Difference between revisions of "Tempest Conclave (5A)"

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== Subclass Features ==
 
== Subclass Features ==
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===  <span style="background-color:yellow"> Tempest Magic </span> ===
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Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Tempest Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
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{| class="wikitable"
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|+'''Tempest Spells'''
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| align=center | '''Ranger Level''' ||valign="bottom" | ''' Spells
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|-
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| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:zephyr-strike Zephyr Strike]
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|-
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| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:blur Blur]
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|-
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| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:spirit-shroud Spirit Shroud]
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|-
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| valign=top align=center | 13 ||valign="top"| [http://dnd5e.wikidot.com/spell:greater-invisibility Greater Invisibility]
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|-
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| valign=top align=center | 17 ||valign="top"| [http://dnd5e.wikidot.com/spell:steel-wind-strike Steel Wind Strike]
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|}
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=== Whirling Blades ===
 
=== Whirling Blades ===
At 3rd level, you learn how to use a pair of blades with incredible speed. Once per round, when you hit a creature with two or more melee weapon attacks, you may make an additional melee weapon attack against that creature.  
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At 3rd level, you learn how to use a pair of blades with incredible speed. Once per round, when wielding two weapons and you hit a creature with two or more melee weapon attacks, you may make an additional melee weapon attack against that creature.  
  
 
You can cast ranger spells with somatic components even if you are holding a weapon in each hand, and when wielding two weapons may use your bonus action to make an attack when you use your action to cast a ranger spell.
 
You can cast ranger spells with somatic components even if you are holding a weapon in each hand, and when wielding two weapons may use your bonus action to make an attack when you use your action to cast a ranger spell.
  
 
=== Disorienting Speed ===
 
=== Disorienting Speed ===
At 7th level, when you hit an opponent with three or more melee attacks in the same round, you may expend a spell slot to disorient them. The target must succeed on a Constitution saving throw against your Spell DC or become stunned for a number of rounds equal to the level of the spell slot you spent.  
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At 7th level, when you hit a single opponent with three or more melee attacks in the same round, you may expend a spell slot to disorient them. The target must succeed on a Constitution saving throw against your Spell DC or become stunned for a number of rounds equal to the level of the spell slot you spent.
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The target may attempt a new saving throw at the end of each of its turns to end the effect.
  
 
=== Dance of Steel ===
 
=== Dance of Steel ===
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=== Tempestuous Celerity ===
 
=== Tempestuous Celerity ===
At 15th level, you learn to meld your survivalist skills with your preternatural speed. When in your favored terrain, your movement doubles you do not provoke opportunity attacks. When outside your favored terrain, your movement increases by 50% and you may Disengage as a bonus action.  
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At 15th level, you learn to meld your survivalist skills with your preternatural speed. Your movement ignores difficult ground and you may Disengage as a bonus action.
  
 
== Editor's Notes ==
 
== Editor's Notes ==
 
Slight polish.
 
Slight polish.

Latest revision as of 12:49, 30 October 2023

5A5A logo
Starfox's 5th Edition Fan Page

This is a Ranger conclave for 5A.

Rangers who emulate the archetypical Tempest hone their minds to be as sharp as their blades. As your abilities as a Tempest grow, you learn to transform your twin blades into a hurricane of steel. Just as your blades strike with ferocious speed, your mind’s newfound alacrity allows you to weave spells into your deadly dance.

Source: En5ider 31.

Subclass Features

Tempest Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Tempest Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Tempest Spells
Ranger Level Spells
3 Zephyr Strike
5 Blur
9 Spirit Shroud
13 Greater Invisibility
17 Steel Wind Strike

Whirling Blades

At 3rd level, you learn how to use a pair of blades with incredible speed. Once per round, when wielding two weapons and you hit a creature with two or more melee weapon attacks, you may make an additional melee weapon attack against that creature.

You can cast ranger spells with somatic components even if you are holding a weapon in each hand, and when wielding two weapons may use your bonus action to make an attack when you use your action to cast a ranger spell.

Disorienting Speed

At 7th level, when you hit a single opponent with three or more melee attacks in the same round, you may expend a spell slot to disorient them. The target must succeed on a Constitution saving throw against your Spell DC or become stunned for a number of rounds equal to the level of the spell slot you spent. The target may attempt a new saving throw at the end of each of its turns to end the effect.

Dance of Steel

At 11th level, you learn how to adapt your fighting style to attack quickly even when you are on the move. You learn Misty Step and Haste as ranger spells. Once per turn, you may also cast a ranger spell with a casting time of 1 action in place of an attack granted by the Extra Attack feature.

Tempestuous Celerity

At 15th level, you learn to meld your survivalist skills with your preternatural speed. Your movement ignores difficult ground and you may Disengage as a bonus action.

Editor's Notes

Slight polish.