Techslinger (Apath)

From Action
Revision as of 07:57, 15 April 2016 by Starfox (talk | contribs) (1st)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium
This is a stub. You can help the Action wiki by editing this article.

Covet Technology

At 1st level, the gunslinger can spend 1 grit point to use 1 charge fewer than normal when firing a technological weapon (minimum 0), as long as the weapon has enough charges remaining to be fired at least one more time.

Reliable Technology

At 3rd level, the gunslinger can spend 1 grit point as a free action to prevent a timeworn technological firearm from glitching.

Test Shooter

At 7th level, as a move action at a cost of one point of grit, the gunslinger can analyze a firearm (including a technological firearm). For the next 5 minutes, the gunslinger is considered proficient with this firearm and can use it with his gun training ability.

Charge Technology

At 11th level, by spending 1 grit point, the gunslinger can grant 1 temporary charge to a technological firearm, even if the firearm normally can no longer be recharged. This charge must be used within 1 hour or it fades. The gunslinger can grant temporary charges to multiple firearms as long as she has enough grit, but temporary charges do not stack with themselves in the same firearm. At 15th level, the gunslinger can grant 2 temporary charges when she uses this deed, and at 19th level, she can grant 3 temporary charges.


OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.