Difference between revisions of "Swordmage (Apath)"

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{{Apath}}
 
{{Apath}}
 
''To the swordmage, arcane magic is life. Even more magical than the usual spellsword, the swordmage uses magical powers to defend himself, relying on such powers rather than on mundane armor. The swordmage is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Force|Way of Force]].''
 
''To the swordmage, arcane magic is life. Even more magical than the usual spellsword, the swordmage uses magical powers to defend himself, relying on such powers rather than on mundane armor. The swordmage is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Force|Way of Force]].''
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== Class Abilities ==
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This archetype has all normal class abilities, except as noted.
  
 
=== Weapons and Armor Proficiency ===
 
=== Weapons and Armor Proficiency ===

Revision as of 06:26, 6 October 2013

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Unofficial rules compendium

To the swordmage, arcane magic is life. Even more magical than the usual spellsword, the swordmage uses magical powers to defend himself, relying on such powers rather than on mundane armor. The swordmage is a martial artist of the Way of Force.

Class Abilities

This archetype has all normal class abilities, except as noted.

Weapons and Armor Proficiency

Spellswords are proficient with the dagger, greatsword, longsword, scimitar, and short sword, but not with any other weapons or with any type of armor.

Swordmage Force Fields

Swordmages can projects powerful force fields as armor and are experts at using Bracers of armor and similar force magic devices. The armor created by swordmages is clearly visible as a field of light, mist, a light distortion, or in some elemental form. Regardless of its appearance, it is a force effect. It does not stack with other force effects, or with regular armor or shields. The force armor can be turned on or off as a standard action, and the protection stays up as long as the swordmage is conscious. It can be reactivated at will.

Swordmage Armor (Su): A swordmage can create force armor as a standard action. It provides an armor bonus of +6. At class level 4, this armor be used alongside bracers of armor, with stacking benefits. It does not otherwise stack with armor, either normal or force. This ability counts as heavy armor to abilities that require you to wear armor. Several classes all granting this ability stack to determine the maximum armor bonus. Several classes all granting this ability stack to determine the maximum armor bonus.

A 5th level character wearing bracers of armor +3 would have an armor bonus of +9 - +2 per level works out to +10, but the maximum is 9, 6 + the bracer of armor bonus of +3.

Swordmage Block (Su): While under swordmage armor, the swordmage adds a +2 shield bonus to armor class. This is force armor, and improves by +1 for every 4 levels (+2 at levels up to 3, +3 at levels 4-7, +4 at levels 8-11 and so on). The swordmage must have one hand free, he cannot carry a shield or two weapons when using this ability, not can he use a weapon in two hands. He may momentarily use the off hand for things like somatic components or drawing and throwing a weapon in the same round. This ability counts as a shield to abilities that require a shield.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapons and Armor Proficiency