Difference between revisions of "Talk:House Rules (5A)"

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In this way, a creature with devil's sight sees better in magical darkness than in natural darkness.
 
In this way, a creature with devil's sight sees better in magical darkness than in natural darkness.
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== Saving Throws ==
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Past level 10, all characters add half their proficiency bonus to saving throws they are not proficient with.
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== Dispel Magic ==
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This is tricky. I want there to be ways to remove more conditions.
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[http://dnd5e.wikidot.com/spell:greater-restoration Greater Restoration] seems able to sort most of this.
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== Bard Changes ==
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[[Talk:Bard_(5A) | Bard Changes]]

Revision as of 16:39, 30 April 2024

Darkness and Vision

Abilities to see in the dark is modified:

Darkvision

Many creatures in fantasy gaming worlds, especially those that dwell underground, have darkvision.

Within a specified range, a creature with darkvision can see in dim light as if the area was in bright light. However, the creature can’t discern color in dim light, only shades of gray.

A creature with darkvision cannot see in darkness or magical darkness.

Devil’s Sight

A creature with devil's sight (and other similar abilities to see in magical darkness) can see in magical darkness as if it was dim light.

In this way, a creature with devil's sight sees better in magical darkness than in natural darkness.

Saving Throws

Past level 10, all characters add half their proficiency bonus to saving throws they are not proficient with.

Dispel Magic

This is tricky. I want there to be ways to remove more conditions. Greater Restoration seems able to sort most of this.

Bard Changes

Bard Changes