Difference between revisions of "Template:Action link"

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{{TOCright}}
 
{{TOCright}}
 
<!-- Documentation -->
 
<!-- Documentation -->
This template is used to create a link to a page related to a [[:category:4E tags|4E tag]].
+
This template is used to create a link to a pages for action keywords.
Note that pages still need to be tagged using the [[Template:4E tags|tags]] template.
 
  
 
== Arguments ==
 
== Arguments ==
  
# Name of tag. Case insensitive, so pick what looks good.
+
# Name of keyword. Case insensitive, so pick what looks good.
# Some tags take a second argument, such as load and brutal.
 
 
 
  
 
== See also ==
 
== See also ==
Line 15: Line 12:
 
<onlyinclude><includeonly>{{#switch:{{lc:{{{1}}}}}
 
<onlyinclude><includeonly>{{#switch:{{lc:{{{1}}}}}
  
| 1h = [[One-handed weapons (Action)|One-handed]]
+
| 1h = One-handed
| 2h = [[Two-handed weapons (Action)|Two-handed]]
+
| 2h = Two-handed
  
 
| melee = [[Melee weapons (Action)|melee]]
 
| melee = [[Melee weapons (Action)|melee]]
 
| ranged = [[Ranged weapons (Action)|ranged]]
 
| ranged = [[Ranged weapons (Action)|ranged]]
 +
| armor = [[Armor (Action)|armor]]
 +
 +
| ancient = ancient
 +
| blacksmith = blacksmith
 +
| clockwork = clockwork
 +
| steam = coal
 +
| coal = coal
 +
| combustion = combustion
 +
| electronic = electronic
 +
| fusion = fusion]
 +
| hyperspace = hyperspace
 +
| magic = magic
 +
 +
| block = [[Weapon Abilities (Action)#Block|{{{1}}}]]
 +
| charge = [[Weapon Abilities (Action)#Charge|{{{1}}}]]
 +
| disarm = [[Weapon Abilities (Action)#Disarm|{{{1}}}]]
 +
| entangle = [[Weapon Abilities (Action)#Entangle|{{{1}}}]]
 +
| extra damage = [[Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
 +
| armor defeating = [[Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
 +
| armor exploiting = [[Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
 +
| elemental = [[Weapon Abilities (Action)#Extra_Damage|{{{1}}}]]
 +
| great blow = [[Weapon Abilities (Action)#Great_Blow|{{{1}}}]]
 +
| improvised = [[Weapon Abilities (Action)#Improvised|{{{1}}}]]
 +
| intercept = [[Weapon Abilities (Action)#Intercept|{{{1}}}]]
 +
| parry = [[Weapon Abilities (Action)#Parry|{{{1}}}]]
 +
| returning = [[Weapon Abilities (Action)#Returning|{{{1}}}]]
 +
| return = [[Weapon Abilities (Action)#Returning|{{{1}}}]]
 +
| offhand strike = [[Weapon Abilities (Action)#Second_Strike|{{{1}}}]]
 +
| double strike = [[Weapon Abilities (Action)#Second_Strike|{{{1}}}]]
 +
| butt strike = [[Weapon Abilities (Action)#Second_Strike|{{{1}}}]]
 +
| stun = [[Weapon Abilities (Action)#Stun|{{{1}}}]]
 +
| throw = [[Weapon Abilities (Action)#Throw|{{{1}}}]]
  
| axe = [[Axes (4E)|{{{1}}}]]
+
| loud = [[Weapon Abilities (Action)#Loud|{{{1}}}]]
| bow = [[Bows (4E)|{{{1}}}]]
+
| silent = [[Weapon Abilities (Action)#Silent|{{{1}}}]]
| crossbow = [[Crossbows (4E)|{{{1}}}]]
+
| slow = [[Weapon Abilities (Action)#Slow|{{{1}}}]]
| firearm = [[Firearms (4E)|{{{1}}}]]
+
| reload = [[Weapon Abilities (Action)#Reload|{{{1}}}]]
| flail = [[Flails (4E)|{{{1}}}]]
+
| area = [[Weapon Abilities (Action)#Area|{{{1}}}]]
| hammer = [[Hammers (4E)|{{{1}}}]]
+
| auto = [[Weapon Abilities (Action)#Autofire|{{{1}}}]]
| heavy blade = [[Heavy blades (4E)|{{{1}}}]]
+
| saturation = [[Weapon Abilities (Action)#Saturation|{{{1}}}]]
| light blade = [[Light blades (4E)|{{{1}}}]]
+
| unreliable= [[Weapon Abilities (Action)#Unreliable|{{{1}}}]]
| mace = [[Maces (4E)|{{{1}}}]]
+
| static = [[Weapon Abilities (Action)#Static|{{{1}}}]]
| pick = [[Picks (4E)|{{{1}}}]]
+
| one-shot = [[Weapon Abilities (Action)#One-Shot|{{{1}}}]]
| polearm = [[Polearms (4E)|{{{1}}}]]
+
| slick = [[Weapon Abilities (Action)#Slick|{{{1}}}]]
| sling = [[Slings (4E)|{{{1}}}]]
+
| scatter = [[Weapon Abilities (Action)#Scatter|{{{1}}}]]
| spear = [[Spears (4E)|{{{1}}}]]
 
| staff = [[Staffs (4E)|{{{1}}}]]
 
| unarmed = [[Unarmed (4E)|{{{1}}}]]
 
  
| Great blow= [[Melee_Weapon_Abilities_(Action)#Great_Blow|{{{1}}}]]
+
| biological = [[Damage Types (Action)#Biological|{{{1}}}]]
 +
| infection = [[Damage Types (Action)#Infection|{{{1}}}]]
 +
| neurotoxin = [[Damage Types (Action)#Neurotoxin|{{{1}}}]]
 +
| wounding = [[Damage Types (Action)#Wounding|{{{1}}}]]
 +
| concussion = [[Damage Types (Action)#Concussion|{{{1}}}]]
 +
| disruption = [[Damage Types (Action)#Disruption|{{{1}}}]]
 +
| acid = [[Damage Types (Action)#Acid|{{{1}}}]]
 +
| cold = [[Damage Types (Action)#Cold|{{{1}}}]]
 +
| enervation = [[Damage Types (Action)#Enervation|{{{1}}}]]
 +
| fire = [[Damage Types (Action)#Fire|{{{1}}}]]
 +
| impact = [[Damage Types (Action)#Impact|{{{1}}}]]
 +
| energy = [[Damage Types (Action)#Energy|{{{1}}}]]
 +
| electricity = [[Damage Types (Action)#Electricity|{{{1}}}]]
 +
| exposure = [[Damage Types (Action)#Exposure|{{{1}}}]]
 +
| sonic = [[Damage Types (Action)#Sonic|{{{1}}}]]
 +
| physical = [[Damage Types (Action)#Physical|{{{1}}}]]
 +
| blunt = [[Damage Types (Action)#Blunt|{{{1}}}]]
 +
| cutting = [[Damage Types (Action)#Cutting|{{{1}}}]]
 +
| piercing = [[Damage Types (Action)#Piercing|{{{1}}}]]
  
 
| {{{1}}}
 
| {{{1}}}
 
}}</includeonly></onlyinclude>
 
}}</includeonly></onlyinclude>

Latest revision as of 19:37, 8 June 2013

This template is used to create a link to a pages for action keywords.

Arguments

  1. Name of keyword. Case insensitive, so pick what looks good.

See also