Talk:Bard (5A)

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Cosmic Inspiration

you can gain temporary access to any spell through song. As a bonus action, you can choose any one spell you know exists of a spell level you have spell slots for. Until the end of your current turn, you can cast it as normal using a spell slot. It counts as a bard spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the end of your current turn, but can continue and complete the spellcasting after the end of of your turn. You can use this ability only once, and regain the ability when you finish a long rest.

Troupe Performance

At 7th level, you and your party have performed and fought together for a long time and practiced team routines. When you cast a spell that requires concentration and affects only close allies (and possibly you), you can offer one of the affected allies to take over concentration on the spell. If accepted, the spell effect does not change, but it is your ally that concentrates on the spell and risks having their concentration interrupted. The spell must be one that does not affect an area, create a freestanding effect, summons a creature, or otherwise directly affect anyone or anything except your longs-standing allies and their gear. You can only have one Troupe Performance spell at any one time, if you cast another the earlier one immediately ends.