||3+3|||3+3|||2+2|||—|||—
 
|-
 
||15th|||+7/+2|||+5|||+5|||+9||| |||6|||5+5|||5+5|||5+5|||4+4|||4+4|||3+3|||2+2|||1+1|||—
 
|-
 
||16th|||+8/+3|||+5|||+5|||+10||| Bonus feat |||6|||5+5|||5+5|||5+5|||4+4|||4+4|||3+3|||3+3|||2+2|||—
 
|-
 
||17th|||+8/+3|||+5|||+5|||+10||| |||6|||5+5|||5+5|||5+5|||5+5|||4+4|||4+4|||3+3|||2+2|||1+1
 
|-
 
||18th|||+9/+4|||+6|||+6|||+11||| |||6|||5+5|||5+5|||5+5|||5+5|||4+4|||4+4|||3+3|||3+3|||2+2
 
|-
 
||19th|||+9/+4|||+6|||+6|||+11||| |||6|||5+5|||5+5|||5+5|||5+5|||5+5|||4+4|||4+4|||3+3|||3+3
 
|-
 
||20th|||+10/+5|||+6|||+6|||+12||| Bonus feat |||6|||5+5|||5+5|||5+5|||5+5|||5+5|||4+4|||4+4|||4+4|||4+4
 
|}
 
In addition to the stated number of spells per day for 1st- through 9th-level spells, a teurge gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the teurge may receive for having a high wisdom score apply to both regular spells and domain spells separately and is thus applied twice.
 
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
  
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* Advanced Spells
 
* Chaotic, Evil, Good, and Lawful Spells
 
* Chaotic, Evil, Good, and Lawful Spells
 
* Domains
 
* Domains
* Spells
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<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 08:49, 30 July 2015

ApathApath Logo
Unofficial rules compendium

Not all sacerdotes are religious – some view the divine from an entirely theoretical viewpoint. Studying astral powers as arcana rather than theology, these scholars are sometimes called astral magicians. They refuse the limitations faith would place on their powers and have a spellbook rather than divine inspiration. Religious institutions and especially inquisitors are often suspicious of theurgists and some condemn them as heretics.

Publisher: Purple Duck Games.

Class Information

This is a sacerdote archetype.

Hit Dice: d6.

Class Skills

The theurgist's class skills (and the key ability for each skill) are Craft (Int), Heal (Wis), Knowledge (Any) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Points per Level: 2 + Int modifier.

Class Abilities

This archetype has all normal class abilities, except as noted.

Access All Domains

A theurgist has access to all spells on any domain's list of spells, and can learn and cast these spells as domain spells, in addition to mage armor. They can learn spells from any alignment domain. A theurgist must add the mage armor spell to his spellbook in the normal fashion, he does not automatically begin play knowing it but it is on the domain spell list and he can pick it as one of his starting domain spells if desired. This is a modification to the domains ability.

Note that a theurgist does not actually have any domains (he just has access to all domain spells), and thus cannot take any feats for which a specific domain is a prerequisite.

Alignment and Code of Conduct

A theurgist is not religious, follows no religious dogma, and has no code of conduct. They can use spells and domains regardless of alignment. Casting an aligned spell is still an action of that alignment, and doing so a lot can cause an alignment change, just as it can for any spellcaster. This replaces Chaotic, Evil, Good, and Lawful Spells.

Arcane Spells

Theurgists cast arcane spells. A theurgist can prepare and cast any spell in his spellbook. Otherwise this works exactly like a sacerdote's spellcasting. Because of the theurgist specializes in the study of the astral plane, their magic resembles that of clerics rather than wizards, but the way they study and use magic marks them as arcane casters. Theurgists are familiar with how divine magic works and can use both arcane and divine spell-completion items (scrolls) as long as the spell is on either their cleric or domain spell list.

Since he is an arcane spellcaster, a theurgist does not use a divine focus. He can use the divine wrath ability (often called arcane wrath by theurgists) without any special implement.

This replaces advanced spells.

Spellbook

The theurgist keeps two separate spellbooks, like the wizard class feature. A level one theurgist starts with a cleric spellbook with all of the standard level zero cleric spells (orisons) and three level one spells from the cleric spell list, plus a number of level one cleric spells equal to his Intelligence modifier from personal research and excellence as a student. He also starts with a domain spellbook with an equal number of first level spells from any domains of his choice or mage armor. Each level the theurgist advances, he learns two new cleric spells and two new domain spells for free, representing his theological study. Any additional spells must be scribed in the same manner a wizard does.

Theurgists can learn and use the Spell Mastery feat with their class spells and can prepare read magic from memory alone, just like a wizard.

If a theurgist records a spell that is both a domain spell and a cleric spell, he can prepare that spell in either type of spell slot, as long as the spell slot is of the appropriate level for each type.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Advanced Spells
  • Chaotic, Evil, Good, and Lawful Spells
  • Domains
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