Theosophist (Apath)

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Unofficial rules compendium

A theosophist explores the natural and spiritual world to find a prsonal path to understanding and power.

Class Abilities

The theosophist has all normal oracle class abilities, except as noted.

Spells

Like an oracle, a theosophist knows only a small number of spells. However, each day a theosophist may change the spells he knows. When a theosophist meditates to regain her daily allotment of spells, he decides upon the specific cleric spells he will be able to use that day. He can cast any spell he has retrieved at any time, assuming he has not yet used up her spells per day for that spell level.

Skills

A theosophist does not gain any additional class skills from his mystery.

Bonus Spells

A theosophist does not gain any additional bonus spells from his mystery.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spells
  • Mystery Bonus Class Skills
  • Mystery Bonus Spells