Difference between revisions of "Talk:Bard (5A)"

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=== Cosmic Inspiration ===
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=== Troupe Performance ===
you can gain temporary access to any spell through song.
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At 7th level, you and your party have performed and fought together for a long time and practiced team routines.
As a bonus action, you can choose any one spell you know exists of a spell level you have spell slots for. Until the end of your current turn, you can cast it as normal using a spell slot. It counts as a bard spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the end of your current turn, but can continue and complete the spellcasting after the end of of your turn.
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When you cast a spell that requires concentration and affects only you and close allies (generally party members, including followers), you can offer one of the affected allies to take over concentration on the spell. If accepted, the spell effect does not change, but it is your ally that concentrates on the spell and risks having their concentration interrupted, not you. The spell must be one that does not affect an area, create a freestanding effect, summons a creature, or otherwise directly affect anyone or anything except your long-standing allies and their gear.
You can use this ability only once, and regain the ability when you finish a long rest.
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You can only have one Troupe Performance spell running at any one time, if you cast another the earlier one immediately ends.
  
 
=== Troupe Performance ===
 
=== Troupe Performance ===
 
At 7th level, you and your party have performed and fought together for a long time and practiced team routines.
 
At 7th level, you and your party have performed and fought together for a long time and practiced team routines.
When you cast a spell that requires concentration and affects only close allies (and possibly you), you can offer one of the affected allies to take over concentration on the spell. If accepted, the spell effect does not change, but it is your ally that concentrates on the spell and risks having their concentration interrupted. The spell must be one that does not affect an area, create a freestanding effect, summons a creature, or otherwise directly affect anyone or anything except your longs-standing allies and their gear.
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When you cast a spell that requires concentration, you can offer affected allies to concentrate on the spell.  
You can only have one Troupe Performance spell at any one time, if you cast another the earlier one immediately ends.
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Each ally that accepts this now concentrates on maintaining the effect on themselves, using the normal rules for maintaining concentration.
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Targets that do not accept the offer to concentrate on the spell are not affected by the spell at all.  
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You can only have one Troupe Performance spell running at any one time, if you cast another the earlier one immediately ends.
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=== Cosmic Inspiration ===
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At 11th level you can gain temporary access to any bard spell.
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As a bonus action, you can choose any one spell on your bard spell list of a spell level you have spell slots for. Until the end of your current turn, you can cast it as normal using a spell slot. It counts as a bard spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the end of your current turn, but can continue and complete the spellcasting after the end of of your turn.
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You can use this ability only once, and regain the ability when you finish a long rest.

Latest revision as of 23:26, 29 April 2024

Troupe Performance

At 7th level, you and your party have performed and fought together for a long time and practiced team routines. When you cast a spell that requires concentration and affects only you and close allies (generally party members, including followers), you can offer one of the affected allies to take over concentration on the spell. If accepted, the spell effect does not change, but it is your ally that concentrates on the spell and risks having their concentration interrupted, not you. The spell must be one that does not affect an area, create a freestanding effect, summons a creature, or otherwise directly affect anyone or anything except your long-standing allies and their gear. You can only have one Troupe Performance spell running at any one time, if you cast another the earlier one immediately ends.

Troupe Performance

At 7th level, you and your party have performed and fought together for a long time and practiced team routines. When you cast a spell that requires concentration, you can offer affected allies to concentrate on the spell. Each ally that accepts this now concentrates on maintaining the effect on themselves, using the normal rules for maintaining concentration. Targets that do not accept the offer to concentrate on the spell are not affected by the spell at all. You can only have one Troupe Performance spell running at any one time, if you cast another the earlier one immediately ends.

Cosmic Inspiration

At 11th level you can gain temporary access to any bard spell. As a bonus action, you can choose any one spell on your bard spell list of a spell level you have spell slots for. Until the end of your current turn, you can cast it as normal using a spell slot. It counts as a bard spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the end of your current turn, but can continue and complete the spellcasting after the end of of your turn. You can use this ability only once, and regain the ability when you finish a long rest.